Resguardo inicial

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----------------------
ALPS Touchpad Protocol
----------------------
Introduction
------------
Currently the ALPS touchpad driver supports seven protocol versions in use by
ALPS touchpads, called versions 1, 2, 3, 4, 5, 6, 7 and 8.
Since roughly mid-2010 several new ALPS touchpads have been released and
integrated into a variety of laptops and netbooks. These new touchpads
have enough behavior differences that the alps_model_data definition
table, describing the properties of the different versions, is no longer
adequate. The design choices were to re-define the alps_model_data
table, with the risk of regression testing existing devices, or isolate
the new devices outside of the alps_model_data table. The latter design
choice was made. The new touchpad signatures are named: "Rushmore",
"Pinnacle", and "Dolphin", which you will see in the alps.c code.
For the purposes of this document, this group of ALPS touchpads will
generically be called "new ALPS touchpads".
We experimented with probing the ACPI interface _HID (Hardware ID)/_CID
(Compatibility ID) definition as a way to uniquely identify the
different ALPS variants but there did not appear to be a 1:1 mapping.
In fact, it appeared to be an m:n mapping between the _HID and actual
hardware type.
Detection
---------
All ALPS touchpads should respond to the "E6 report" command sequence:
E8-E6-E6-E6-E9. An ALPS touchpad should respond with either 00-00-0A or
00-00-64 if no buttons are pressed. The bits 0-2 of the first byte will be 1s
if some buttons are pressed.
If the E6 report is successful, the touchpad model is identified using the "E7
report" sequence: E8-E7-E7-E7-E9. The response is the model signature and is
matched against known models in the alps_model_data_array.
For older touchpads supporting protocol versions 3 and 4, the E7 report
model signature is always 73-02-64. To differentiate between these
versions, the response from the "Enter Command Mode" sequence must be
inspected as described below.
The new ALPS touchpads have an E7 signature of 73-03-50 or 73-03-0A but
seem to be better differentiated by the EC Command Mode response.
Command Mode
------------
Protocol versions 3 and 4 have a command mode that is used to read and write
one-byte device registers in a 16-bit address space. The command sequence
EC-EC-EC-E9 places the device in command mode, and the device will respond
with 88-07 followed by a third byte. This third byte can be used to determine
whether the devices uses the version 3 or 4 protocol.
To exit command mode, PSMOUSE_CMD_SETSTREAM (EA) is sent to the touchpad.
While in command mode, register addresses can be set by first sending a
specific command, either EC for v3 devices or F5 for v4 devices. Then the
address is sent one nibble at a time, where each nibble is encoded as a
command with optional data. This encoding differs slightly between the v3 and
v4 protocols.
Once an address has been set, the addressed register can be read by sending
PSMOUSE_CMD_GETINFO (E9). The first two bytes of the response contains the
address of the register being read, and the third contains the value of the
register. Registers are written by writing the value one nibble at a time
using the same encoding used for addresses.
For the new ALPS touchpads, the EC command is used to enter command
mode. The response in the new ALPS touchpads is significantly different,
and more important in determining the behavior. This code has been
separated from the original alps_model_data table and put in the
alps_identify function. For example, there seem to be two hardware init
sequences for the "Dolphin" touchpads as determined by the second byte
of the EC response.
Packet Format
-------------
In the following tables, the following notation is used::
CAPITALS = stick, miniscules = touchpad
?'s can have different meanings on different models, such as wheel rotation,
extra buttons, stick buttons on a dualpoint, etc.
PS/2 packet format
------------------
::
byte 0: 0 0 YSGN XSGN 1 M R L
byte 1: X7 X6 X5 X4 X3 X2 X1 X0
byte 2: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
Note that the device never signals overflow condition.
For protocol version 2 devices when the trackpoint is used, and no fingers
are on the touchpad, the M R L bits signal the combined status of both the
pointingstick and touchpad buttons.
ALPS Absolute Mode - Protocol Version 1
---------------------------------------
::
byte 0: 1 0 0 0 1 x9 x8 x7
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 ? ? l r ? fin ges
byte 3: 0 ? ? ? ? y9 y8 y7
byte 4: 0 y6 y5 y4 y3 y2 y1 y0
byte 5: 0 z6 z5 z4 z3 z2 z1 z0
ALPS Absolute Mode - Protocol Version 2
---------------------------------------
::
byte 0: 1 ? ? ? 1 PSM PSR PSL
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 x10 x9 x8 x7 ? fin ges
byte 3: 0 y9 y8 y7 1 M R L
byte 4: 0 y6 y5 y4 y3 y2 y1 y0
byte 5: 0 z6 z5 z4 z3 z2 z1 z0
Protocol Version 2 DualPoint devices send standard PS/2 mouse packets for
the DualPoint Stick. The M, R and L bits signal the combined status of both
the pointingstick and touchpad buttons, except for Dell dualpoint devices
where the pointingstick buttons get reported separately in the PSM, PSR
and PSL bits.
Dualpoint device -- interleaved packet format
---------------------------------------------
::
byte 0: 1 1 0 0 1 1 1 1
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 x10 x9 x8 x7 0 fin ges
byte 3: 0 0 YSGN XSGN 1 1 1 1
byte 4: X7 X6 X5 X4 X3 X2 X1 X0
byte 5: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
byte 6: 0 y9 y8 y7 1 m r l
byte 7: 0 y6 y5 y4 y3 y2 y1 y0
byte 8: 0 z6 z5 z4 z3 z2 z1 z0
Devices which use the interleaving format normally send standard PS/2 mouse
packets for the DualPoint Stick + ALPS Absolute Mode packets for the
touchpad, switching to the interleaved packet format when both the stick and
the touchpad are used at the same time.
ALPS Absolute Mode - Protocol Version 3
---------------------------------------
ALPS protocol version 3 has three different packet formats. The first two are
associated with touchpad events, and the third is associated with trackstick
events.
The first type is the touchpad position packet::
byte 0: 1 ? x1 x0 1 1 1 1
byte 1: 0 x10 x9 x8 x7 x6 x5 x4
byte 2: 0 y10 y9 y8 y7 y6 y5 y4
byte 3: 0 M R L 1 m r l
byte 4: 0 mt x3 x2 y3 y2 y1 y0
byte 5: 0 z6 z5 z4 z3 z2 z1 z0
Note that for some devices the trackstick buttons are reported in this packet,
and on others it is reported in the trackstick packets.
The second packet type contains bitmaps representing the x and y axes. In the
bitmaps a given bit is set if there is a finger covering that position on the
given axis. Thus the bitmap packet can be used for low-resolution multi-touch
data, although finger tracking is not possible. This packet also encodes the
number of contacts (f1 and f0 in the table below)::
byte 0: 1 1 x1 x0 1 1 1 1
byte 1: 0 x8 x7 x6 x5 x4 x3 x2
byte 2: 0 y7 y6 y5 y4 y3 y2 y1
byte 3: 0 y10 y9 y8 1 1 1 1
byte 4: 0 x14 x13 x12 x11 x10 x9 y0
byte 5: 0 1 ? ? ? ? f1 f0
This packet only appears after a position packet with the mt bit set, and
usually only appears when there are two or more contacts (although
occasionally it's seen with only a single contact).
The final v3 packet type is the trackstick packet::
byte 0: 1 1 x7 y7 1 1 1 1
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 y6 y5 y4 y3 y2 y1 y0
byte 3: 0 1 TP SW 1 M R L
byte 4: 0 z6 z5 z4 z3 z2 z1 z0
byte 5: 0 0 1 1 1 1 1 1
TP means Tap SW status when tap processing is enabled or Press status when press
processing is enabled. SW means scroll up when 4 buttons are available.
ALPS Absolute Mode - Protocol Version 4
---------------------------------------
Protocol version 4 has an 8-byte packet format::
byte 0: 1 ? x1 x0 1 1 1 1
byte 1: 0 x10 x9 x8 x7 x6 x5 x4
byte 2: 0 y10 y9 y8 y7 y6 y5 y4
byte 3: 0 1 x3 x2 y3 y2 y1 y0
byte 4: 0 ? ? ? 1 ? r l
byte 5: 0 z6 z5 z4 z3 z2 z1 z0
byte 6: bitmap data (described below)
byte 7: bitmap data (described below)
The last two bytes represent a partial bitmap packet, with 3 full packets
required to construct a complete bitmap packet. Once assembled, the 6-byte
bitmap packet has the following format::
byte 0: 0 1 x7 x6 x5 x4 x3 x2
byte 1: 0 x1 x0 y4 y3 y2 y1 y0
byte 2: 0 0 ? x14 x13 x12 x11 x10
byte 3: 0 x9 x8 y9 y8 y7 y6 y5
byte 4: 0 0 0 0 0 0 0 0
byte 5: 0 0 0 0 0 0 0 y10
There are several things worth noting here.
1) In the bitmap data, bit 6 of byte 0 serves as a sync byte to
identify the first fragment of a bitmap packet.
2) The bitmaps represent the same data as in the v3 bitmap packets, although
the packet layout is different.
3) There doesn't seem to be a count of the contact points anywhere in the v4
protocol packets. Deriving a count of contact points must be done by
analyzing the bitmaps.
4) There is a 3 to 1 ratio of position packets to bitmap packets. Therefore
MT position can only be updated for every third ST position update, and
the count of contact points can only be updated every third packet as
well.
So far no v4 devices with tracksticks have been encountered.
ALPS Absolute Mode - Protocol Version 5
---------------------------------------
This is basically Protocol Version 3 but with different logic for packet
decode. It uses the same alps_process_touchpad_packet_v3 call with a
specialized decode_fields function pointer to correctly interpret the
packets. This appears to only be used by the Dolphin devices.
For single-touch, the 6-byte packet format is::
byte 0: 1 1 0 0 1 0 0 0
byte 1: 0 x6 x5 x4 x3 x2 x1 x0
byte 2: 0 y6 y5 y4 y3 y2 y1 y0
byte 3: 0 M R L 1 m r l
byte 4: y10 y9 y8 y7 x10 x9 x8 x7
byte 5: 0 z6 z5 z4 z3 z2 z1 z0
For mt, the format is::
byte 0: 1 1 1 n3 1 n2 n1 x24
byte 1: 1 y7 y6 y5 y4 y3 y2 y1
byte 2: ? x2 x1 y12 y11 y10 y9 y8
byte 3: 0 x23 x22 x21 x20 x19 x18 x17
byte 4: 0 x9 x8 x7 x6 x5 x4 x3
byte 5: 0 x16 x15 x14 x13 x12 x11 x10
ALPS Absolute Mode - Protocol Version 6
---------------------------------------
For trackstick packet, the format is::
byte 0: 1 1 1 1 1 1 1 1
byte 1: 0 X6 X5 X4 X3 X2 X1 X0
byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
byte 3: ? Y7 X7 ? ? M R L
byte 4: Z7 Z6 Z5 Z4 Z3 Z2 Z1 Z0
byte 5: 0 1 1 1 1 1 1 1
For touchpad packet, the format is::
byte 0: 1 1 1 1 1 1 1 1
byte 1: 0 0 0 0 x3 x2 x1 x0
byte 2: 0 0 0 0 y3 y2 y1 y0
byte 3: ? x7 x6 x5 x4 ? r l
byte 4: ? y7 y6 y5 y4 ? ? ?
byte 5: z7 z6 z5 z4 z3 z2 z1 z0
(v6 touchpad does not have middle button)
ALPS Absolute Mode - Protocol Version 7
---------------------------------------
For trackstick packet, the format is::
byte 0: 0 1 0 0 1 0 0 0
byte 1: 1 1 * * 1 M R L
byte 2: X7 1 X5 X4 X3 X2 X1 X0
byte 3: Z6 1 Y6 X6 1 Y2 Y1 Y0
byte 4: Y7 0 Y5 Y4 Y3 1 1 0
byte 5: T&P 0 Z5 Z4 Z3 Z2 Z1 Z0
For touchpad packet, the format is::
packet-fmt b7 b6 b5 b4 b3 b2 b1 b0
byte 0: TWO & MULTI L 1 R M 1 Y0-2 Y0-1 Y0-0
byte 0: NEW L 1 X1-5 1 1 Y0-2 Y0-1 Y0-0
byte 1: Y0-10 Y0-9 Y0-8 Y0-7 Y0-6 Y0-5 Y0-4 Y0-3
byte 2: X0-11 1 X0-10 X0-9 X0-8 X0-7 X0-6 X0-5
byte 3: X1-11 1 X0-4 X0-3 1 X0-2 X0-1 X0-0
byte 4: TWO X1-10 TWO X1-9 X1-8 X1-7 X1-6 X1-5 X1-4
byte 4: MULTI X1-10 TWO X1-9 X1-8 X1-7 X1-6 Y1-5 1
byte 4: NEW X1-10 TWO X1-9 X1-8 X1-7 X1-6 0 0
byte 5: TWO & NEW Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 Y1-5 Y1-4
byte 5: MULTI Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 F-1 F-0
L: Left button
R / M: Non-clickpads: Right / Middle button
Clickpads: When > 2 fingers are down, and some fingers
are in the button area, then the 2 coordinates reported
are for fingers outside the button area and these report
extra fingers being present in the right / left button
area. Note these fingers are not added to the F field!
so if a TWO packet is received and R = 1 then there are
3 fingers down, etc.
TWO: 1: Two touches present, byte 0/4/5 are in TWO fmt
0: If byte 4 bit 0 is 1, then byte 0/4/5 are in MULTI fmt
otherwise byte 0 bit 4 must be set and byte 0/4/5 are
in NEW fmt
F: Number of fingers - 3, 0 means 3 fingers, 1 means 4 ...
ALPS Absolute Mode - Protocol Version 8
---------------------------------------
Spoken by SS4 (73 03 14) and SS5 (73 03 28) hardware.
The packet type is given by the APD field, bits 4-5 of byte 3.
Touchpad packet (APD = 0x2)::
b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 0 0 X7
byte 1: 0 X6 X5 X4 X3 X2 X1 X0
byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
byte 3: 0 T&P 1 0 1 0 0 Y7
byte 4: 0 Z6 Z5 Z4 Z3 Z2 Z1 Z0
byte 5: 0 0 0 0 0 0 0 0
SWM, SWR, SWL: Middle, Right, and Left button states
Touchpad 1 Finger packet (APD = 0x0)::
b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 X2 X1 X0
byte 1: X9 X8 X7 1 X6 X5 X4 X3
byte 2: 0 X11 X10 LFB Y3 Y2 Y1 Y0
byte 3: Y5 Y4 0 0 1 TAPF2 TAPF1 TAPF0
byte 4: Zv7 Y11 Y10 1 Y9 Y8 Y7 Y6
byte 5: Zv6 Zv5 Zv4 0 Zv3 Zv2 Zv1 Zv0
TAPF: ???
LFB: ???
Touchpad 2 Finger packet (APD = 0x1)::
b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
byte 2: AY11 AY10 AY9 CONT AY8 AY7 AY6 AY5
byte 3: 0 0 0 1 1 BX6 BX5 BX4
byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5
CONT: A 3-or-4 Finger packet is to follow
Touchpad 3-or-4 Finger packet (APD = 0x3)::
b7 b6 b5 b4 b3 b2 b1 b0
byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
byte 2: AY11 AY10 AY9 OVF AY8 AY7 AY6 AY5
byte 3: 0 0 1 1 1 BX6 BX5 BX4
byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5
OVF: 5th finger detected
@@ -0,0 +1,272 @@
===============
Amiga joysticks
===============
Pinouts
=======
Amiga 4-joystick parallel port extension
----------------------------------------
Parallel port pins:
===== ======== ==== ==========
Pin Meaning Pin Meaning
===== ======== ==== ==========
2 Up1 6 Up2
3 Down1 7 Down2
4 Left1 8 Left2
5 Right1 9 Right2
13 Fire1 11 Fire2
19 Gnd1 18 Gnd2
===== ======== ==== ==========
Amiga digital joystick
----------------------
=== ============
Pin Meaning
=== ============
1 Up
2 Down
3 Left
4 Right
5 n/c
6 Fire button
7 +5V (50mA)
8 Gnd
9 Thumb button
=== ============
Amiga mouse
-----------
=== ============
Pin Meaning
=== ============
1 V-pulse
2 H-pulse
3 VQ-pulse
4 HQ-pulse
5 Middle button
6 Left button
7 +5V (50mA)
8 Gnd
9 Right button
=== ============
Amiga analog joystick
---------------------
=== ==============
Pin Meaning
=== ==============
1 Top button
2 Top2 button
3 Trigger button
4 Thumb button
5 Analog X
6 n/c
7 +5V (50mA)
8 Gnd
9 Analog Y
=== ==============
Amiga lightpen
--------------
=== =============
Pin Meaning
=== =============
1 n/c
2 n/c
3 n/c
4 n/c
5 Touch button
6 /Beamtrigger
7 +5V (50mA)
8 Gnd
9 Stylus button
=== =============
Register addresses
==================
JOY0DAT/JOY1DAT
---------------
======== === ==== ==== ====== ===========================================
NAME rev ADDR type chip Description
======== === ==== ==== ====== ===========================================
JOY0DAT 00A R Denise Joystick-mouse 0 data (left vert., horiz.)
JOY1DAT 00C R Denise Joystick-mouse 1 data (right vert., horiz.)
======== === ==== ==== ====== ===========================================
These addresses each read a 16 bit register. These in turn
are loaded from the MDAT serial stream and are clocked in on
the rising edge of SCLK. MLD output is used to parallel load
the external parallel-to-serial converter. This in turn is
loaded with the 4 quadrature inputs from each of two game
controller ports (8 total) plus 8 miscellaneous control bits
which are new for LISA and can be read in upper 8 bits of
LISAID.
Register bits are as follows:
- Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)
======== === === === === === === === === ====== === === === === === === ===
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
======== === === === === === === === === ====== === === === === === === ===
JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
======== === === === === === === === === ====== === === === === === === ===
0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR.
(4 counters total). The bit usage for both left and right
addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is
clocked by 2 of the signals input from the mouse serial
stream. Starting with first bit received:
+--------+----------+-----------------------------------------+
| Serial | Bit Name | Description |
+========+==========+=========================================+
| 0 | M0H | JOY0DAT Horizontal Clock |
+--------+----------+-----------------------------------------+
| 1 | M0HQ | JOY0DAT Horizontal Clock (quadrature) |
+--------+----------+-----------------------------------------+
| 2 | M0V | JOY0DAT Vertical Clock |
+--------+----------+-----------------------------------------+
| 3 | M0VQ | JOY0DAT Vertical Clock (quadrature) |
+--------+----------+-----------------------------------------+
| 4 | M1V | JOY1DAT Horizontal Clock |
+--------+----------+-----------------------------------------+
| 5 | M1VQ | JOY1DAT Horizontal Clock (quadrature) |
+--------+----------+-----------------------------------------+
| 6 | M1V | JOY1DAT Vertical Clock |
+--------+----------+-----------------------------------------+
| 7 | M1VQ | JOY1DAT Vertical Clock (quadrature) |
+--------+----------+-----------------------------------------+
Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be
read to determine the state of the related input signal pair.
This allows these pins to double as joystick switch inputs.
Joystick switch closures can be deciphered as follows:
+------------+------+---------------------------------+
| Directions | Pin# | Counter bits |
+============+======+=================================+
| Forward | 1 | Y1 xor Y0 (BIT#09 xor BIT#08) |
+------------+------+---------------------------------+
| Left | 3 | Y1 |
+------------+------+---------------------------------+
| Back | 2 | X1 xor X0 (BIT#01 xor BIT#00) |
+------------+------+---------------------------------+
| Right | 4 | X1 |
+------------+------+---------------------------------+
JOYTEST
-------
======== === ==== ==== ====== =================================================
NAME rev ADDR type chip Description
======== === ==== ==== ====== =================================================
JOYTEST 036 W Denise Write to all 4 joystick-mouse counters at once.
======== === ==== ==== ====== =================================================
Mouse counter write test data:
========= === === === === === === === === ====== === === === === === === ===
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
========= === === === === === === === === ====== === === === === === === ===
JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
========= === === === === === === === === ====== === === === === === === ===
POT0DAT/POT1DAT
---------------
======= === ==== ==== ====== ===========================================
NAME rev ADDR type chip Description
======= === ==== ==== ====== ===========================================
POT0DAT h 012 R Paula Pot counter data left pair (vert., horiz.)
POT1DAT h 014 R Paula Pot counter data right pair (vert., horiz.)
======= === ==== ==== ====== ===========================================
These addresses each read a pair of 8 bit pot counters.
(4 counters total). The bit assignment for both
addresses is shown below. The counters are stopped by signals
from 2 controller connectors (left-right) with 2 pins each.
====== === === === === === === === === ====== === === === === === === ===
BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
====== === === === === === === === === ====== === === === === === === ===
RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
====== === === === === === === === === ====== === === === === === === ===
+--------------------------+-------+
| CONNECTORS | PAULA |
+-------+------+-----+-----+-------+
| Loc. | Dir. | Sym | pin | pin |
+=======+======+=====+=====+=======+
| RIGHT | Y | RX | 9 | 33 |
+-------+------+-----+-----+-------+
| RIGHT | X | RX | 5 | 32 |
+-------+------+-----+-----+-------+
| LEFT | Y | LY | 9 | 36 |
+-------+------+-----+-----+-------+
| LEFT | X | LX | 5 | 35 |
+-------+------+-----+-----+-------+
With normal (NTSC or PAL) horiz. line rate, the pots will
give a full scale (FF) reading with about 500k ohm in one
frame time. With proportionally faster horiz. line times,
the counters will count proportionally faster.
This should be noted when doing variable beam displays.
POTGO
-----
====== === ==== ==== ====== ================================================
NAME rev ADDR type chip Description
====== === ==== ==== ====== ================================================
POTGO 034 W Paula Pot port (4 bit) bi-direction and data, and pot
counter start.
====== === ==== ==== ====== ================================================
POTINP
------
====== === ==== ==== ====== ================================================
NAME rev ADDR type chip Description
====== === ==== ==== ====== ================================================
POTINP 016 R Paula Pot pin data read
====== === ==== ==== ====== ================================================
This register controls a 4 bit bi-direction I/O port
that shares the same 4 pins as the 4 pot counters above.
+-------+----------+----------------------------------------------+
| BIT# | FUNCTION | DESCRIPTION |
+=======+==========+==============================================+
| 15 | OUTRY | Output enable for Paula pin 33 |
+-------+----------+----------------------------------------------+
| 14 | DATRY | I/O data Paula pin 33 |
+-------+----------+----------------------------------------------+
| 13 | OUTRX | Output enable for Paula pin 32 |
+-------+----------+----------------------------------------------+
| 12 | DATRX | I/O data Paula pin 32 |
+-------+----------+----------------------------------------------+
| 11 | OUTLY | Out put enable for Paula pin 36 |
+-------+----------+----------------------------------------------+
| 10 | DATLY | I/O data Paula pin 36 |
+-------+----------+----------------------------------------------+
| 09 | OUTLX | Output enable for Paula pin 35 |
+-------+----------+----------------------------------------------+
| 08 | DATLX | I/O data Paula pin 35 |
+-------+----------+----------------------------------------------+
| 07-01 | X | Not used |
+-------+----------+----------------------------------------------+
| 00 | START | Start pots (dump capacitors, start counters) |
+-------+----------+----------------------------------------------+
@@ -0,0 +1,94 @@
.. include:: <isonum.txt>
----------------------------------
Apple Touchpad Driver (appletouch)
----------------------------------
:Copyright: |copy| 2005 Stelian Pop <stelian@popies.net>
appletouch is a Linux kernel driver for the USB touchpad found on post
February 2005 and October 2005 Apple Aluminium Powerbooks.
This driver is derived from Johannes Berg's appletrackpad driver [#f1]_,
but it has been improved in some areas:
* appletouch is a full kernel driver, no userspace program is necessary
* appletouch can be interfaced with the synaptics X11 driver, in order
to have touchpad acceleration, scrolling, etc.
Credits go to Johannes Berg for reverse-engineering the touchpad protocol,
Frank Arnold for further improvements, and Alex Harper for some additional
information about the inner workings of the touchpad sensors. Michael
Hanselmann added support for the October 2005 models.
Usage
-----
In order to use the touchpad in the basic mode, compile the driver and load
the module. A new input device will be detected and you will be able to read
the mouse data from /dev/input/mice (using gpm, or X11).
In X11, you can configure the touchpad to use the synaptics X11 driver, which
will give additional functionalities, like acceleration, scrolling, 2 finger
tap for middle button mouse emulation, 3 finger tap for right button mouse
emulation, etc. In order to do this, make sure you're using a recent version of
the synaptics driver (tested with 0.14.2, available from [#f2]_), and configure
a new input device in your X11 configuration file (take a look below for an
example). For additional configuration, see the synaptics driver documentation::
Section "InputDevice"
Identifier "Synaptics Touchpad"
Driver "synaptics"
Option "SendCoreEvents" "true"
Option "Device" "/dev/input/mice"
Option "Protocol" "auto-dev"
Option "LeftEdge" "0"
Option "RightEdge" "850"
Option "TopEdge" "0"
Option "BottomEdge" "645"
Option "MinSpeed" "0.4"
Option "MaxSpeed" "1"
Option "AccelFactor" "0.02"
Option "FingerLow" "0"
Option "FingerHigh" "30"
Option "MaxTapMove" "20"
Option "MaxTapTime" "100"
Option "HorizScrollDelta" "0"
Option "VertScrollDelta" "30"
Option "SHMConfig" "on"
EndSection
Section "ServerLayout"
...
InputDevice "Mouse"
InputDevice "Synaptics Touchpad"
...
EndSection
Fuzz problems
-------------
The touchpad sensors are very sensitive to heat, and will generate a lot of
noise when the temperature changes. This is especially true when you power-on
the laptop for the first time.
The appletouch driver tries to handle this noise and auto adapt itself, but it
is not perfect. If finger movements are not recognized anymore, try reloading
the driver.
You can activate debugging using the 'debug' module parameter. A value of 0
deactivates any debugging, 1 activates tracing of invalid samples, 2 activates
full tracing (each sample is being traced)::
modprobe appletouch debug=1
or::
echo "1" > /sys/module/appletouch/parameters/debug
.. Links:
.. [#f1] http://johannes.sipsolutions.net/PowerBook/touchpad/
.. [#f2] `<http://web.archive.org/web/*/http://web.telia.com/~u89404340/touchpad/index.html>`_
@@ -0,0 +1,820 @@
====================================
Intelligent Keyboard (ikbd) Protocol
====================================
Introduction
============
The Atari Corp. Intelligent Keyboard (ikbd) is a general purpose keyboard
controller that is flexible enough that it can be used in a variety of
products without modification. The keyboard, with its microcontroller,
provides a convenient connection point for a mouse and switch-type joysticks.
The ikbd processor also maintains a time-of-day clock with one second
resolution.
The ikbd has been designed to be general enough that it can be used with a
variety of new computer products. Product variations in a number of
keyswitches, mouse resolution, etc. can be accommodated.
The ikbd communicates with the main processor over a high speed bi-directional
serial interface. It can function in a variety of modes to facilitate
different applications of the keyboard, joysticks, or mouse. Limited use of
the controller is possible in applications in which only a unidirectional
communications medium is available by carefully designing the default modes.
Keyboard
========
The keyboard always returns key make/break scan codes. The ikbd generates
keyboard scan codes for each key press and release. The key scan make (key
closure) codes start at 1, and are defined in Appendix A. For example, the
ISO key position in the scan code table should exist even if no keyswitch
exists in that position on a particular keyboard. The break code for each key
is obtained by ORing 0x80 with the make code.
The special codes 0xF6 through 0xFF are reserved for use as follows:
=================== ====================================================
Code Command
=================== ====================================================
0xF6 status report
0xF7 absolute mouse position record
0xF8-0xFB relative mouse position records (lsbs determined by
mouse button states)
0xFC time-of-day
0xFD joystick report (both sticks)
0xFE joystick 0 event
0xFF joystick 1 event
=================== ====================================================
The two shift keys return different scan codes in this mode. The ENTER key
and the RETurn key are also distinct.
Mouse
=====
The mouse port should be capable of supporting a mouse with resolution of
approximately 200 counts (phase changes or 'clicks') per inch of travel. The
mouse should be scanned at a rate that will permit accurate tracking at
velocities up to 10 inches per second.
The ikbd can report mouse motion in three distinctly different ways. It can
report relative motion, absolute motion in a coordinate system maintained
within the ikbd, or by converting mouse motion into keyboard cursor control
key equivalents.
The mouse buttons can be treated as part of the mouse or as additional
keyboard keys.
Relative Position Reporting
---------------------------
In relative position mode, the ikbd will return relative mouse position
records whenever a mouse event occurs. A mouse event consists of a mouse
button being pressed or released, or motion in either axis exceeding a
settable threshold of motion. Regardless of the threshold, all bits of
resolution are returned to the host computer.
Note that the ikbd may return mouse relative position reports with
significantly more than the threshold delta x or y. This may happen since no
relative mouse motion events will be generated: (a) while the keyboard has
been 'paused' ( the event will be stored until keyboard communications is
resumed) (b) while any event is being transmitted.
The relative mouse position record is a three byte record of the form
(regardless of keyboard mode)::
%111110xy ; mouse position record flag
; where y is the right button state
; and x is the left button state
X ; delta x as twos complement integer
Y ; delta y as twos complement integer
Note that the value of the button state bits should be valid even if the
MOUSE BUTTON ACTION has set the buttons to act like part of the keyboard.
If the accumulated motion before the report packet is generated exceeds the
+127...-128 range, the motion is broken into multiple packets.
Note that the sign of the delta y reported is a function of the Y origin
selected.
Absolute Position reporting
---------------------------
The ikbd can also maintain absolute mouse position. Commands exist for
resetting the mouse position, setting X/Y scaling, and interrogating the
current mouse position.
Mouse Cursor Key Mode
---------------------
The ikbd can translate mouse motion into the equivalent cursor keystrokes.
The number of mouse clicks per keystroke is independently programmable in
each axis. The ikbd internally maintains mouse motion information to the
highest resolution available, and merely generates a pair of cursor key events
for each multiple of the scale factor.
Mouse motion produces the cursor key make code immediately followed by the
break code for the appropriate cursor key. The mouse buttons produce scan
codes above those normally assigned for the largest envisioned keyboard (i.e.
LEFT=0x74 & RIGHT=0x75).
Joystick
========
Joystick Event Reporting
------------------------
In this mode, the ikbd generates a record whenever the joystick position is
changed (i.e. for each opening or closing of a joystick switch or trigger).
The joystick event record is two bytes of the form::
%1111111x ; Joystick event marker
; where x is Joystick 0 or 1
%x000yyyy ; where yyyy is the stick position
; and x is the trigger
Joystick Interrogation
----------------------
The current state of the joystick ports may be interrogated at any time in
this mode by sending an 'Interrogate Joystick' command to the ikbd.
The ikbd response to joystick interrogation is a three byte report of the form::
0xFD ; joystick report header
%x000yyyy ; Joystick 0
%x000yyyy ; Joystick 1
; where x is the trigger
; and yyy is the stick position
Joystick Monitoring
-------------------
A mode is available that devotes nearly all of the keyboard communications
time to reporting the state of the joystick ports at a user specifiable rate.
It remains in this mode until reset or commanded into another mode. The PAUSE
command in this mode not only stop the output but also temporarily stops
scanning the joysticks (samples are not queued).
Fire Button Monitoring
----------------------
A mode is provided to permit monitoring a single input bit at a high rate. In
this mode the ikbd monitors the state of the Joystick 1 fire button at the
maximum rate permitted by the serial communication channel. The data is packed
8 bits per byte for transmission to the host. The ikbd remains in this mode
until reset or commanded into another mode. The PAUSE command in this mode not
only stops the output but also temporarily stops scanning the button (samples
are not queued).
Joystick Key Code Mode
----------------------
The ikbd may be commanded to translate the use of either joystick into the
equivalent cursor control keystroke(s). The ikbd provides a single breakpoint
velocity joystick cursor.
Joystick events produce the make code, immediately followed by the break code
for the appropriate cursor motion keys. The trigger or fire buttons of the
joysticks produce pseudo key scan codes above those used by the largest key
matrix envisioned (i.e. JOYSTICK0=0x74, JOYSTICK1=0x75).
Time-of-Day Clock
=================
The ikbd also maintains a time-of-day clock for the system. Commands are
available to set and interrogate the timer-of-day clock. Time-keeping is
maintained down to a resolution of one second.
Status Inquiries
================
The current state of ikbd modes and parameters may be found by sending status
inquiry commands that correspond to the ikbd set commands.
Power-Up Mode
=============
The keyboard controller will perform a simple self-test on power-up to detect
major controller faults (ROM checksum and RAM test) and such things as stuck
keys. Any keys down at power-up are presumed to be stuck, and their BREAK
(sic) code is returned (which without the preceding MAKE code is a flag for a
keyboard error). If the controller self-test completes without error, the code
0xF0 is returned. (This code will be used to indicate the version/release of
the ikbd controller. The first release of the ikbd is version 0xF0, should
there be a second release it will be 0xF1, and so on.)
The ikbd defaults to a mouse position reporting with threshold of 1 unit in
either axis and the Y=0 origin at the top of the screen, and joystick event
reporting mode for joystick 1, with both buttons being logically assigned to
the mouse. After any joystick command, the ikbd assumes that joysticks are
connected to both Joystick0 and Joystick1. Any mouse command (except MOUSE
DISABLE) then causes port 0 to again be scanned as if it were a mouse, and
both buttons are logically connected to it. If a mouse disable command is
received while port 0 is presumed to be a mouse, the button is logically
assigned to Joystick1 (until the mouse is reenabled by another mouse command).
ikbd Command Set
================
This section contains a list of commands that can be sent to the ikbd. Command
codes (such as 0x00) which are not specified should perform no operation
(NOPs).
RESET
-----
::
0x80
0x01
N.B. The RESET command is the only two byte command understood by the ikbd.
Any byte following an 0x80 command byte other than 0x01 is ignored (and causes
the 0x80 to be ignored).
A reset may also be caused by sending a break lasting at least 200mS to the
ikbd.
Executing the RESET command returns the keyboard to its default (power-up)
mode and parameter settings. It does not affect the time-of-day clock.
The RESET command or function causes the ikbd to perform a simple self-test.
If the test is successful, the ikbd will send the code of 0xF0 within 300mS
of receipt of the RESET command (or the end of the break, or power-up). The
ikbd will then scan the key matrix for any stuck (closed) keys. Any keys found
closed will cause the break scan code to be generated (the break code arriving
without being preceded by the make code is a flag for a key matrix error).
SET MOUSE BUTTON ACTION
-----------------------
::
0x07
%00000mss ; mouse button action
; (m is presumed = 1 when in MOUSE KEYCODE mode)
; mss=0xy, mouse button press or release causes mouse
; position report
; where y=1, mouse key press causes absolute report
; and x=1, mouse key release causes absolute report
; mss=100, mouse buttons act like keys
This command sets how the ikbd should treat the buttons on the mouse. The
default mouse button action mode is %00000000, the buttons are treated as part
of the mouse logically.
When buttons act like keys, LEFT=0x74 & RIGHT=0x75.
SET RELATIVE MOUSE POSITION REPORTING
-------------------------------------
::
0x08
Set relative mouse position reporting. (DEFAULT) Mouse position packets are
generated asynchronously by the ikbd whenever motion exceeds the setable
threshold in either axis (see SET MOUSE THRESHOLD). Depending upon the mouse
key mode, mouse position reports may also be generated when either mouse
button is pressed or released. Otherwise the mouse buttons behave as if they
were keyboard keys.
SET ABSOLUTE MOUSE POSITIONING
------------------------------
::
0x09
XMSB ; X maximum (in scaled mouse clicks)
XLSB
YMSB ; Y maximum (in scaled mouse clicks)
YLSB
Set absolute mouse position maintenance. Resets the ikbd maintained X and Y
coordinates.
In this mode, the value of the internally maintained coordinates does NOT wrap
between 0 and large positive numbers. Excess motion below 0 is ignored. The
command sets the maximum positive value that can be attained in the scaled
coordinate system. Motion beyond that value is also ignored.
SET MOUSE KEYCODE MODE
----------------------
::
0x0A
deltax ; distance in X clicks to return (LEFT) or (RIGHT)
deltay ; distance in Y clicks to return (UP) or (DOWN)
Set mouse monitoring routines to return cursor motion keycodes instead of
either RELATIVE or ABSOLUTE motion records. The ikbd returns the appropriate
cursor keycode after mouse travel exceeding the user specified deltas in
either axis. When the keyboard is in key scan code mode, mouse motion will
cause the make code immediately followed by the break code. Note that this
command is not affected by the mouse motion origin.
SET MOUSE THRESHOLD
-------------------
::
0x0B
X ; x threshold in mouse ticks (positive integers)
Y ; y threshold in mouse ticks (positive integers)
This command sets the threshold before a mouse event is generated. Note that
it does NOT affect the resolution of the data returned to the host. This
command is valid only in RELATIVE MOUSE POSITIONING mode. The thresholds
default to 1 at RESET (or power-up).
SET MOUSE SCALE
---------------
::
0x0C
X ; horizontal mouse ticks per internal X
Y ; vertical mouse ticks per internal Y
This command sets the scale factor for the ABSOLUTE MOUSE POSITIONING mode.
In this mode, the specified number of mouse phase changes ('clicks') must
occur before the internally maintained coordinate is changed by one
(independently scaled for each axis). Remember that the mouse position
information is available only by interrogating the ikbd in the ABSOLUTE MOUSE
POSITIONING mode unless the ikbd has been commanded to report on button press
or release (see SET MOUSE BUTTON ACTION).
INTERROGATE MOUSE POSITION
--------------------------
::
0x0D
Returns:
0xF7 ; absolute mouse position header
BUTTONS
0000dcba ; where a is right button down since last interrogation
; b is right button up since last
; c is left button down since last
; d is left button up since last
XMSB ; X coordinate
XLSB
YMSB ; Y coordinate
YLSB
The INTERROGATE MOUSE POSITION command is valid when in the ABSOLUTE MOUSE
POSITIONING mode, regardless of the setting of the MOUSE BUTTON ACTION.
LOAD MOUSE POSITION
-------------------
::
0x0E
0x00 ; filler
XMSB ; X coordinate
XLSB ; (in scaled coordinate system)
YMSB ; Y coordinate
YLSB
This command allows the user to preset the internally maintained absolute
mouse position.
SET Y=0 AT BOTTOM
-----------------
::
0x0F
This command makes the origin of the Y axis to be at the bottom of the
logical coordinate system internal to the ikbd for all relative or absolute
mouse motion. This causes mouse motion toward the user to be negative in sign
and away from the user to be positive.
SET Y=0 AT TOP
--------------
::
0x10
Makes the origin of the Y axis to be at the top of the logical coordinate
system within the ikbd for all relative or absolute mouse motion. (DEFAULT)
This causes mouse motion toward the user to be positive in sign and away from
the user to be negative.
RESUME
------
::
0x11
Resume sending data to the host. Since any command received by the ikbd after
its output has been paused also causes an implicit RESUME this command can be
thought of as a NO OPERATION command. If this command is received by the ikbd
and it is not PAUSED, it is simply ignored.
DISABLE MOUSE
-------------
::
0x12
All mouse event reporting is disabled (and scanning may be internally
disabled). Any valid mouse mode command resumes mouse motion monitoring. (The
valid mouse mode commands are SET RELATIVE MOUSE POSITION REPORTING, SET
ABSOLUTE MOUSE POSITIONING, and SET MOUSE KEYCODE MODE. )
N.B. If the mouse buttons have been commanded to act like keyboard keys, this
command DOES affect their actions.
PAUSE OUTPUT
------------
::
0x13
Stop sending data to the host until another valid command is received. Key
matrix activity is still monitored and scan codes or ASCII characters enqueued
(up to the maximum supported by the microcontroller) to be sent when the host
allows the output to be resumed. If in the JOYSTICK EVENT REPORTING mode,
joystick events are also queued.
Mouse motion should be accumulated while the output is paused. If the ikbd is
in RELATIVE MOUSE POSITIONING REPORTING mode, motion is accumulated beyond the
normal threshold limits to produce the minimum number of packets necessary for
transmission when output is resumed. Pressing or releasing either mouse button
causes any accumulated motion to be immediately queued as packets, if the
mouse is in RELATIVE MOUSE POSITION REPORTING mode.
Because of the limitations of the microcontroller memory this command should
be used sparingly, and the output should not be shut of for more than <tbd>
milliseconds at a time.
The output is stopped only at the end of the current 'even'. If the PAUSE
OUTPUT command is received in the middle of a multiple byte report, the packet
will still be transmitted to conclusion and then the PAUSE will take effect.
When the ikbd is in either the JOYSTICK MONITORING mode or the FIRE BUTTON
MONITORING mode, the PAUSE OUTPUT command also temporarily stops the
monitoring process (i.e. the samples are not enqueued for transmission).
SET JOYSTICK EVENT REPORTING
----------------------------
::
0x14
Enter JOYSTICK EVENT REPORTING mode (DEFAULT). Each opening or closure of a
joystick switch or trigger causes a joystick event record to be generated.
SET JOYSTICK INTERROGATION MODE
-------------------------------
::
0x15
Disables JOYSTICK EVENT REPORTING. Host must send individual JOYSTICK
INTERROGATE commands to sense joystick state.
JOYSTICK INTERROGATE
--------------------
::
0x16
Return a record indicating the current state of the joysticks. This command
is valid in either the JOYSTICK EVENT REPORTING mode or the JOYSTICK
INTERROGATION MODE.
SET JOYSTICK MONITORING
-----------------------
::
0x17
rate ; time between samples in hundredths of a second
Returns: (in packets of two as long as in mode)
%000000xy ; where y is JOYSTICK1 Fire button
; and x is JOYSTICK0 Fire button
%nnnnmmmm ; where m is JOYSTICK1 state
; and n is JOYSTICK0 state
Sets the ikbd to do nothing but monitor the serial command line, maintain the
time-of-day clock, and monitor the joystick. The rate sets the interval
between joystick samples.
N.B. The user should not set the rate higher than the serial communications
channel will allow the 2 bytes packets to be transmitted.
SET FIRE BUTTON MONITORING
--------------------------
::
0x18
Returns: (as long as in mode)
%bbbbbbbb ; state of the JOYSTICK1 fire button packed
; 8 bits per byte, the first sample if the MSB
Set the ikbd to do nothing but monitor the serial command line, maintain the
time-of-day clock, and monitor the fire button on Joystick 1. The fire button
is scanned at a rate that causes 8 samples to be made in the time it takes for
the previous byte to be sent to the host (i.e. scan rate = 8/10 * baud rate).
The sample interval should be as constant as possible.
SET JOYSTICK KEYCODE MODE
-------------------------
::
0x19
RX ; length of time (in tenths of seconds) until
; horizontal velocity breakpoint is reached
RY ; length of time (in tenths of seconds) until
; vertical velocity breakpoint is reached
TX ; length (in tenths of seconds) of joystick closure
; until horizontal cursor key is generated before RX
; has elapsed
TY ; length (in tenths of seconds) of joystick closure
; until vertical cursor key is generated before RY
; has elapsed
VX ; length (in tenths of seconds) of joystick closure
; until horizontal cursor keystrokes are generated
; after RX has elapsed
VY ; length (in tenths of seconds) of joystick closure
; until vertical cursor keystrokes are generated
; after RY has elapsed
In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes.
On initial closure, a keystroke pair (make/break) is generated. Then up to Rn
tenths of seconds later, keystroke pairs are generated every Tn tenths of
seconds. After the Rn breakpoint is reached, keystroke pairs are generated
every Vn tenths of seconds. This provides a velocity (auto-repeat) breakpoint
feature.
Note that by setting RX and/or Ry to zero, the velocity feature can be
disabled. The values of TX and TY then become meaningless, and the generation
of cursor 'keystrokes' is set by VX and VY.
DISABLE JOYSTICKS
-----------------
::
0x1A
Disable the generation of any joystick events (and scanning may be internally
disabled). Any valid joystick mode command resumes joystick monitoring. (The
joystick mode commands are SET JOYSTICK EVENT REPORTING, SET JOYSTICK
INTERROGATION MODE, SET JOYSTICK MONITORING, SET FIRE BUTTON MONITORING, and
SET JOYSTICK KEYCODE MODE.)
TIME-OF-DAY CLOCK SET
---------------------
::
0x1B
YY ; year (2 least significant digits)
MM ; month
DD ; day
hh ; hour
mm ; minute
ss ; second
All time-of-day data should be sent to the ikbd in packed BCD format.
Any digit that is not a valid BCD digit should be treated as a 'don't care'
and not alter that particular field of the date or time. This permits setting
only some subfields of the time-of-day clock.
INTERROGATE TIME-OF-DAT CLOCK
-----------------------------
::
0x1C
Returns:
0xFC ; time-of-day event header
YY ; year (2 least significant digits)
MM ; month
DD ; day
hh ; hour
mm ; minute
ss ; second
All time-of-day is sent in packed BCD format.
MEMORY LOAD
-----------
::
0x20
ADRMSB ; address in controller
ADRLSB ; memory to be loaded
NUM ; number of bytes (0-128)
{ data }
This command permits the host to load arbitrary values into the ikbd
controller memory. The time between data bytes must be less than 20ms.
MEMORY READ
-----------
::
0x21
ADRMSB ; address in controller
ADRLSB ; memory to be read
Returns:
0xF6 ; status header
0x20 ; memory access
{ data } ; 6 data bytes starting at ADR
This command permits the host to read from the ikbd controller memory.
CONTROLLER EXECUTE
------------------
::
0x22
ADRMSB ; address of subroutine in
ADRLSB ; controller memory to be called
This command allows the host to command the execution of a subroutine in the
ikbd controller memory.
STATUS INQUIRIES
----------------
::
Status commands are formed by inclusively ORing 0x80 with the
relevant SET command.
Example:
0x88 (or 0x89 or 0x8A) ; request mouse mode
Returns:
0xF6 ; status response header
mode ; 0x08 is RELATIVE
; 0x09 is ABSOLUTE
; 0x0A is KEYCODE
param1 ; 0 is RELATIVE
; XMSB maximum if ABSOLUTE
; DELTA X is KEYCODE
param2 ; 0 is RELATIVE
; YMSB maximum if ABSOLUTE
; DELTA Y is KEYCODE
param3 ; 0 if RELATIVE
; or KEYCODE
; YMSB is ABSOLUTE
param4 ; 0 if RELATIVE
; or KEYCODE
; YLSB is ABSOLUTE
0 ; pad
0
The STATUS INQUIRY commands request the ikbd to return either the current mode
or the parameters associated with a given command. All status reports are
padded to form 8 byte long return packets. The responses to the status
requests are designed so that the host may store them away (after stripping
off the status report header byte) and later send them back as commands to
ikbd to restore its state. The 0 pad bytes will be treated as NOPs by the
ikbd.
Valid STATUS INQUIRY commands are::
0x87 mouse button action
0x88 mouse mode
0x89
0x8A
0x8B mnouse threshold
0x8C mouse scale
0x8F mouse vertical coordinates
0x90 ( returns 0x0F Y=0 at bottom
0x10 Y=0 at top )
0x92 mouse enable/disable
( returns 0x00 enabled)
0x12 disabled )
0x94 joystick mode
0x95
0x96
0x9A joystick enable/disable
( returns 0x00 enabled
0x1A disabled )
It is the (host) programmer's responsibility to have only one unanswered
inquiry in process at a time.
STATUS INQUIRY commands are not valid if the ikbd is in JOYSTICK MONITORING
mode or FIRE BUTTON MONITORING mode.
SCAN CODES
==========
The key scan codes returned by the ikbd are chosen to simplify the
implementation of GSX.
GSX Standard Keyboard Mapping
======= ============
Hex Keytop
======= ============
01 Esc
02 1
03 2
04 3
05 4
06 5
07 6
08 7
09 8
0A 9
0B 0
0C \-
0D \=
0E BS
0F TAB
10 Q
11 W
12 E
13 R
14 T
15 Y
16 U
17 I
18 O
19 P
1A [
1B ]
1C RET
1D CTRL
1E A
1F S
20 D
21 F
22 G
23 H
24 J
25 K
26 L
27 ;
28 '
29 \`
2A (LEFT) SHIFT
2B \\
2C Z
2D X
2E C
2F V
30 B
31 N
32 M
33 ,
34 .
35 /
36 (RIGHT) SHIFT
37 { NOT USED }
38 ALT
39 SPACE BAR
3A CAPS LOCK
3B F1
3C F2
3D F3
3E F4
3F F5
40 F6
41 F7
42 F8
43 F9
44 F10
45 { NOT USED }
46 { NOT USED }
47 HOME
48 UP ARROW
49 { NOT USED }
4A KEYPAD -
4B LEFT ARROW
4C { NOT USED }
4D RIGHT ARROW
4E KEYPAD +
4F { NOT USED }
50 DOWN ARROW
51 { NOT USED }
52 INSERT
53 DEL
54 { NOT USED }
5F { NOT USED }
60 ISO KEY
61 UNDO
62 HELP
63 KEYPAD (
64 KEYPAD /
65 KEYPAD *
66 KEYPAD *
67 KEYPAD 7
68 KEYPAD 8
69 KEYPAD 9
6A KEYPAD 4
6B KEYPAD 5
6C KEYPAD 6
6D KEYPAD 1
6E KEYPAD 2
6F KEYPAD 3
70 KEYPAD 0
71 KEYPAD .
72 KEYPAD ENTER
======= ============
@@ -0,0 +1,70 @@
.. include:: <isonum.txt>
------------------------
BCM5974 Driver (bcm5974)
------------------------
:Copyright: |copy| 2008-2009 Henrik Rydberg <rydberg@euromail.se>
The USB initialization and package decoding was made by Scott Shawcroft as
part of the touchd user-space driver project:
:Copyright: |copy| 2008 Scott Shawcroft (scott.shawcroft@gmail.com)
The BCM5974 driver is based on the appletouch driver:
:Copyright: |copy| 2001-2004 Greg Kroah-Hartman (greg@kroah.com)
:Copyright: |copy| 2005 Johannes Berg (johannes@sipsolutions.net)
:Copyright: |copy| 2005 Stelian Pop (stelian@popies.net)
:Copyright: |copy| 2005 Frank Arnold (frank@scirocco-5v-turbo.de)
:Copyright: |copy| 2005 Peter Osterlund (petero2@telia.com)
:Copyright: |copy| 2005 Michael Hanselmann (linux-kernel@hansmi.ch)
:Copyright: |copy| 2006 Nicolas Boichat (nicolas@boichat.ch)
This driver adds support for the multi-touch trackpad on the new Apple
Macbook Air and Macbook Pro laptops. It replaces the appletouch driver on
those computers, and integrates well with the synaptics driver of the Xorg
system.
Known to work on Macbook Air, Macbook Pro Penryn and the new unibody
Macbook 5 and Macbook Pro 5.
Usage
-----
The driver loads automatically for the supported usb device ids, and
becomes available both as an event device (/dev/input/event*) and as a
mouse via the mousedev driver (/dev/input/mice).
USB Race
--------
The Apple multi-touch trackpads report both mouse and keyboard events via
different interfaces of the same usb device. This creates a race condition
with the HID driver, which, if not told otherwise, will find the standard
HID mouse and keyboard, and claim the whole device. To remedy, the usb
product id must be listed in the mouse_ignore list of the hid driver.
Debug output
------------
To ease the development for new hardware version, verbose packet output can
be switched on with the debug kernel module parameter. The range [1-9]
yields different levels of verbosity. Example (as root)::
echo -n 9 > /sys/module/bcm5974/parameters/debug
tail -f /var/log/debug
echo -n 0 > /sys/module/bcm5974/parameters/debug
Trivia
------
The driver was developed at the ubuntu forums in June 2008 [#f1]_, and now has
a more permanent home at bitmath.org [#f2]_.
.. Links
.. [#f1] http://ubuntuforums.org/showthread.php?t=840040
.. [#f2] http://bitmath.org/code/
@@ -0,0 +1,139 @@
CMA3000-D0x Accelerometer
=========================
Supported chips:
* VTI CMA3000-D0x
Datasheet:
CMA3000-D0X Product Family Specification 8281000A.02.pdf
<http://www.vti.fi/en/>
:Author: Hemanth V <hemanthv@ti.com>
Description
-----------
CMA3000 Tri-axis accelerometer supports Motion detect, Measurement and
Free fall modes.
Motion Detect Mode:
Its the low power mode where interrupts are generated only
when motion exceeds the defined thresholds.
Measurement Mode:
This mode is used to read the acceleration data on X,Y,Z
axis and supports 400, 100, 40 Hz sample frequency.
Free fall Mode:
This mode is intended to save system resources.
Threshold values:
Chip supports defining threshold values for above modes
which includes time and g value. Refer product specifications for
more details.
CMA3000 chip supports mutually exclusive I2C and SPI interfaces for
communication, currently the driver supports I2C based communication only.
Initial configuration for bus mode is set in non volatile memory and can later
be modified through bus interface command.
Driver reports acceleration data through input subsystem. It generates ABS_MISC
event with value 1 when free fall is detected.
Platform data need to be configured for initial default values.
Platform Data
-------------
fuzz_x:
Noise on X Axis
fuzz_y:
Noise on Y Axis
fuzz_z:
Noise on Z Axis
g_range:
G range in milli g i.e 2000 or 8000
mode:
Default Operating mode
mdthr:
Motion detect g range threshold value
mdfftmr:
Motion detect and free fall time threshold value
ffthr:
Free fall g range threshold value
Input Interface
---------------
Input driver version is 1.0.0
Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x0
Input device name: "cma3000-accelerometer"
Supported events::
Event type 0 (Sync)
Event type 3 (Absolute)
Event code 0 (X)
Value 47
Min -8000
Max 8000
Fuzz 200
Event code 1 (Y)
Value -28
Min -8000
Max 8000
Fuzz 200
Event code 2 (Z)
Value 905
Min -8000
Max 8000
Fuzz 200
Event code 40 (Misc)
Value 0
Min 0
Max 1
Event type 4 (Misc)
Register/Platform parameters Description
----------------------------------------
mode::
0: power down mode
1: 100 Hz Measurement mode
2: 400 Hz Measurement mode
3: 40 Hz Measurement mode
4: Motion Detect mode (default)
5: 100 Hz Free fall mode
6: 40 Hz Free fall mode
7: Power off mode
grange::
2000: 2000 mg or 2G Range
8000: 8000 mg or 8G Range
mdthr::
X: X * 71mg (8G Range)
X: X * 18mg (2G Range)
mdfftmr::
X: (X & 0x70) * 100 ms (MDTMR)
(X & 0x0F) * 2.5 ms (FFTMR 400 Hz)
(X & 0x0F) * 10 ms (FFTMR 100 Hz)
ffthr::
X: (X >> 2) * 18mg (2G Range)
X: (X & 0x0F) * 71 mg (8G Range)
@@ -0,0 +1,43 @@
Crystal SoundFusion CS4610/CS4612/CS461 joystick
================================================
This is a new low-level driver to support analog joystick attached to
Crystal SoundFusion CS4610/CS4612/CS4615. This code is based upon
Vortex/Solo drivers as an example of decoration style, and ALSA
0.5.8a kernel drivers as an chipset documentation and samples.
This version does not have cooked mode support; the basic code
is present here, but have not tested completely. The button analysis
is completed in this mode, but the axis movement is not.
Raw mode works fine with analog joystick front-end driver and cs461x
driver as a backend. I've tested this driver with CS4610, 4-axis and
4-button joystick; I mean the jstest utility. Also I've tried to
play in xracer game using joystick, and the result is better than
keyboard only mode.
The sensitivity and calibrate quality have not been tested; the two
reasons are performed: the same hardware cannot work under Win95 (blue
screen in VJOYD); I have no documentation on my chip; and the existing
behavior in my case was not raised the requirement of joystick calibration.
So the driver have no code to perform hardware related calibration.
This driver have the basic support for PCI devices only; there is no
ISA or PnP ISA cards supported.
The driver works with ALSA drivers simultaneously. For example, the xracer
uses joystick as input device and PCM device as sound output in one time.
There are no sound or input collisions detected. The source code have
comments about them; but I've found the joystick can be initialized
separately of ALSA modules. So, you can use only one joystick driver
without ALSA drivers. The ALSA drivers are not needed to compile or
run this driver.
There are no debug information print have been placed in source, and no
specific options required to work this driver. The found chipset parameters
are printed via printk(KERN_INFO "..."), see the /var/log/messages to
inspect cs461x: prefixed messages to determine possible card detection
errors.
Regards,
Viktor
@@ -0,0 +1,71 @@
EDT ft5x06 based Polytouch devices
----------------------------------
The edt-ft5x06 driver is useful for the EDT "Polytouch" family of capacitive
touch screens. Note that it is *not* suitable for other devices based on the
focaltec ft5x06 devices, since they contain vendor-specific firmware. In
particular this driver is not suitable for the Nook tablet.
It has been tested with the following devices:
* EP0350M06
* EP0430M06
* EP0570M06
* EP0700M06
The driver allows configuration of the touch screen via a set of sysfs files:
/sys/class/input/eventX/device/device/threshold:
allows setting the "click"-threshold in the range from 0 to 80.
/sys/class/input/eventX/device/device/gain:
allows setting the sensitivity in the range from 0 to 31. Note that
lower values indicate higher sensitivity.
/sys/class/input/eventX/device/device/offset:
allows setting the edge compensation in the range from 0 to 31.
/sys/class/input/eventX/device/device/report_rate:
allows setting the report rate in the range from 3 to 14.
For debugging purposes the driver provides a few files in the debug
filesystem (if available in the kernel). They are located in:
/sys/kernel/debug/i2c/<i2c-bus>/<i2c-device>/
If you don't know the bus and device numbers, you can look them up with this
command:
$ ls -l /sys/bus/i2c/drivers/edt_ft5x06
The dereference of the symlink will contain the needed information. You will
need the last two elements of its path:
0-0038 -> ../../../../devices/platform/soc/fcfee800.i2c/i2c-0/0-0038
So in this case, the location for the debug files is:
/sys/kernel/debug/i2c/i2c-0/0-0038/
There, you'll find the following files:
num_x, num_y:
(readonly) contains the number of sensor fields in X- and
Y-direction.
mode:
allows switching the sensor between "factory mode" and "operation
mode" by writing "1" or "0" to it. In factory mode (1) it is
possible to get the raw data from the sensor. Note that in factory
mode regular events don't get delivered and the options described
above are unavailable.
raw_data:
contains num_x * num_y big endian 16 bit values describing the raw
values for each sensor field. Note that each read() call on this
files triggers a new readout. It is recommended to provide a buffer
big enough to contain num_x * num_y * 2 bytes.
Note that reading raw_data gives a I/O error when the device is not in factory
mode. The same happens when reading/writing to the parameter files when the
device is not in regular operation mode.
@@ -0,0 +1,841 @@
Elantech Touchpad Driver
========================
Copyright (C) 2007-2008 Arjan Opmeer <arjan@opmeer.net>
Extra information for hardware version 1 found and
provided by Steve Havelka
Version 2 (EeePC) hardware support based on patches
received from Woody at Xandros and forwarded to me
by user StewieGriffin at the eeeuser.com forum
.. Contents
1. Introduction
2. Extra knobs
3. Differentiating hardware versions
4. Hardware version 1
4.1 Registers
4.2 Native relative mode 4 byte packet format
4.3 Native absolute mode 4 byte packet format
5. Hardware version 2
5.1 Registers
5.2 Native absolute mode 6 byte packet format
5.2.1 Parity checking and packet re-synchronization
5.2.2 One/Three finger touch
5.2.3 Two finger touch
6. Hardware version 3
6.1 Registers
6.2 Native absolute mode 6 byte packet format
6.2.1 One/Three finger touch
6.2.2 Two finger touch
7. Hardware version 4
7.1 Registers
7.2 Native absolute mode 6 byte packet format
7.2.1 Status packet
7.2.2 Head packet
7.2.3 Motion packet
8. Trackpoint (for Hardware version 3 and 4)
8.1 Registers
8.2 Native relative mode 6 byte packet format
8.2.1 Status Packet
Introduction
~~~~~~~~~~~~
Currently the Linux Elantech touchpad driver is aware of four different
hardware versions unimaginatively called version 1,version 2, version 3
and version 4. Version 1 is found in "older" laptops and uses 4 bytes per
packet. Version 2 seems to be introduced with the EeePC and uses 6 bytes
per packet, and provides additional features such as position of two fingers,
and width of the touch. Hardware version 3 uses 6 bytes per packet (and
for 2 fingers the concatenation of two 6 bytes packets) and allows tracking
of up to 3 fingers. Hardware version 4 uses 6 bytes per packet, and can
combine a status packet with multiple head or motion packets. Hardware version
4 allows tracking up to 5 fingers.
Some Hardware version 3 and version 4 also have a trackpoint which uses a
separate packet format. It is also 6 bytes per packet.
The driver tries to support both hardware versions and should be compatible
with the Xorg Synaptics touchpad driver and its graphical configuration
utilities.
Note that a mouse button is also associated with either the touchpad or the
trackpoint when a trackpoint is available. Disabling the Touchpad in xorg
(TouchPadOff=0) will also disable the buttons associated with the touchpad.
Additionally the operation of the touchpad can be altered by adjusting the
contents of some of its internal registers. These registers are represented
by the driver as sysfs entries under /sys/bus/serio/drivers/psmouse/serio?
that can be read from and written to.
Currently only the registers for hardware version 1 are somewhat understood.
Hardware version 2 seems to use some of the same registers but it is not
known whether the bits in the registers represent the same thing or might
have changed their meaning.
On top of that, some register settings have effect only when the touchpad is
in relative mode and not in absolute mode. As the Linux Elantech touchpad
driver always puts the hardware into absolute mode not all information
mentioned below can be used immediately. But because there is no freely
available Elantech documentation the information is provided here anyway for
completeness sake.
Extra knobs
~~~~~~~~~~~
Currently the Linux Elantech touchpad driver provides three extra knobs under
/sys/bus/serio/drivers/psmouse/serio? for the user.
* debug
Turn different levels of debugging ON or OFF.
By echoing "0" to this file all debugging will be turned OFF.
Currently a value of "1" will turn on some basic debugging and a value of
"2" will turn on packet debugging. For hardware version 1 the default is
OFF. For version 2 the default is "1".
Turning packet debugging on will make the driver dump every packet
received to the syslog before processing it. Be warned that this can
generate quite a lot of data!
* paritycheck
Turns parity checking ON or OFF.
By echoing "0" to this file parity checking will be turned OFF. Any
non-zero value will turn it ON. For hardware version 1 the default is ON.
For version 2 the default it is OFF.
Hardware version 1 provides basic data integrity verification by
calculating a parity bit for the last 3 bytes of each packet. The driver
can check these bits and reject any packet that appears corrupted. Using
this knob you can bypass that check.
Hardware version 2 does not provide the same parity bits. Only some basic
data consistency checking can be done. For now checking is disabled by
default. Currently even turning it on will do nothing.
* crc_enabled
Sets crc_enabled to 0/1. The name "crc_enabled" is the official name of
this integrity check, even though it is not an actual cyclic redundancy
check.
Depending on the state of crc_enabled, certain basic data integrity
verification is done by the driver on hardware version 3 and 4. The
driver will reject any packet that appears corrupted. Using this knob,
The state of crc_enabled can be altered with this knob.
Reading the crc_enabled value will show the active value. Echoing
"0" or "1" to this file will set the state to "0" or "1".
Differentiating hardware versions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To detect the hardware version, read the version number as param[0].param[1].param[2]::
4 bytes version: (after the arrow is the name given in the Dell-provided driver)
02.00.22 => EF013
02.06.00 => EF019
In the wild, there appear to be more versions, such as 00.01.64, 01.00.21,
02.00.00, 02.00.04, 02.00.06::
6 bytes:
02.00.30 => EF113
02.08.00 => EF023
02.08.XX => EF123
02.0B.00 => EF215
04.01.XX => Scroll_EF051
04.02.XX => EF051
In the wild, there appear to be more versions, such as 04.03.01, 04.04.11. There
appears to be almost no difference, except for EF113, which does not report
pressure/width and has different data consistency checks.
Probably all the versions with param[0] <= 01 can be considered as
4 bytes/firmware 1. The versions < 02.08.00, with the exception of 02.00.30, as
4 bytes/firmware 2. Everything >= 02.08.00 can be considered as 6 bytes.
Hardware version 1
~~~~~~~~~~~~~~~~~~
Registers
---------
By echoing a hexadecimal value to a register it contents can be altered.
For example::
echo -n 0x16 > reg_10
* reg_10::
bit 7 6 5 4 3 2 1 0
B C T D L A S E
E: 1 = enable smart edges unconditionally
S: 1 = enable smart edges only when dragging
A: 1 = absolute mode (needs 4 byte packets, see reg_11)
L: 1 = enable drag lock (see reg_22)
D: 1 = disable dynamic resolution
T: 1 = disable tapping
C: 1 = enable corner tap
B: 1 = swap left and right button
* reg_11::
bit 7 6 5 4 3 2 1 0
1 0 0 H V 1 F P
P: 1 = enable parity checking for relative mode
F: 1 = enable native 4 byte packet mode
V: 1 = enable vertical scroll area
H: 1 = enable horizontal scroll area
* reg_20::
single finger width?
* reg_21::
scroll area width (small: 0x40 ... wide: 0xff)
* reg_22::
drag lock time out (short: 0x14 ... long: 0xfe;
0xff = tap again to release)
* reg_23::
tap make timeout?
* reg_24::
tap release timeout?
* reg_25::
smart edge cursor speed (0x02 = slow, 0x03 = medium, 0x04 = fast)
* reg_26::
smart edge activation area width?
Native relative mode 4 byte packet format
-----------------------------------------
byte 0::
bit 7 6 5 4 3 2 1 0
c c p2 p1 1 M R L
L, R, M = 1 when Left, Right, Middle mouse button pressed
some models have M as byte 3 odd parity bit
when parity checking is enabled (reg_11, P = 1):
p1..p2 = byte 1 and 2 odd parity bit
c = 1 when corner tap detected
byte 1::
bit 7 6 5 4 3 2 1 0
dx7 dx6 dx5 dx4 dx3 dx2 dx1 dx0
dx7..dx0 = x movement; positive = right, negative = left
byte 1 = 0xf0 when corner tap detected
byte 2::
bit 7 6 5 4 3 2 1 0
dy7 dy6 dy5 dy4 dy3 dy2 dy1 dy0
dy7..dy0 = y movement; positive = up, negative = down
byte 3::
parity checking enabled (reg_11, P = 1):
bit 7 6 5 4 3 2 1 0
w h n1 n0 ds3 ds2 ds1 ds0
normally:
ds3..ds0 = scroll wheel amount and direction
positive = down or left
negative = up or right
when corner tap detected:
ds0 = 1 when top right corner tapped
ds1 = 1 when bottom right corner tapped
ds2 = 1 when bottom left corner tapped
ds3 = 1 when top left corner tapped
n1..n0 = number of fingers on touchpad
only models with firmware 2.x report this, models with
firmware 1.x seem to map one, two and three finger taps
directly to L, M and R mouse buttons
h = 1 when horizontal scroll action
w = 1 when wide finger touch?
otherwise (reg_11, P = 0):
bit 7 6 5 4 3 2 1 0
ds7 ds6 ds5 ds4 ds3 ds2 ds1 ds0
ds7..ds0 = vertical scroll amount and direction
negative = up
positive = down
Native absolute mode 4 byte packet format
-----------------------------------------
EF013 and EF019 have a special behaviour (due to a bug in the firmware?), and
when 1 finger is touching, the first 2 position reports must be discarded.
This counting is reset whenever a different number of fingers is reported.
byte 0::
firmware version 1.x:
bit 7 6 5 4 3 2 1 0
D U p1 p2 1 p3 R L
L, R = 1 when Left, Right mouse button pressed
p1..p3 = byte 1..3 odd parity bit
D, U = 1 when rocker switch pressed Up, Down
firmware version 2.x:
bit 7 6 5 4 3 2 1 0
n1 n0 p2 p1 1 p3 R L
L, R = 1 when Left, Right mouse button pressed
p1..p3 = byte 1..3 odd parity bit
n1..n0 = number of fingers on touchpad
byte 1::
firmware version 1.x:
bit 7 6 5 4 3 2 1 0
f 0 th tw x9 x8 y9 y8
tw = 1 when two finger touch
th = 1 when three finger touch
f = 1 when finger touch
firmware version 2.x:
bit 7 6 5 4 3 2 1 0
. . . . x9 x8 y9 y8
byte 2::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
x9..x0 = absolute x value (horizontal)
byte 3::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
y9..y0 = absolute y value (vertical)
Hardware version 2
~~~~~~~~~~~~~~~~~~
Registers
---------
By echoing a hexadecimal value to a register it contents can be altered.
For example::
echo -n 0x56 > reg_10
* reg_10::
bit 7 6 5 4 3 2 1 0
0 1 0 1 0 1 D 0
D: 1 = enable drag and drop
* reg_11::
bit 7 6 5 4 3 2 1 0
1 0 0 0 S 0 1 0
S: 1 = enable vertical scroll
* reg_21::
unknown (0x00)
* reg_22::
drag and drop release time out (short: 0x70 ... long 0x7e;
0x7f = never i.e. tap again to release)
Native absolute mode 6 byte packet format
-----------------------------------------
Parity checking and packet re-synchronization
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
There is no parity checking, however some consistency checks can be performed.
For instance for EF113::
SA1= packet[0];
A1 = packet[1];
B1 = packet[2];
SB1= packet[3];
C1 = packet[4];
D1 = packet[5];
if( (((SA1 & 0x3C) != 0x3C) && ((SA1 & 0xC0) != 0x80)) || // check Byte 1
(((SA1 & 0x0C) != 0x0C) && ((SA1 & 0xC0) == 0x80)) || // check Byte 1 (one finger pressed)
(((SA1 & 0xC0) != 0x80) && (( A1 & 0xF0) != 0x00)) || // check Byte 2
(((SB1 & 0x3E) != 0x38) && ((SA1 & 0xC0) != 0x80)) || // check Byte 4
(((SB1 & 0x0E) != 0x08) && ((SA1 & 0xC0) == 0x80)) || // check Byte 4 (one finger pressed)
(((SA1 & 0xC0) != 0x80) && (( C1 & 0xF0) != 0x00)) ) // check Byte 5
// error detected
For all the other ones, there are just a few constant bits::
if( ((packet[0] & 0x0C) != 0x04) ||
((packet[3] & 0x0f) != 0x02) )
// error detected
In case an error is detected, all the packets are shifted by one (and packet[0] is discarded).
One/Three finger touch
^^^^^^^^^^^^^^^^^^^^^^
byte 0::
bit 7 6 5 4 3 2 1 0
n1 n0 w3 w2 . . R L
L, R = 1 when Left, Right mouse button pressed
n1..n0 = number of fingers on touchpad
byte 1::
bit 7 6 5 4 3 2 1 0
p7 p6 p5 p4 x11 x10 x9 x8
byte 2::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
x11..x0 = absolute x value (horizontal)
byte 3::
bit 7 6 5 4 3 2 1 0
n4 vf w1 w0 . . . b2
n4 = set if more than 3 fingers (only in 3 fingers mode)
vf = a kind of flag ? (only on EF123, 0 when finger is over one
of the buttons, 1 otherwise)
w3..w0 = width of the finger touch (not EF113)
b2 (on EF113 only, 0 otherwise), b2.R.L indicates one button pressed:
0 = none
1 = Left
2 = Right
3 = Middle (Left and Right)
4 = Forward
5 = Back
6 = Another one
7 = Another one
byte 4::
bit 7 6 5 4 3 2 1 0
p3 p1 p2 p0 y11 y10 y9 y8
p7..p0 = pressure (not EF113)
byte 5::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
y11..y0 = absolute y value (vertical)
Two finger touch
^^^^^^^^^^^^^^^^
Note that the two pairs of coordinates are not exactly the coordinates of the
two fingers, but only the pair of the lower-left and upper-right coordinates.
So the actual fingers might be situated on the other diagonal of the square
defined by these two points.
byte 0::
bit 7 6 5 4 3 2 1 0
n1 n0 ay8 ax8 . . R L
L, R = 1 when Left, Right mouse button pressed
n1..n0 = number of fingers on touchpad
byte 1::
bit 7 6 5 4 3 2 1 0
ax7 ax6 ax5 ax4 ax3 ax2 ax1 ax0
ax8..ax0 = lower-left finger absolute x value
byte 2::
bit 7 6 5 4 3 2 1 0
ay7 ay6 ay5 ay4 ay3 ay2 ay1 ay0
ay8..ay0 = lower-left finger absolute y value
byte 3::
bit 7 6 5 4 3 2 1 0
. . by8 bx8 . . . .
byte 4::
bit 7 6 5 4 3 2 1 0
bx7 bx6 bx5 bx4 bx3 bx2 bx1 bx0
bx8..bx0 = upper-right finger absolute x value
byte 5::
bit 7 6 5 4 3 2 1 0
by7 by8 by5 by4 by3 by2 by1 by0
by8..by0 = upper-right finger absolute y value
Hardware version 3
~~~~~~~~~~~~~~~~~~
Registers
---------
* reg_10::
bit 7 6 5 4 3 2 1 0
0 0 0 0 R F T A
A: 1 = enable absolute tracking
T: 1 = enable two finger mode auto correct
F: 1 = disable ABS Position Filter
R: 1 = enable real hardware resolution
Native absolute mode 6 byte packet format
-----------------------------------------
1 and 3 finger touch shares the same 6-byte packet format, except that
3 finger touch only reports the position of the center of all three fingers.
Firmware would send 12 bytes of data for 2 finger touch.
Note on debounce:
In case the box has unstable power supply or other electricity issues, or
when number of finger changes, F/W would send "debounce packet" to inform
driver that the hardware is in debounce status.
The debounce packet has the following signature::
byte 0: 0xc4
byte 1: 0xff
byte 2: 0xff
byte 3: 0x02
byte 4: 0xff
byte 5: 0xff
When we encounter this kind of packet, we just ignore it.
One/Three finger touch
^^^^^^^^^^^^^^^^^^^^^^
byte 0::
bit 7 6 5 4 3 2 1 0
n1 n0 w3 w2 0 1 R L
L, R = 1 when Left, Right mouse button pressed
n1..n0 = number of fingers on touchpad
byte 1::
bit 7 6 5 4 3 2 1 0
p7 p6 p5 p4 x11 x10 x9 x8
byte 2::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
x11..x0 = absolute x value (horizontal)
byte 3::
bit 7 6 5 4 3 2 1 0
0 0 w1 w0 0 0 1 0
w3..w0 = width of the finger touch
byte 4::
bit 7 6 5 4 3 2 1 0
p3 p1 p2 p0 y11 y10 y9 y8
p7..p0 = pressure
byte 5::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
y11..y0 = absolute y value (vertical)
Two finger touch
^^^^^^^^^^^^^^^^
The packet format is exactly the same for two finger touch, except the hardware
sends two 6 byte packets. The first packet contains data for the first finger,
the second packet has data for the second finger. So for two finger touch a
total of 12 bytes are sent.
Hardware version 4
~~~~~~~~~~~~~~~~~~
Registers
---------
* reg_07::
bit 7 6 5 4 3 2 1 0
0 0 0 0 0 0 0 A
A: 1 = enable absolute tracking
Native absolute mode 6 byte packet format
-----------------------------------------
v4 hardware is a true multitouch touchpad, capable of tracking up to 5 fingers.
Unfortunately, due to PS/2's limited bandwidth, its packet format is rather
complex.
Whenever the numbers or identities of the fingers changes, the hardware sends a
status packet to indicate how many and which fingers is on touchpad, followed by
head packets or motion packets. A head packet contains data of finger id, finger
position (absolute x, y values), width, and pressure. A motion packet contains
two fingers' position delta.
For example, when status packet tells there are 2 fingers on touchpad, then we
can expect two following head packets. If the finger status doesn't change,
the following packets would be motion packets, only sending delta of finger
position, until we receive a status packet.
One exception is one finger touch. when a status packet tells us there is only
one finger, the hardware would just send head packets afterwards.
Status packet
^^^^^^^^^^^^^
byte 0::
bit 7 6 5 4 3 2 1 0
. . . . 0 1 R L
L, R = 1 when Left, Right mouse button pressed
byte 1::
bit 7 6 5 4 3 2 1 0
. . . ft4 ft3 ft2 ft1 ft0
ft4 ft3 ft2 ft1 ft0 ftn = 1 when finger n is on touchpad
byte 2::
not used
byte 3::
bit 7 6 5 4 3 2 1 0
. . . 1 0 0 0 0
constant bits
byte 4::
bit 7 6 5 4 3 2 1 0
p . . . . . . .
p = 1 for palm
byte 5::
not used
Head packet
^^^^^^^^^^^
byte 0::
bit 7 6 5 4 3 2 1 0
w3 w2 w1 w0 0 1 R L
L, R = 1 when Left, Right mouse button pressed
w3..w0 = finger width (spans how many trace lines)
byte 1::
bit 7 6 5 4 3 2 1 0
p7 p6 p5 p4 x11 x10 x9 x8
byte 2::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
x11..x0 = absolute x value (horizontal)
byte 3::
bit 7 6 5 4 3 2 1 0
id2 id1 id0 1 0 0 0 1
id2..id0 = finger id
byte 4::
bit 7 6 5 4 3 2 1 0
p3 p1 p2 p0 y11 y10 y9 y8
p7..p0 = pressure
byte 5::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
y11..y0 = absolute y value (vertical)
Motion packet
^^^^^^^^^^^^^
byte 0::
bit 7 6 5 4 3 2 1 0
id2 id1 id0 w 0 1 R L
L, R = 1 when Left, Right mouse button pressed
id2..id0 = finger id
w = 1 when delta overflows (> 127 or < -128), in this case
firmware sends us (delta x / 5) and (delta y / 5)
byte 1::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
x7..x0 = delta x (two's complement)
byte 2::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
y7..y0 = delta y (two's complement)
byte 3::
bit 7 6 5 4 3 2 1 0
id2 id1 id0 1 0 0 1 0
id2..id0 = finger id
byte 4::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
x7..x0 = delta x (two's complement)
byte 5::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
y7..y0 = delta y (two's complement)
byte 0 ~ 2 for one finger
byte 3 ~ 5 for another
Trackpoint (for Hardware version 3 and 4)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Registers
---------
No special registers have been identified.
Native relative mode 6 byte packet format
-----------------------------------------
Status Packet
^^^^^^^^^^^^^
byte 0::
bit 7 6 5 4 3 2 1 0
0 0 sx sy 0 M R L
byte 1::
bit 7 6 5 4 3 2 1 0
~sx 0 0 0 0 0 0 0
byte 2::
bit 7 6 5 4 3 2 1 0
~sy 0 0 0 0 0 0 0
byte 3::
bit 7 6 5 4 3 2 1 0
0 0 ~sy ~sx 0 1 1 0
byte 4::
bit 7 6 5 4 3 2 1 0
x7 x6 x5 x4 x3 x2 x1 x0
byte 5::
bit 7 6 5 4 3 2 1 0
y7 y6 y5 y4 y3 y2 y1 y0
x and y are written in two's complement spread
over 9 bits with sx/sy the relative top bit and
x7..x0 and y7..y0 the lower bits.
~sx is the inverse of sx, ~sy is the inverse of sy.
The sign of y is opposite to what the input driver
expects for a relative movement
@@ -0,0 +1,381 @@
===============
Iforce Protocol
===============
:Author: Johann Deneux <johann.deneux@gmail.com>
Home page at `<http://web.archive.org/web/*/http://www.esil.univ-mrs.fr>`_
:Additions: by Vojtech Pavlik.
Introduction
============
This document describes what I managed to discover about the protocol used to
specify force effects to I-Force 2.0 devices. None of this information comes
from Immerse. That's why you should not trust what is written in this
document. This document is intended to help understanding the protocol.
This is not a reference. Comments and corrections are welcome. To contact me,
send an email to: johann.deneux@gmail.com
.. warning::
I shall not be held responsible for any damage or harm caused if you try to
send data to your I-Force device based on what you read in this document.
Preliminary Notes
=================
All values are hexadecimal with big-endian encoding (msb on the left). Beware,
values inside packets are encoded using little-endian. Bytes whose roles are
unknown are marked ??? Information that needs deeper inspection is marked (?)
General form of a packet
------------------------
This is how packets look when the device uses the rs232 to communicate.
== == === ==== ==
2B OP LEN DATA CS
== == === ==== ==
CS is the checksum. It is equal to the exclusive or of all bytes.
When using USB:
== ====
OP DATA
== ====
The 2B, LEN and CS fields have disappeared, probably because USB handles
frames and data corruption is handled or insignificant.
First, I describe effects that are sent by the device to the computer
Device input state
==================
This packet is used to indicate the state of each button and the value of each
axis::
OP= 01 for a joystick, 03 for a wheel
LEN= Varies from device to device
00 X-Axis lsb
01 X-Axis msb
02 Y-Axis lsb, or gas pedal for a wheel
03 Y-Axis msb, or brake pedal for a wheel
04 Throttle
05 Buttons
06 Lower 4 bits: Buttons
Upper 4 bits: Hat
07 Rudder
Device effects states
=====================
::
OP= 02
LEN= Varies
00 ? Bit 1 (Value 2) is the value of the deadman switch
01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
02 ??
03 Address of parameter block changed (lsb)
04 Address of parameter block changed (msb)
05 Address of second parameter block changed (lsb)
... depending on the number of parameter blocks updated
Force effect
------------
::
OP= 01
LEN= 0e
00 Channel (when playing several effects at the same time, each must
be assigned a channel)
01 Wave form
Val 00 Constant
Val 20 Square
Val 21 Triangle
Val 22 Sine
Val 23 Sawtooth up
Val 24 Sawtooth down
Val 40 Spring (Force = f(pos))
Val 41 Friction (Force = f(velocity)) and Inertia
(Force = f(acceleration))
02 Axes affected and trigger
Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
Val 4 = X axis only. Byte 05 must contain 5a
Val 8 = Y axis only. Byte 05 must contain b4
Val c = X and Y axes. Bytes 05 must contain 60
Bits 0-3: Val 0 = No trigger
Val x+1 = Button x triggers the effect
When the whole byte is 0, cancel the previously set trigger
03-04 Duration of effect (little endian encoding, in ms)
05 Direction of effect, if applicable. Else, see 02 for value to assign.
06-07 Minimum time between triggering.
08-09 Address of periodicity or magnitude parameters
0a-0b Address of attack and fade parameters, or ffff if none.
*or*
08-09 Address of interactive parameters for X-axis,
or ffff if not applicable
0a-0b Address of interactive parameters for Y-axis,
or ffff if not applicable
0c-0d Delay before execution of effect (little endian encoding, in ms)
Time based parameters
---------------------
Attack and fade
^^^^^^^^^^^^^^^
::
OP= 02
LEN= 08
00-01 Address where to store the parameters
02-03 Duration of attack (little endian encoding, in ms)
04 Level at end of attack. Signed byte.
05-06 Duration of fade.
07 Level at end of fade.
Magnitude
^^^^^^^^^
::
OP= 03
LEN= 03
00-01 Address
02 Level. Signed byte.
Periodicity
^^^^^^^^^^^
::
OP= 04
LEN= 07
00-01 Address
02 Magnitude. Signed byte.
03 Offset. Signed byte.
04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
05-06 Period (little endian encoding, in ms)
Interactive parameters
----------------------
::
OP= 05
LEN= 0a
00-01 Address
02 Positive Coeff
03 Negative Coeff
04+05 Offset (center)
06+07 Dead band (Val 01F4 = 5000 (decimal))
08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
09 Negative saturation
The encoding is a bit funny here: For coeffs, these are signed values. The
maximum value is 64 (100 decimal), the min is 9c.
For the offset, the minimum value is FE0C, the maximum value is 01F4.
For the deadband, the minimum value is 0, the max is 03E8.
Controls
--------
::
OP= 41
LEN= 03
00 Channel
01 Start/Stop
Val 00: Stop
Val 01: Start and play once.
Val 41: Start and play n times (See byte 02 below)
02 Number of iterations n.
Init
----
Querying features
^^^^^^^^^^^^^^^^^
::
OP= ff
Query command. Length varies according to the query type.
The general format of this packet is:
ff 01 QUERY [INDEX] CHECKSUM
responses are of the same form:
FF LEN QUERY VALUE_QUERIED CHECKSUM2
where LEN = 1 + length(VALUE_QUERIED)
Query ram size
~~~~~~~~~~~~~~
::
QUERY = 42 ('B'uffer size)
The device should reply with the same packet plus two additional bytes
containing the size of the memory:
ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
Query number of effects
~~~~~~~~~~~~~~~~~~~~~~~
::
QUERY = 4e ('N'umber of effects)
The device should respond by sending the number of effects that can be played
at the same time (one byte)
ff 02 4e 14 CS would stand for 20 effects.
Vendor's id
~~~~~~~~~~~
::
QUERY = 4d ('M'anufacturer)
Query the vendors'id (2 bytes)
Product id
~~~~~~~~~~
::
QUERY = 50 ('P'roduct)
Query the product id (2 bytes)
Open device
~~~~~~~~~~~
::
QUERY = 4f ('O'pen)
No data returned.
Close device
~~~~~~~~~~~~
::
QUERY = 43 ('C')lose
No data returned.
Query effect
~~~~~~~~~~~~
::
QUERY = 45 ('E')
Send effect type.
Returns nonzero if supported (2 bytes)
Firmware Version
~~~~~~~~~~~~~~~~
::
QUERY = 56 ('V'ersion)
Sends back 3 bytes - major, minor, subminor
Initialisation of the device
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Set Control
~~~~~~~~~~~
.. note::
Device dependent, can be different on different models!
::
OP= 40 <idx> <val> [<val>]
LEN= 2 or 3
00 Idx
Idx 00 Set dead zone (0..2048)
Idx 01 Ignore Deadman sensor (0..1)
Idx 02 Enable comm watchdog (0..1)
Idx 03 Set the strength of the spring (0..100)
Idx 04 Enable or disable the spring (0/1)
Idx 05 Set axis saturation threshold (0..2048)
Set Effect State
~~~~~~~~~~~~~~~~
::
OP= 42 <val>
LEN= 1
00 State
Bit 3 Pause force feedback
Bit 2 Enable force feedback
Bit 0 Stop all effects
Set overall
~~~~~~~~~~~
::
OP= 43 <val>
LEN= 1
00 Gain
Val 00 = 0%
Val 40 = 50%
Val 80 = 100%
Parameter memory
----------------
Each device has a certain amount of memory to store parameters of effects.
The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
is the amount of memory apparently needed for every set of parameters:
- period : 0c
- magnitude : 02
- attack and fade : 0e
- interactive : 08
Appendix: How to study the protocol?
====================================
1. Generate effects using the force editor provided with the DirectX SDK, or
use Immersion Studio (freely available at their web site in the developer section:
www.immersion.com)
2. Start a soft spying RS232 or USB (depending on where you connected your
joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
3. Play the effect, and watch what happens on the spy screen.
A few words about ComPortSpy:
At first glance, this software seems, hum, well... buggy. In fact, data appear with a
few seconds latency. Personally, I restart it every time I play an effect.
Remember it's free (as in free beer) and alpha!
URLS
====
Check http://www.immerse.com for Immersion Studio,
and http://www.fcoder.com for ComPortSpy.
I-Force is trademark of Immersion Corp.
@@ -0,0 +1,12 @@
Driver-specific documentation
=============================
This section provides information about various devices supported by the
Linux kernel, their protocols, and driver details.
.. toctree::
:maxdepth: 2
:numbered:
:glob:
*
@@ -0,0 +1,611 @@
.. include:: <isonum.txt>
.. _joystick-parport:
==============================
Parallel Port Joystick Drivers
==============================
:Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
:Copyright: |copy| 1998 Andree Borrmann <a.borrmann@tu-bs.de>
Sponsored by SuSE
Disclaimer
==========
Any information in this file is provided as-is, without any guarantee that
it will be true. So, use it at your own risk. The possible damages that can
happen include burning your parallel port, and/or the sticks and joystick
and maybe even more. Like when a lightning kills you it is not our problem.
Introduction
============
The joystick parport drivers are used for joysticks and gamepads not
originally designed for PCs and other computers Linux runs on. Because of
that, PCs usually lack the right ports to connect these devices to. Parallel
port, because of its ability to change single bits at will, and providing
both output and input bits is the most suitable port on the PC for
connecting such devices.
Devices supported
=================
Many console and 8-bit computer gamepads and joysticks are supported. The
following subsections discuss usage of each.
NES and SNES
------------
The Nintendo Entertainment System and Super Nintendo Entertainment System
gamepads are widely available, and easy to get. Also, they are quite easy to
connect to a PC, and don't need much processing speed (108 us for NES and
165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
with them.
All NES and SNES use the same synchronous serial protocol, clocked from
the computer's side (and thus timing insensitive). To allow up to 5 NES
and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
the output lines of the parallel port are shared, while one of 5 available
input lines is assigned to each gamepad.
This protocol is handled by the gamecon.c driver, so that's the one
you'll use for NES, SNES gamepads and SNES mice.
The main problem with PC parallel ports is that they don't have +5V power
source on any of their pins. So, if you want a reliable source of power
for your pads, use either keyboard or joystick port, and make a pass-through
cable. You can also pull the power directly from the power supply (the red
wire is +5V).
If you want to use the parallel port only, you can take the power is from
some data pin. For most gamepad and parport implementations only one pin is
needed, and I'd recommend pin 9 for that, the highest data bit. On the other
hand, if you are not planning to use anything else than NES / SNES on the
port, anything between and including pin 4 and pin 9 will work::
(pin 9) -----> Power
Unfortunately, there are pads that need a lot more of power, and parallel
ports that can't give much current through the data pins. If this is your
case, you'll need to use diodes (as a prevention of destroying your parallel
port), and combine the currents of two or more data bits together::
Diodes
(pin 9) ----|>|-------+------> Power
|
(pin 8) ----|>|-------+
|
(pin 7) ----|>|-------+
|
<and so on> :
|
(pin 4) ----|>|-------+
Ground is quite easy. On PC's parallel port the ground is on any of the
pins from pin 18 to pin 25. So use any pin of these you like for the ground::
(pin 18) -----> Ground
NES and SNES pads have two input bits, Clock and Latch, which drive the
serial transfer. These are connected to pins 2 and 3 of the parallel port,
respectively::
(pin 2) -----> Clock
(pin 3) -----> Latch
And the last thing is the NES / SNES data wire. Only that isn't shared and
each pad needs its own data pin. The parallel port pins are::
(pin 10) -----> Pad 1 data
(pin 11) -----> Pad 2 data
(pin 12) -----> Pad 3 data
(pin 13) -----> Pad 4 data
(pin 15) -----> Pad 5 data
Note that pin 14 is not used, since it is not an input pin on the parallel
port.
This is everything you need on the PC's side of the connection, now on to
the gamepads side. The NES and SNES have different connectors. Also, there
are quite a lot of NES clones, and because Nintendo used proprietary
connectors for their machines, the cloners couldn't and used standard D-Cannon
connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
A, Turbo B, Select and Start, and is connected through 5 wires, then it is
either a NES or NES clone and will work with this connection. SNES gamepads
also use 5 wires, but have more buttons. They will work as well, of course::
Pinout for NES gamepads Pinout for SNES gamepads and mice
+----> Power +-----------------------\
| 7 | o o o o | x x o | 1
5 +---------+ 7 +-----------------------/
| x x o \ | | | | |
| o o o o | | | | | +-> Ground
4 +------------+ 1 | | | +------------> Data
| | | | | | +---------------> Latch
| | | +-> Ground | +------------------> Clock
| | +----> Clock +---------------------> Power
| +-------> Latch
+----------> Data
Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads
+---------> Clock +-----------------> Data
| +-------> Latch | +---> Ground
| | +-----> Data | |
| | | ___________________
_____________ 8 \ o x x x x x x o / 1
5 \ x o o o x / 1 \ o x x o x x o /
\ x o x o / 15 `~~~~~~~~~~~~~' 9
9 `~~~~~~~' 6 | | |
| | | | +----> Clock
| +----> Power | +----------> Latch
+--------> Ground +----------------> Power
Multisystem joysticks
---------------------
In the era of 8-bit machines, there was something like de-facto standard
for joystick ports. They were all digital, and all used D-Cannon 9 pin
connectors (db9). Because of that, a single joystick could be used without
hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64,
Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
joysticks are called "Multisystem".
Now their pinout::
+---------> Right
| +-------> Left
| | +-----> Down
| | | +---> Up
| | | |
_____________
5 \ x o o o o / 1
\ x o x o /
9 `~~~~~~~' 6
| |
| +----> Button
+--------> Ground
However, as time passed, extensions to this standard developed, and these
were not compatible with each other::
Atari 130, 800/XL/XE MSX
+-----------> Power
+---------> Right | +---------> Right
| +-------> Left | | +-------> Left
| | +-----> Down | | | +-----> Down
| | | +---> Up | | | | +---> Up
| | | | | | | | |
_____________ _____________
5 \ x o o o o / 1 5 \ o o o o o / 1
\ x o o o / \ o o o o /
9 `~~~~~~~' 6 9 `~~~~~~~' 6
| | | | | | |
| | +----> Button | | | +----> Button 1
| +------> Power | | +------> Button 2
+--------> Ground | +--------> Output 3
+----------> Ground
Amstrad CPC Commodore C64
+-----------> Analog Y
+---------> Right | +---------> Right
| +-------> Left | | +-------> Left
| | +-----> Down | | | +-----> Down
| | | +---> Up | | | | +---> Up
| | | | | | | | |
_____________ _____________
5 \ x o o o o / 1 5 \ o o o o o / 1
\ x o o o / \ o o o o /
9 `~~~~~~~' 6 9 `~~~~~~~' 6
| | | | | | |
| | +----> Button 1 | | | +----> Button
| +------> Button 2 | | +------> Power
+--------> Ground | +--------> Ground
+----------> Analog X
Sinclair Spectrum +2A/+3 Amiga 1200
+-----------> Up +-----------> Button 3
| +---------> Fire | +---------> Right
| | | | +-------> Left
| | +-----> Ground | | | +-----> Down
| | | | | | | +---> Up
| | | | | | | |
_____________ _____________
5 \ o o x o x / 1 5 \ o o o o o / 1
\ o o o o / \ o o o o /
9 `~~~~~~~' 6 9 `~~~~~~~' 6
| | | | | | | |
| | | +----> Right | | | +----> Button 1
| | +------> Left | | +------> Power
| +--------> Ground | +--------> Ground
+----------> Down +----------> Button 2
And there were many others.
Multisystem joysticks using db9.c
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the Multisystem joysticks, and their derivatives, the db9.c driver
was written. It allows only one joystick / gamepad per parallel port, but
the interface is easy to build and works with almost anything.
For the basic 1-button Multisystem joystick you connect its wires to the
parallel port like this::
(pin 1) -----> Power
(pin 18) -----> Ground
(pin 2) -----> Up
(pin 3) -----> Down
(pin 4) -----> Left
(pin 5) -----> Right
(pin 6) -----> Button 1
However, if the joystick is switch based (eg. clicks when you move it),
you might or might not, depending on your parallel port, need 10 kOhm pullup
resistors on each of the direction and button signals, like this::
(pin 2) ------------+------> Up
Resistor |
(pin 1) --[10kOhm]--+
Try without, and if it doesn't work, add them. For TTL based joysticks /
gamepads the pullups are not needed.
For joysticks with two buttons you connect the second button to pin 7 on
the parallel port::
(pin 7) -----> Button 2
And that's it.
On a side note, if you have already built a different adapter for use with
the digital joystick driver 0.8.0.2, this is also supported by the db9.c
driver, as device type 8. (See section 3.2)
Multisystem joysticks using gamecon.c
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For some people just one joystick per parallel port is not enough, and/or
want to use them on one parallel port together with NES/SNES/PSX pads. This is
possible using the gamecon.c. It supports up to 5 devices of the above types,
including 1 and 2 buttons Multisystem joysticks.
However, there is nothing for free. To allow more sticks to be used at
once, you need the sticks to be purely switch based (that is non-TTL), and
not to need power. Just a plain simple six switches inside. If your
joystick can do more (eg. turbofire) you'll need to disable it totally first
if you want to use gamecon.c.
Also, the connection is a bit more complex. You'll need a bunch of diodes,
and one pullup resistor. First, you connect the Directions and the button
the same as for db9, however with the diodes between::
Diodes
(pin 2) -----|<|----> Up
(pin 3) -----|<|----> Down
(pin 4) -----|<|----> Left
(pin 5) -----|<|----> Right
(pin 6) -----|<|----> Button 1
For two button sticks you also connect the other button::
(pin 7) -----|<|----> Button 2
And finally, you connect the Ground wire of the joystick, like done in
this little schematic to Power and Data on the parallel port, as described
for the NES / SNES pads in section 2.1 of this file - that is, one data pin
for each joystick. The power source is shared::
Data ------------+-----> Ground
Resistor |
Power --[10kOhm]--+
And that's all, here we go!
Multisystem joysticks using turbografx.c
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The TurboGraFX interface, designed by
Steffen Schwenke <schwenke@burg-halle.de>
allows up to 7 Multisystem joysticks connected to the parallel port. In
Steffen's version, there is support for up to 5 buttons per joystick. However,
since this doesn't work reliably on all parallel ports, the turbografx.c driver
supports only one button per joystick. For more information on how to build the
interface, see:
http://www2.burg-halle.de/~schwenke/parport.html
Sony Playstation
----------------
The PSX controller is supported by the gamecon.c. Pinout of the PSX
controller (compatible with DirectPadPro)::
+---------+---------+---------+
9 | o o o | o o o | o o o | 1 parallel
\________|_________|________/ port pins
| | | | | |
| | | | | +--------> Clock --- (4)
| | | | +------------> Select --- (3)
| | | +---------------> Power --- (5-9)
| | +------------------> Ground --- (18-25)
| +-------------------------> Command --- (2)
+----------------------------> Data --- (one of 10,11,12,13,15)
The driver supports these controllers:
* Standard PSX Pad
* NegCon PSX Pad
* Analog PSX Pad (red mode)
* Analog PSX Pad (green mode)
* PSX Rumble Pad
* PSX DDR Pad
Sega
----
All the Sega controllers are more or less based on the standard 2-button
Multisystem joystick. However, since they don't use switches and use TTL
logic, the only driver usable with them is the db9.c driver.
Sega Master System
~~~~~~~~~~~~~~~~~~
The SMS gamepads are almost exactly the same as normal 2-button
Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding
parallel port pins, and the following schematic::
+-----------> Power
| +---------> Right
| | +-------> Left
| | | +-----> Down
| | | | +---> Up
| | | | |
_____________
5 \ o o o o o / 1
\ o o x o /
9 `~~~~~~~' 6
| | |
| | +----> Button 1
| +--------> Ground
+----------> Button 2
Sega Genesis aka MegaDrive
~~~~~~~~~~~~~~~~~~~~~~~~~~
The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension
to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use
the following schematic::
+-----------> Power
| +---------> Right
| | +-------> Left
| | | +-----> Down
| | | | +---> Up
| | | | |
_____________
5 \ o o o o o / 1
\ o o o o /
9 `~~~~~~~' 6
| | | |
| | | +----> Button 1
| | +------> Select
| +--------> Ground
+----------> Button 2
The Select pin goes to pin 14 on the parallel port::
(pin 14) -----> Select
The rest is the same as for Multi2 joysticks using db9.c
Sega Saturn
~~~~~~~~~~~
Sega Saturn has eight buttons, and to transfer that, without hacks like
Genesis 6 pads use, it needs one more select pin. Anyway, it is still
handled by the db9.c driver. Its pinout is very different from anything
else. Use this schematic::
+-----------> Select 1
| +---------> Power
| | +-------> Up
| | | +-----> Down
| | | | +---> Ground
| | | | |
_____________
5 \ o o o o o / 1
\ o o o o /
9 `~~~~~~~' 6
| | | |
| | | +----> Select 2
| | +------> Right
| +--------> Left
+----------> Power
Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
parallel port::
(pin 14) -----> Select 1
(pin 16) -----> Select 2
The other pins (Up, Down, Right, Left, Power, Ground) are the same as for
Multi joysticks using db9.c
Amiga CD32
----------
Amiga CD32 joypad uses the following pinout::
+-----------> Button 3
| +---------> Right
| | +-------> Left
| | | +-----> Down
| | | | +---> Up
| | | | |
_____________
5 \ o o o o o / 1
\ o o o o /
9 `~~~~~~~' 6
| | | |
| | | +----> Button 1
| | +------> Power
| +--------> Ground
+----------> Button 2
It can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:
============ =============
CD32 pad Parallel port
============ =============
1 (Up) 2 (D0)
2 (Down) 3 (D1)
3 (Left) 4 (D2)
4 (Right) 5 (D3)
5 (Button 3) 14 (AUTOFD)
6 (Button 1) 17 (SELIN)
7 (+5V) 1 (STROBE)
8 (Gnd) 18 (Gnd)
9 (Button 2) 7 (D5)
============ =============
The drivers
===========
There are three drivers for the parallel port interfaces. Each, as
described above, allows to connect a different group of joysticks and pads.
Here are described their command lines:
gamecon.c
---------
Using gamecon.c you can connect up to five devices to one parallel port. It
uses the following kernel/module command line::
gamecon.map=port,pad1,pad2,pad3,pad4,pad5
Where ``port`` the number of the parport interface (eg. 0 for parport0).
And ``pad1`` to ``pad5`` are pad types connected to different data input pins
(10,11,12,13,15), as described in section 2.1 of this file.
The types are:
===== =============================
Type Joystick/Pad
===== =============================
0 None
1 SNES pad
2 NES pad
4 Multisystem 1-button joystick
5 Multisystem 2-button joystick
6 N64 pad
7 Sony PSX controller
8 Sony PSX DDR controller
9 SNES mouse
===== =============================
The exact type of the PSX controller type is autoprobed when used, so
hot swapping should work (but is not recommended).
Should you want to use more than one of parallel ports at once, you can use
gamecon.map2 and gamecon.map3 as additional command line parameters for two
more parallel ports.
There are two options specific to PSX driver portion. gamecon.psx_delay sets
the command delay when talking to the controllers. The default of 25 should
work but you can try lowering it for better performance. If your pads don't
respond try raising it until they work. Setting the type to 8 allows the
driver to be used with Dance Dance Revolution or similar games. Arrow keys are
registered as key presses instead of X and Y axes.
db9.c
-----
Apart from making an interface, there is nothing difficult on using the
db9.c driver. It uses the following kernel/module command line::
db9.dev=port,type
Where ``port`` is the number of the parport interface (eg. 0 for parport0).
Caveat here: This driver only works on bidirectional parallel ports. If
your parallel port is recent enough, you should have no trouble with this.
Old parallel ports may not have this feature.
``Type`` is the type of joystick or pad attached:
===== ======================================================
Type Joystick/Pad
===== ======================================================
0 None
1 Multisystem 1-button joystick
2 Multisystem 2-button joystick
3 Genesis pad (3+1 buttons)
5 Genesis pad (5+1 buttons)
6 Genesis pad (6+2 buttons)
7 Saturn pad (8 buttons)
8 Multisystem 1-button joystick (v0.8.0.2 pin-out)
9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
10 Amiga CD32 pad
===== ======================================================
Should you want to use more than one of these joysticks/pads at once, you
can use db9.dev2 and db9.dev3 as additional command line parameters for two
more joysticks/pads.
turbografx.c
------------
The turbografx.c driver uses a very simple kernel/module command line::
turbografx.map=port,js1,js2,js3,js4,js5,js6,js7
Where ``port`` is the number of the parport interface (eg. 0 for parport0).
``jsX`` is the number of buttons the Multisystem joysticks connected to the
interface ports 1-7 have. For a standard multisystem joystick, this is 1.
Should you want to use more than one of these interfaces at once, you can
use turbografx.map2 and turbografx.map3 as additional command line parameters
for two more interfaces.
PC parallel port pinout
=======================
::
.----------------------------------------.
At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 /
\ 25 24 23 22 21 20 19 18 17 16 15 14 /
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
====== ======= =============
Pin Name Description
====== ======= =============
1 /STROBE Strobe
2-9 D0-D7 Data Bit 0-7
10 /ACK Acknowledge
11 BUSY Busy
12 PE Paper End
13 SELIN Select In
14 /AUTOFD Autofeed
15 /ERROR Error
16 /INIT Initialize
17 /SEL Select
18-25 GND Signal Ground
====== ======= =============
That's all, folks! Have fun!
@@ -0,0 +1,137 @@
.. include:: <isonum.txt>
=========================
N-Trig touchscreen Driver
=========================
:Copyright: |copy| 2008-2010 Rafi Rubin <rafi@seas.upenn.edu>
:Copyright: |copy| 2009-2010 Stephane Chatty
This driver provides support for N-Trig pen and multi-touch sensors. Single
and multi-touch events are translated to the appropriate protocols for
the hid and input systems. Pen events are sufficiently hid compliant and
are left to the hid core. The driver also provides additional filtering
and utility functions accessible with sysfs and module parameters.
This driver has been reported to work properly with multiple N-Trig devices
attached.
Parameters
----------
Note: values set at load time are global and will apply to all applicable
devices. Adjusting parameters with sysfs will override the load time values,
but only for that one device.
The following parameters are used to configure filters to reduce noise:
+-----------------------+-----------------------------------------------------+
|activate_slack |number of fingers to ignore before processing events |
+-----------------------+-----------------------------------------------------+
|activation_height, |size threshold to activate immediately |
|activation_width | |
+-----------------------+-----------------------------------------------------+
|min_height, |size threshold below which fingers are ignored |
|min_width |both to decide activation and during activity |
+-----------------------+-----------------------------------------------------+
|deactivate_slack |the number of "no contact" frames to ignore before |
| |propagating the end of activity events |
+-----------------------+-----------------------------------------------------+
When the last finger is removed from the device, it sends a number of empty
frames. By holding off on deactivation for a few frames we can tolerate false
erroneous disconnects, where the sensor may mistakenly not detect a finger that
is still present. Thus deactivate_slack addresses problems where a users might
see breaks in lines during drawing, or drop an object during a long drag.
Additional sysfs items
----------------------
These nodes just provide easy access to the ranges reported by the device.
+-----------------------+-----------------------------------------------------+
|sensor_logical_height, | the range for positions reported during activity |
|sensor_logical_width | |
+-----------------------+-----------------------------------------------------+
|sensor_physical_height,| internal ranges not used for normal events but |
|sensor_physical_width | useful for tuning |
+-----------------------+-----------------------------------------------------+
All N-Trig devices with product id of 1 report events in the ranges of
* X: 0-9600
* Y: 0-7200
However not all of these devices have the same physical dimensions. Most
seem to be 12" sensors (Dell Latitude XT and XT2 and the HP TX2), and
at least one model (Dell Studio 17) has a 17" sensor. The ratio of physical
to logical sizes is used to adjust the size based filter parameters.
Filtering
---------
With the release of the early multi-touch firmwares it became increasingly
obvious that these sensors were prone to erroneous events. Users reported
seeing both inappropriately dropped contact and ghosts, contacts reported
where no finger was actually touching the screen.
Deactivation slack helps prevent dropped contact for single touch use, but does
not address the problem of dropping one of more contacts while other contacts
are still active. Drops in the multi-touch context require additional
processing and should be handled in tandem with tacking.
As observed ghost contacts are similar to actual use of the sensor, but they
seem to have different profiles. Ghost activity typically shows up as small
short lived touches. As such, I assume that the longer the continuous stream
of events the more likely those events are from a real contact, and that the
larger the size of each contact the more likely it is real. Balancing the
goals of preventing ghosts and accepting real events quickly (to minimize
user observable latency), the filter accumulates confidence for incoming
events until it hits thresholds and begins propagating. In the interest in
minimizing stored state as well as the cost of operations to make a decision,
I've kept that decision simple.
Time is measured in terms of the number of fingers reported, not frames since
the probability of multiple simultaneous ghosts is expected to drop off
dramatically with increasing numbers. Rather than accumulate weight as a
function of size, I just use it as a binary threshold. A sufficiently large
contact immediately overrides the waiting period and leads to activation.
Setting the activation size thresholds to large values will result in deciding
primarily on activation slack. If you see longer lived ghosts, turning up the
activation slack while reducing the size thresholds may suffice to eliminate
the ghosts while keeping the screen quite responsive to firm taps.
Contacts continue to be filtered with min_height and min_width even after
the initial activation filter is satisfied. The intent is to provide
a mechanism for filtering out ghosts in the form of an extra finger while
you actually are using the screen. In practice this sort of ghost has
been far less problematic or relatively rare and I've left the defaults
set to 0 for both parameters, effectively turning off that filter.
I don't know what the optimal values are for these filters. If the defaults
don't work for you, please play with the parameters. If you do find other
values more comfortable, I would appreciate feedback.
The calibration of these devices does drift over time. If ghosts or contact
dropping worsen and interfere with the normal usage of your device, try
recalibrating it.
Calibration
-----------
The N-Trig windows tools provide calibration and testing routines. Also an
unofficial unsupported set of user space tools including a calibrator is
available at:
http://code.launchpad.net/~rafi-seas/+junk/ntrig_calib
Tracking
--------
As of yet, all tested N-Trig firmwares do not track fingers. When multiple
contacts are active they seem to be sorted primarily by Y position.
@@ -0,0 +1,56 @@
=======================================================
pxrc - PhoenixRC Flight Controller Adapter
=======================================================
:Author: Marcus Folkesson <marcus.folkesson@gmail.com>
This driver let you use your own RC controller plugged into the
adapter that comes with PhoenixRC or other compatible adapters.
The adapter supports 7 analog channels and 1 digital input switch.
Notes
=====
Many RC controllers is able to configure which stick goes to which channel.
This is also configurable in most simulators, so a matching is not necessary.
The driver is generating the following input event for analog channels:
+---------+----------------+
| Channel | Event |
+=========+================+
| 1 | ABS_X |
+---------+----------------+
| 2 | ABS_Y |
+---------+----------------+
| 3 | ABS_RX |
+---------+----------------+
| 4 | ABS_RY |
+---------+----------------+
| 5 | ABS_RUDDER |
+---------+----------------+
| 6 | ABS_THROTTLE |
+---------+----------------+
| 7 | ABS_MISC |
+---------+----------------+
The digital input switch is generated as an `BTN_A` event.
Manual Testing
==============
To test this driver's functionality you may use `input-event` which is part of
the `input layer utilities` suite [1]_.
For example::
> modprobe pxrc
> input-events <devnr>
To print all input events from input `devnr`.
References
==========
.. [1] https://www.kraxel.org/cgit/input/
@@ -0,0 +1,135 @@
============================================================
rotary-encoder - a generic driver for GPIO connected devices
============================================================
:Author: Daniel Mack <daniel@caiaq.de>, Feb 2009
Function
--------
Rotary encoders are devices which are connected to the CPU or other
peripherals with two wires. The outputs are phase-shifted by 90 degrees
and by triggering on falling and rising edges, the turn direction can
be determined.
Some encoders have both outputs low in stable states, others also have
a stable state with both outputs high (half-period mode) and some have
a stable state in all steps (quarter-period mode).
The phase diagram of these two outputs look like this::
_____ _____ _____
| | | | | |
Channel A ____| |_____| |_____| |____
: : : : : : : : : : : :
__ _____ _____ _____
| | | | | | |
Channel B |_____| |_____| |_____| |__
: : : : : : : : : : : :
Event a b c d a b c d a b c d
|<-------->|
one step
|<-->|
one step (half-period mode)
|<>|
one step (quarter-period mode)
For more information, please see
https://en.wikipedia.org/wiki/Rotary_encoder
Events / state machine
----------------------
In half-period mode, state a) and c) above are used to determine the
rotational direction based on the last stable state. Events are reported in
states b) and d) given that the new stable state is different from the last
(i.e. the rotation was not reversed half-way).
Otherwise, the following apply:
a) Rising edge on channel A, channel B in low state
This state is used to recognize a clockwise turn
b) Rising edge on channel B, channel A in high state
When entering this state, the encoder is put into 'armed' state,
meaning that there it has seen half the way of a one-step transition.
c) Falling edge on channel A, channel B in high state
This state is used to recognize a counter-clockwise turn
d) Falling edge on channel B, channel A in low state
Parking position. If the encoder enters this state, a full transition
should have happened, unless it flipped back on half the way. The
'armed' state tells us about that.
Platform requirements
---------------------
As there is no hardware dependent call in this driver, the platform it is
used with must support gpiolib. Another requirement is that IRQs must be
able to fire on both edges.
Board integration
-----------------
To use this driver in your system, register a platform_device with the
name 'rotary-encoder' and associate the IRQs and some specific platform
data with it. Because the driver uses generic device properties, this can
be done either via device tree, ACPI, or using static board files, like in
example below:
::
/* board support file example */
#include <linux/input.h>
#include <linux/gpio/machine.h>
#include <linux/property.h>
#define GPIO_ROTARY_A 1
#define GPIO_ROTARY_B 2
static struct gpiod_lookup_table rotary_encoder_gpios = {
.dev_id = "rotary-encoder.0",
.table = {
GPIO_LOOKUP_IDX("gpio-0",
GPIO_ROTARY_A, NULL, 0, GPIO_ACTIVE_LOW),
GPIO_LOOKUP_IDX("gpio-0",
GPIO_ROTARY_B, NULL, 1, GPIO_ACTIVE_HIGH),
{ },
},
};
static const struct property_entry rotary_encoder_properties[] = {
PROPERTY_ENTRY_U32("rotary-encoder,steps-per-period", 24),
PROPERTY_ENTRY_U32("linux,axis", ABS_X),
PROPERTY_ENTRY_U32("rotary-encoder,relative_axis", 0),
{ },
};
static const struct software_node rotary_encoder_node = {
.properties = rotary_encoder_properties,
};
static struct platform_device rotary_encoder_device = {
.name = "rotary-encoder",
.id = 0,
};
...
gpiod_add_lookup_table(&rotary_encoder_gpios);
device_add_software_node(&rotary_encoder_device.dev, &rotary_encoder_node);
platform_device_register(&rotary_encoder_device);
...
Please consult device tree binding documentation to see all properties
supported by the driver.
@@ -0,0 +1,901 @@
.. include:: <isonum.txt>
=================
Sentelic Touchpad
=================
:Copyright: |copy| 2002-2011 Sentelic Corporation.
:Last update: Dec-07-2011
Finger Sensing Pad Intellimouse Mode (scrolling wheel, 4th and 5th buttons)
============================================================================
A) MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward
page (5th button)
1. Set sample rate to 200;
2. Set sample rate to 200;
3. Set sample rate to 80;
4. Issuing the "Get device ID" command (0xF2) and waits for the response;
5. FSP will respond 0x04.
::
Packet 1
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|W|W|W|W|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7 => Y overflow
Bit6 => X overflow
Bit5 => Y sign bit
Bit4 => X sign bit
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X Movement(9-bit 2's complement integers)
Byte 3: Y Movement(9-bit 2's complement integers)
Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report.
valid values, -8 ~ +7
Bit4 => 1 = 4th mouse button is pressed, Forward one page.
0 = 4th mouse button is not pressed.
Bit5 => 1 = 5th mouse button is pressed, Backward one page.
0 = 5th mouse button is not pressed.
B) MSID 6: Horizontal and Vertical scrolling
- Set bit 1 in register 0x40 to 1
FSP replaces scrolling wheel's movement as 4 bits to show horizontal and
vertical scrolling.
::
Packet 1
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|r|l|u|d|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7 => Y overflow
Bit6 => X overflow
Bit5 => Y sign bit
Bit4 => X sign bit
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X Movement(9-bit 2's complement integers)
Byte 3: Y Movement(9-bit 2's complement integers)
Byte 4: Bit0 => the Vertical scrolling movement downward.
Bit1 => the Vertical scrolling movement upward.
Bit2 => the Horizontal scrolling movement leftward.
Bit3 => the Horizontal scrolling movement rightward.
Bit4 => 1 = 4th mouse button is pressed, Forward one page.
0 = 4th mouse button is not pressed.
Bit5 => 1 = 5th mouse button is pressed, Backward one page.
0 = 5th mouse button is not pressed.
C) MSID 7
FSP uses 2 packets (8 Bytes) to represent Absolute Position.
so we have PACKET NUMBER to identify packets.
If PACKET NUMBER is 0, the packet is Packet 1.
If PACKET NUMBER is 1, the packet is Packet 2.
Please count this number in program.
MSID6 special packet will be enable at the same time when enable MSID 7.
Absolute position for STL3886-G0
================================
1. Set bit 2 or 3 in register 0x40 to 1
2. Set bit 6 in register 0x40 to 1
::
Packet 1 (ABSOLUTE POSITION)
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|1|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|d|u|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordination packet
=> 10, Notify packet
Bit5 => valid bit
Bit4 => 1
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => scroll up
Bit5 => scroll down
Bit6 => scroll left
Bit7 => scroll right
Notify Packet for G0
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|0|1|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |M|M|M|M|M|M|M|M| 4 |0|0|0|0|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordination packet
=> 10, Notify packet
Bit5 => 0
Bit4 => 1
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message Type => 0x5A (Enable/Disable status packet)
Mode Type => 0xA5 (Normal/Icon mode status)
Byte 3: Message Type => 0x00 (Disabled)
=> 0x01 (Enabled)
Mode Type => 0x00 (Normal)
=> 0x01 (Icon)
Byte 4: Bit7~Bit0 => Don't Care
Absolute position for STL3888-Ax
================================
::
Packet 1 (ABSOLUTE POSITION)
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|A|1|L|0|1| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordination packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => arc
Bit3 => 1
Bit2 => Left Button, 1 is pressed, 0 is released.
Bit1 => 0
Bit0 => 1
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit5~Bit4 => y1_g
Bit7~Bit6 => x1_g
Packet 2 (ABSOLUTE POSITION)
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|A|1|R|1|0| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordinates packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => arc
Bit3 => 1
Bit2 => Right Button, 1 is pressed, 0 is released.
Bit1 => 1
Bit0 => 0
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit5~Bit4 => y2_g
Bit7~Bit6 => x2_g
Notify Packet for STL3888-Ax
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|d|u|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordinates packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => 1
Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
0: left button is generated by the on-pad command
1: left button is generated by the external button
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
Byte 3: Bit7~Bit6 => Don't care
Bit5~Bit4 => Number of fingers
Bit3~Bit1 => Reserved
Bit0 => 1: enter gesture mode; 0: leaving gesture mode
Byte 4: Bit7 => scroll right button
Bit6 => scroll left button
Bit5 => scroll down button
Bit4 => scroll up button
* Note that if gesture and additional button (Bit4~Bit7)
happen at the same time, the button information will not
be sent.
Bit3~Bit0 => Reserved
Sample sequence of Multi-finger, Multi-coordinate mode:
notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
abs pkt 2, ..., notify packet (valid bit == 0)
Absolute position for STL3888-B0
================================
::
Packet 1(ABSOLUTE POSITION)
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|F|1|0|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordinates packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => finger up/down information. 1: finger down, 0: finger up.
Bit3 => 1
Bit2 => finger index, 0 is the first finger, 1 is the second finger.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => scroll down button
Bit5 => scroll up button
Bit6 => scroll left button
Bit7 => scroll right button
Packet 2 (ABSOLUTE POSITION)
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|V|F|1|1|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordination packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
When both fingers are up, the last two reports have zero valid
bit.
Bit4 => finger up/down information. 1: finger down, 0: finger up.
Bit3 => 1
Bit2 => finger index, 0 is the first finger, 1 is the second finger.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => scroll down button
Bit5 => scroll up button
Bit6 => scroll left button
Bit7 => scroll right button
Notify Packet for STL3888-B0::
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordination packet
=> 10, Notify packet
=> 11, Normal data packet with on-pad click
Bit5 => 1
Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
0: left button is generated by the on-pad command
1: left button is generated by the external button
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
Byte 3: Bit7~Bit6 => Don't care
Bit5~Bit4 => Number of fingers
Bit3~Bit1 => Reserved
Bit0 => 1: enter gesture mode; 0: leaving gesture mode
Byte 4: Bit7 => scroll right button
Bit6 => scroll left button
Bit5 => scroll up button
Bit4 => scroll down button
* Note that if gesture and additional button(Bit4~Bit7)
happen at the same time, the button information will not
be sent.
Bit3~Bit0 => Reserved
Sample sequence of Multi-finger, Multi-coordinate mode:
notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
abs pkt 2, ..., notify packet (valid bit == 0)
Absolute position for STL3888-Cx and STL3888-Dx
===============================================
::
Single Finger, Absolute Coordinate Mode (SFAC)
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|0|P|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordinates packet
=> 10, Notify packet
Bit5 => Coordinate mode(always 0 in SFAC mode):
0: single-finger absolute coordinates (SFAC) mode
1: multi-finger, multiple coordinates (MFMC) mode
Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
1: The LEFT button is generated by external button
Default is 1 even if the LEFT button is not pressed.
Bit3 => Always 1, as specified by PS/2 protocol.
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => 4th mouse button(forward one page)
Bit5 => 5th mouse button(backward one page)
Bit6 => scroll left button
Bit7 => scroll right button
Multi Finger, Multiple Coordinates Mode (MFMC):
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |0|1|1|P|1|F|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordination packet
=> 10, Notify packet
Bit5 => Coordinate mode (always 1 in MFMC mode):
0: single-finger absolute coordinates (SFAC) mode
1: multi-finger, multiple coordinates (MFMC) mode
Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
1: The LEFT button is generated by external button
Default is 1 even if the LEFT button is not pressed.
Bit3 => Always 1, as specified by PS/2 protocol.
Bit2 => Finger index, 0 is the first finger, 1 is the second finger.
If bit 1 and 0 are all 1 and bit 4 is 0, the middle external
button is pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: X coordinate (xpos[9:2])
Byte 3: Y coordinate (ypos[9:2])
Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
Bit3~Bit2 => X coordinate (ypos[1:0])
Bit4 => 4th mouse button(forward one page)
Bit5 => 5th mouse button(backward one page)
Bit6 => scroll left button
Bit7 => scroll right button
When one of the two fingers is up, the device will output four consecutive
MFMC#0 report packets with zero X and Y to represent 1st finger is up or
four consecutive MFMC#1 report packets with zero X and Y to represent that
the 2nd finger is up. On the other hand, if both fingers are up, the device
will output four consecutive single-finger, absolute coordinate(SFAC) packets
with zero X and Y.
Notify Packet for STL3888-Cx/Dx::
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |1|0|0|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
|---------------| |---------------| |---------------| |---------------|
Byte 1: Bit7~Bit6 => 00, Normal data packet
=> 01, Absolute coordinates packet
=> 10, Notify packet
Bit5 => Always 0
Bit4 => 0: The LEFT button is generated by on-pad command(OPC)
1: The LEFT button is generated by external button
Default is 1 even if the LEFT button is not pressed.
Bit3 => 1
Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
Bit1 => Right Button, 1 is pressed, 0 is not pressed.
Bit0 => Left Button, 1 is pressed, 0 is not pressed.
Byte 2: Message type:
0xba => gesture information
0xc0 => one finger hold-rotating gesture
Byte 3: The first parameter for the received message:
0xba => gesture ID (refer to the 'Gesture ID' section)
0xc0 => region ID
Byte 4: The second parameter for the received message:
0xba => N/A
0xc0 => finger up/down information
Sample sequence of Multi-finger, Multi-coordinates mode:
notify packet (valid bit == 1), MFMC packet 1 (byte 1, bit 2 == 0),
MFMC packet 2 (byte 1, bit 2 == 1), MFMC packet 1, MFMC packet 2,
..., notify packet (valid bit == 0)
That is, when the device is in MFMC mode, the host will receive
interleaved absolute coordinate packets for each finger.
FSP Enable/Disable packet
=========================
::
Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
1 |Y|X|0|0|1|M|R|L| 2 |0|1|0|1|1|0|1|E| 3 | | | | | | | | | 4 | | | | | | | | |
|---------------| |---------------| |---------------| |---------------|
FSP will send out enable/disable packet when FSP receive PS/2 enable/disable
command. Host will receive the packet which Middle, Right, Left button will
be set. The packet only use byte 0 and byte 1 as a pattern of original packet.
Ignore the other bytes of the packet.
Byte 1: Bit7 => 0, Y overflow
Bit6 => 0, X overflow
Bit5 => 0, Y sign bit
Bit4 => 0, X sign bit
Bit3 => 1
Bit2 => 1, Middle Button
Bit1 => 1, Right Button
Bit0 => 1, Left Button
Byte 2: Bit7~1 => (0101101b)
Bit0 => 1 = Enable
0 = Disable
Byte 3: Don't care
Byte 4: Don't care (MOUSE ID 3, 4)
Byte 5~8: Don't care (Absolute packet)
PS/2 Command Set
================
FSP supports basic PS/2 commanding set and modes, refer to following URL for
details about PS/2 commands:
http://www.computer-engineering.org/ps2mouse/
Programming Sequence for Determining Packet Parsing Flow
========================================================
1. Identify FSP by reading device ID(0x00) and version(0x01) register
2. For FSP version < STL3888 Cx, determine number of buttons by reading
the 'test mode status' (0x20) register::
buttons = reg[0x20] & 0x30
if buttons == 0x30 or buttons == 0x20:
# two/four buttons
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section A for packet parsing detail(ignore byte 4, bit ~ 7)
elif buttons == 0x10:
# 6 buttons
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section B for packet parsing detail
elif buttons == 0x00:
# 6 buttons
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section A for packet parsing detail
3. For FSP version >= STL3888 Cx:
Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
section A for packet parsing detail (ignore byte 4, bit ~ 7)
Programming Sequence for Register Reading/Writing
=================================================
Register inversion requirement:
Following values needed to be inverted(the '~' operator in C) before being
sent to FSP::
0xe8, 0xe9, 0xee, 0xf2, 0xf3 and 0xff.
Register swapping requirement:
Following values needed to have their higher 4 bits and lower 4 bits being
swapped before being sent to FSP::
10, 20, 40, 60, 80, 100 and 200.
Register reading sequence:
1. send 0xf3 PS/2 command to FSP;
2. send 0x66 PS/2 command to FSP;
3. send 0x88 PS/2 command to FSP;
4. send 0xf3 PS/2 command to FSP;
5. if the register address being to read is not required to be
inverted(refer to the 'Register inversion requirement' section),
goto step 6
a. send 0x68 PS/2 command to FSP;
b. send the inverted register address to FSP and goto step 8;
6. if the register address being to read is not required to be
swapped(refer to the 'Register swapping requirement' section),
goto step 7
a. send 0xcc PS/2 command to FSP;
b. send the swapped register address to FSP and goto step 8;
7. send 0x66 PS/2 command to FSP;
a. send the original register address to FSP and goto step 8;
8. send 0xe9(status request) PS/2 command to FSP;
9. the 4th byte of the response read from FSP should be the
requested register value(?? indicates don't care byte)::
host: 0xe9
3888: 0xfa (??) (??) (val)
* Note that since the Cx release, the hardware will return 1's
complement of the register value at the 3rd byte of status request
result::
host: 0xe9
3888: 0xfa (??) (~val) (val)
Register writing sequence:
1. send 0xf3 PS/2 command to FSP;
2. if the register address being to write is not required to be
inverted(refer to the 'Register inversion requirement' section),
goto step 3
a. send 0x74 PS/2 command to FSP;
b. send the inverted register address to FSP and goto step 5;
3. if the register address being to write is not required to be
swapped(refer to the 'Register swapping requirement' section),
goto step 4
a. send 0x77 PS/2 command to FSP;
b. send the swapped register address to FSP and goto step 5;
4. send 0x55 PS/2 command to FSP;
a. send the register address to FSP and goto step 5;
5. send 0xf3 PS/2 command to FSP;
6. if the register value being to write is not required to be
inverted(refer to the 'Register inversion requirement' section),
goto step 7
a. send 0x47 PS/2 command to FSP;
b. send the inverted register value to FSP and goto step 9;
7. if the register value being to write is not required to be
swapped(refer to the 'Register swapping requirement' section),
goto step 8
a. send 0x44 PS/2 command to FSP;
b. send the swapped register value to FSP and goto step 9;
8. send 0x33 PS/2 command to FSP;
a. send the register value to FSP;
9. the register writing sequence is completed.
* Since the Cx release, the hardware will return 1's
complement of the register value at the 3rd byte of status request
result. Host can optionally send another 0xe9 (status request) PS/2
command to FSP at the end of register writing to verify that the
register writing operation is successful (?? indicates don't care
byte)::
host: 0xe9
3888: 0xfa (??) (~val) (val)
Programming Sequence for Page Register Reading/Writing
======================================================
In order to overcome the limitation of maximum number of registers
supported, the hardware separates register into different groups called
'pages.' Each page is able to include up to 255 registers.
The default page after power up is 0x82; therefore, if one has to get
access to register 0x8301, one has to use following sequence to switch
to page 0x83, then start reading/writing from/to offset 0x01 by using
the register read/write sequence described in previous section.
Page register reading sequence:
1. send 0xf3 PS/2 command to FSP;
2. send 0x66 PS/2 command to FSP;
3. send 0x88 PS/2 command to FSP;
4. send 0xf3 PS/2 command to FSP;
5. send 0x83 PS/2 command to FSP;
6. send 0x88 PS/2 command to FSP;
7. send 0xe9(status request) PS/2 command to FSP;
8. the response read from FSP should be the requested page value.
Page register writing sequence:
1. send 0xf3 PS/2 command to FSP;
2. send 0x38 PS/2 command to FSP;
3. send 0x88 PS/2 command to FSP;
4. send 0xf3 PS/2 command to FSP;
5. if the page address being written is not required to be
inverted(refer to the 'Register inversion requirement' section),
goto step 6
a. send 0x47 PS/2 command to FSP;
b. send the inverted page address to FSP and goto step 9;
6. if the page address being written is not required to be
swapped(refer to the 'Register swapping requirement' section),
goto step 7
a. send 0x44 PS/2 command to FSP;
b. send the swapped page address to FSP and goto step 9;
7. send 0x33 PS/2 command to FSP;
8. send the page address to FSP;
9. the page register writing sequence is completed.
Gesture ID
==========
Unlike other devices which sends multiple fingers' coordinates to host,
FSP processes multiple fingers' coordinates internally and convert them
into a 8 bits integer, namely 'Gesture ID.' Following is a list of
supported gesture IDs:
======= ==================================
ID Description
======= ==================================
0x86 2 finger straight up
0x82 2 finger straight down
0x80 2 finger straight right
0x84 2 finger straight left
0x8f 2 finger zoom in
0x8b 2 finger zoom out
0xc0 2 finger curve, counter clockwise
0xc4 2 finger curve, clockwise
0x2e 3 finger straight up
0x2a 3 finger straight down
0x28 3 finger straight right
0x2c 3 finger straight left
0x38 palm
======= ==================================
Register Listing
================
Registers are represented in 16 bits values. The higher 8 bits represent
the page address and the lower 8 bits represent the relative offset within
that particular page. Refer to the 'Programming Sequence for Page Register
Reading/Writing' section for instructions on how to change current page
address::
offset width default r/w name
0x8200 bit7~bit0 0x01 RO device ID
0x8201 bit7~bit0 RW version ID
0xc1: STL3888 Ax
0xd0 ~ 0xd2: STL3888 Bx
0xe0 ~ 0xe1: STL3888 Cx
0xe2 ~ 0xe3: STL3888 Dx
0x8202 bit7~bit0 0x01 RO vendor ID
0x8203 bit7~bit0 0x01 RO product ID
0x8204 bit3~bit0 0x01 RW revision ID
0x820b test mode status 1
bit3 1 RO 0: rotate 180 degree
1: no rotation
*only supported by H/W prior to Cx
0x820f register file page control
bit2 0 RW 1: rotate 180 degree
0: no rotation
*supported since Cx
bit0 0 RW 1 to enable page 1 register files
*only supported by H/W prior to Cx
0x8210 RW system control 1
bit0 1 RW Reserved, must be 1
bit1 0 RW Reserved, must be 0
bit4 0 RW Reserved, must be 0
bit5 1 RW register clock gating enable
0: read only, 1: read/write enable
(Note that following registers does not require clock gating being
enabled prior to write: 05 06 07 08 09 0c 0f 10 11 12 16 17 18 23 2e
40 41 42 43. In addition to that, this bit must be 1 when gesture
mode is enabled)
0x8220 test mode status
bit5~bit4 RO number of buttons
11 => 2, lbtn/rbtn
10 => 4, lbtn/rbtn/scru/scrd
01 => 6, lbtn/rbtn/scru/scrd/scrl/scrr
00 => 6, lbtn/rbtn/scru/scrd/fbtn/bbtn
*only supported by H/W prior to Cx
0x8231 RW on-pad command detection
bit7 0 RW on-pad command left button down tag
enable
0: disable, 1: enable
*only supported by H/W prior to Cx
0x8234 RW on-pad command control 5
bit4~bit0 0x05 RW XLO in 0s/4/1, so 03h = 0010.1b = 2.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx
bit7 0 RW on-pad tap zone enable
0: disable, 1: enable
*only supported by H/W prior to Cx
0x8235 RW on-pad command control 6
bit4~bit0 0x1d RW XHI in 0s/4/1, so 19h = 1100.1b = 12.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx
0x8236 RW on-pad command control 7
bit4~bit0 0x04 RW YLO in 0s/4/1, so 03h = 0010.1b = 2.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx
0x8237 RW on-pad command control 8
bit4~bit0 0x13 RW YHI in 0s/4/1, so 11h = 1000.1b = 8.5
(Note that position unit is in 0.5 scanline)
*only supported by H/W prior to Cx
0x8240 RW system control 5
bit1 0 RW FSP Intellimouse mode enable
0: disable, 1: enable
*only supported by H/W prior to Cx
bit2 0 RW movement + abs. coordinate mode enable
0: disable, 1: enable
(Note that this function has the functionality of bit 1 even when
bit 1 is not set. However, the format is different from that of bit 1.
In addition, when bit 1 and bit 2 are set at the same time, bit 2 will
override bit 1.)
*only supported by H/W prior to Cx
bit3 0 RW abs. coordinate only mode enable
0: disable, 1: enable
(Note that this function has the functionality of bit 1 even when
bit 1 is not set. However, the format is different from that of bit 1.
In addition, when bit 1, bit 2 and bit 3 are set at the same time,
bit 3 will override bit 1 and 2.)
*only supported by H/W prior to Cx
bit5 0 RW auto switch enable
0: disable, 1: enable
*only supported by H/W prior to Cx
bit6 0 RW G0 abs. + notify packet format enable
0: disable, 1: enable
(Note that the absolute/relative coordinate output still depends on
bit 2 and 3. That is, if any of those bit is 1, host will receive
absolute coordinates; otherwise, host only receives packets with
relative coordinate.)
*only supported by H/W prior to Cx
bit7 0 RW EN_PS2_F2: PS/2 gesture mode 2nd
finger packet enable
0: disable, 1: enable
*only supported by H/W prior to Cx
0x8243 RW on-pad control
bit0 0 RW on-pad control enable
0: disable, 1: enable
(Note that if this bit is cleared, bit 3/5 will be ineffective)
*only supported by H/W prior to Cx
bit3 0 RW on-pad fix vertical scrolling enable
0: disable, 1: enable
*only supported by H/W prior to Cx
bit5 0 RW on-pad fix horizontal scrolling enable
0: disable, 1: enable
*only supported by H/W prior to Cx
0x8290 RW software control register 1
bit0 0 RW absolute coordination mode
0: disable, 1: enable
*supported since Cx
bit1 0 RW gesture ID output
0: disable, 1: enable
*supported since Cx
bit2 0 RW two fingers' coordinates output
0: disable, 1: enable
*supported since Cx
bit3 0 RW finger up one packet output
0: disable, 1: enable
*supported since Cx
bit4 0 RW absolute coordination continuous mode
0: disable, 1: enable
*supported since Cx
bit6~bit5 00 RW gesture group selection
00: basic
01: suite
10: suite pro
11: advanced
*supported since Cx
bit7 0 RW Bx packet output compatible mode
0: disable, 1: enable
*supported since Cx
*supported since Cx
0x833d RW on-pad command control 1
bit7 1 RW on-pad command detection enable
0: disable, 1: enable
*supported since Cx
0x833e RW on-pad command detection
bit7 0 RW on-pad command left button down tag
enable. Works only in H/W based PS/2
data packet mode.
0: disable, 1: enable
*supported since Cx
@@ -0,0 +1,128 @@
===========================
Walkera WK-0701 transmitter
===========================
Walkera WK-0701 transmitter is supplied with a ready to fly Walkera
helicopters such as HM36, HM37, HM60. The walkera0701 module enables to use
this transmitter as joystick
Devel homepage and download:
http://zub.fei.tuke.sk/walkera-wk0701/
or use cogito:
cg-clone http://zub.fei.tuke.sk/GIT/walkera0701-joystick
Connecting to PC
================
At back side of transmitter S-video connector can be found. Modulation
pulses from processor to HF part can be found at pin 2 of this connector,
pin 3 is GND. Between pin 3 and CPU 5k6 resistor can be found. To get
modulation pulses to PC, signal pulses must be amplified.
Cable: (walkera TX to parport)
Walkera WK-0701 TX S-VIDEO connector::
(back side of TX)
__ __ S-video: canon25
/ |_| \ pin 2 (signal) NPN parport
/ O 4 3 O \ pin 3 (GND) LED ________________ 10 ACK
( O 2 1 O ) | C
\ ___ / 2 ________________________|\|_____|/
| [___] | |/| B |\
------- 3 __________________________________|________________ 25 GND
E
I use green LED and BC109 NPN transistor.
Software
========
Build kernel with walkera0701 module. Module walkera0701 need exclusive
access to parport, modules like lp must be unloaded before loading
walkera0701 module, check dmesg for error messages. Connect TX to PC by
cable and run jstest /dev/input/js0 to see values from TX. If no value can
be changed by TX "joystick", check output from /proc/interrupts. Value for
(usually irq7) parport must increase if TX is on.
Technical details
=================
Driver use interrupt from parport ACK input bit to measure pulse length
using hrtimers.
Frame format:
Based on walkera WK-0701 PCM Format description by Shaul Eizikovich.
(downloaded from http://www.smartpropoplus.com/Docs/Walkera_Wk-0701_PCM.pdf)
Signal pulses
-------------
::
(ANALOG)
SYNC BIN OCT
+---------+ +------+
| | | |
--+ +------+ +---
Frame
-----
::
SYNC , BIN1, OCT1, BIN2, OCT2 ... BIN24, OCT24, BIN25, next frame SYNC ..
pulse length
------------
::
Binary values: Analog octal values:
288 uS Binary 0 318 uS 000
438 uS Binary 1 398 uS 001
478 uS 010
558 uS 011
638 uS 100
1306 uS SYNC 718 uS 101
798 uS 110
878 uS 111
24 bin+oct values + 1 bin value = 24*4+1 bits = 97 bits
(Warning, pulses on ACK are inverted by transistor, irq is raised up on sync
to bin change or octal value to bin change).
Binary data representations
---------------------------
One binary and octal value can be grouped to nibble. 24 nibbles + one binary
values can be sampled between sync pulses.
Values for first four channels (analog joystick values) can be found in
first 10 nibbles. Analog value is represented by one sign bit and 9 bit
absolute binary value. (10 bits per channel). Next nibble is checksum for
first ten nibbles.
Next nibbles 12 .. 21 represents four channels (not all channels can be
directly controlled from TX). Binary representations are the same as in first
four channels. In nibbles 22 and 23 is a special magic number. Nibble 24 is
checksum for nibbles 12..23.
After last octal value for nibble 24 and next sync pulse one additional
binary value can be sampled. This bit and magic number is not used in
software driver. Some details about this magic numbers can be found in
Walkera_Wk-0701_PCM.pdf.
Checksum calculation
--------------------
Summary of octal values in nibbles must be same as octal value in checksum
nibble (only first 3 bits are used). Binary value for checksum nibble is
calculated by sum of binary values in checked nibbles + sum of octal values
in checked nibbles divided by 8. Only bit 0 of this sum is used.
@@ -0,0 +1,234 @@
=======================================================
xpad - Linux USB driver for Xbox compatible controllers
=======================================================
This driver exposes all first-party and third-party Xbox compatible
controllers. It has a long history and has enjoyed considerable usage
as Windows' xinput library caused most PC games to focus on Xbox
controller compatibility.
Due to backwards compatibility all buttons are reported as digital.
This only affects Original Xbox controllers. All later controller models
have only digital face buttons.
Rumble is supported on some models of Xbox 360 controllers but not of
Original Xbox controllers nor on Xbox One controllers. As of writing
the Xbox One's rumble protocol has not been reverse-engineered but in
the future could be supported.
Notes
=====
The number of buttons/axes reported varies based on 3 things:
- if you are using a known controller
- if you are using a known dance pad
- if using an unknown device (one not listed below), what you set in the
module configuration for "Map D-PAD to buttons rather than axes for unknown
pads" (module option dpad_to_buttons)
If you set dpad_to_buttons to N and you are using an unknown device
the driver will map the directional pad to axes (X/Y).
If you said Y it will map the d-pad to buttons, which is needed for dance
style games to function correctly. The default is Y.
dpad_to_buttons has no effect for known pads. A erroneous commit message
claimed dpad_to_buttons could be used to force behavior on known devices.
This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
unknown controllers.
Normal Controllers
------------------
With a normal controller, the directional pad is mapped to its own X/Y axes.
The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
axes and 10 buttons.
All 8 axes work, though they all have the same range (-32768..32767)
and the zero-setting is not correct for the triggers (I don't know if that
is some limitation of jstest, since the input device setup should be fine. I
didn't have a look at jstest itself yet).
All of the 10 buttons work (in digital mode). The six buttons on the
right side (A, B, X, Y, black, white) are said to be "analog" and
report their values as 8 bit unsigned, not sure what this is good for.
I tested the controller with quake3, and configuration and
in game functionality were OK. However, I find it rather difficult to
play first person shooters with a pad. Your mileage may vary.
Xbox Dance Pads
---------------
When using a known dance pad, jstest will report 6 axes and 14 buttons.
For dance style pads (like the redoctane pad) several changes
have been made. The old driver would map the d-pad to axes, resulting
in the driver being unable to report when the user was pressing both
left+right or up+down, making DDR style games unplayable.
Known dance pads automatically map the d-pad to buttons and will work
correctly out of the box.
If your dance pad is recognized by the driver but is using axes instead
of buttons, see section 0.3 - Unknown Controllers
I've tested this with Stepmania, and it works quite well.
Unknown Controllers
-------------------
If you have an unknown Xbox controller, it should work just fine with
the default settings.
HOWEVER if you have an unknown dance pad not listed below, it will not
work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
USB adapters
============
All generations of Xbox controllers speak USB over the wire.
- Original Xbox controllers use a proprietary connector and require adapters.
- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
for Windows'
- Wired Xbox 360 controllers use standard USB connectors.
- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
yet supported.
- Xbox One controllers can be wired and use standard Micro-USB connectors.
Original Xbox USB adapters
--------------------------
Using this driver with an Original Xbox controller requires an
adapter cable to break out the proprietary connector's pins to USB.
You can buy these online fairly cheap, or build your own.
Such a cable is pretty easy to build. The Controller itself is a USB
compound device (a hub with three ports for two expansion slots and
the controller device) with the only difference in a nonstandard connector
(5 pins vs. 4 on standard USB 1.0 connectors).
You just need to solder a USB connector onto the cable and keep the
yellow wire unconnected. The other pins have the same order on both
connectors so there is no magic to it. Detailed info on these matters
can be found on the net ([1]_, [2]_, [3]_).
Thanks to the trip splitter found on the cable you don't even need to cut the
original one. You can buy an extension cable and cut that instead. That way,
you can still use the controller with your Xbox, if you have one ;)
Driver Installation
===================
Once you have the adapter cable, if needed, and the controller connected
the xpad module should be auto loaded. To confirm you can cat
/sys/kernel/debug/usb/devices. There should be an entry like those:
.. code-block:: none
:caption: dump from InterAct PowerPad Pro (Germany)
T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
P: Vendor=05fd ProdID=107a Rev= 1.00
C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
.. code-block:: none
:caption: dump from Redoctane Xbox Dance Pad (US)
T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
P: Vendor=0c12 ProdID=8809 Rev= 0.01
S: Product=XBOX DDR
C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
Supported Controllers
=====================
For a full list of supported controllers and associated vendor and product
IDs see the xpad_device[] array\ [4]_.
As of the historic version 0.0.6 (2006-10-10) the following devices
were supported::
original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
Unrecognized models of Xbox controllers should function as Generic
Xbox controllers. Unrecognized Dance Pad controllers require setting
the module option 'dpad_to_buttons'.
If you have an unrecognized controller please see 0.3 - Unknown Controllers
Manual Testing
==============
To test this driver's functionality you may use 'jstest'.
For example::
> modprobe xpad
> modprobe joydev
> jstest /dev/js0
If you're using a normal controller, there should be a single line showing
18 inputs (8 axes, 10 buttons), and its values should change if you move
the sticks and push the buttons. If you're using a dance pad, it should
show 20 inputs (6 axes, 14 buttons).
It works? Voila, you're done ;)
Thanks
======
I have to thank ITO Takayuki for the detailed info on his site
http://euc.jp/periphs/xbox-controller.ja.html.
His useful info and both the usb-skeleton as well as the iforce input driver
(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
the basic functionality.
References
==========
.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
.. [2] http://xpad.xbox-scene.com/
.. [3] http://www.markosweb.com/www/xboxhackz.com/
.. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
Historic Edits
==============
2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
- original doc
2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
- added stuff for dance pads, new d-pad->axes mappings
Later changes may be viewed with
'git log --follow Documentation/input/devices/xpad.rst'
@@ -0,0 +1,225 @@
===============================================
Driver documentation for yealink usb-p1k phones
===============================================
Status
======
The p1k is a relatively cheap usb 1.1 phone with:
- keyboard full support, yealink.ko / input event API
- LCD full support, yealink.ko / sysfs API
- LED full support, yealink.ko / sysfs API
- dialtone full support, yealink.ko / sysfs API
- ringtone full support, yealink.ko / sysfs API
- audio playback full support, snd_usb_audio.ko / alsa API
- audio record full support, snd_usb_audio.ko / alsa API
For vendor documentation see http://www.yealink.com
keyboard features
=================
The current mapping in the kernel is provided by the map_p1k_to_key
function::
Physical USB-P1K button layout input events
up up
IN OUT left, right
down down
pickup C hangup enter, backspace, escape
1 2 3 1, 2, 3
4 5 6 4, 5, 6,
7 8 9 7, 8, 9,
* 0 # *, 0, #,
The "up" and "down" keys, are symbolised by arrows on the button.
The "pickup" and "hangup" keys are symbolised by a green and red phone
on the button.
LCD features
============
The LCD is divided and organised as a 3 line display::
|[] [][] [][] [][] in |[][]
|[] M [][] D [][] : [][] out |[][]
store
NEW REP SU MO TU WE TH FR SA
[] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] []
Line 1 Format (see below) : 18.e8.M8.88...188
Icon names : M D : IN OUT STORE
Line 2 Format : .........
Icon name : NEW REP SU MO TU WE TH FR SA
Line 3 Format : 888888888888
Format description:
From a userspace perspective the world is separated into "digits" and "icons".
A digit can have a character set, an icon can only be ON or OFF.
Format specifier::
'8' : Generic 7 segment digit with individual addressable segments
Reduced capability 7 segment digit, when segments are hard wired together.
'1' : 2 segments digit only able to produce a 1.
'e' : Most significant day of the month digit,
able to produce at least 1 2 3.
'M' : Most significant minute digit,
able to produce at least 0 1 2 3 4 5.
Icons or pictograms:
'.' : For example like AM, PM, SU, a 'dot' .. or other single segment
elements.
Driver usage
============
For userland the following interfaces are available using the sysfs interface::
/sys/.../
line1 Read/Write, lcd line1
line2 Read/Write, lcd line2
line3 Read/Write, lcd line3
get_icons Read, returns a set of available icons.
hide_icon Write, hide the element by writing the icon name.
show_icon Write, display the element by writing the icon name.
map_seg7 Read/Write, the 7 segments char set, common for all
yealink phones. (see map_to_7segment.h)
ringtone Write, upload binary representation of a ringtone,
see yealink.c. status EXPERIMENTAL due to potential
races between async. and sync usb calls.
lineX
~~~~~
Reading /sys/../lineX will return the format string with its current value.
Example::
cat ./line3
888888888888
Linux Rocks!
Writing to /sys/../lineX will set the corresponding LCD line.
- Excess characters are ignored.
- If less characters are written than allowed, the remaining digits are
unchanged.
- The tab '\t'and '\n' char does not overwrite the original content.
- Writing a space to an icon will always hide its content.
Example::
date +"%m.%e.%k:%M" | sed 's/^0/ /' > ./line1
Will update the LCD with the current date & time.
get_icons
~~~~~~~~~
Reading will return all available icon names and its current settings::
cat ./get_icons
on M
on D
on :
IN
OUT
STORE
NEW
REP
SU
MO
TU
WE
TH
FR
SA
LED
DIALTONE
RINGTONE
show/hide icons
~~~~~~~~~~~~~~~
Writing to these files will update the state of the icon.
Only one icon at a time can be updated.
If an icon is also on a ./lineX the corresponding value is
updated with the first letter of the icon.
Example - light up the store icon::
echo -n "STORE" > ./show_icon
cat ./line1
18.e8.M8.88...188
S
Example - sound the ringtone for 10 seconds::
echo -n RINGTONE > /sys/..../show_icon
sleep 10
echo -n RINGTONE > /sys/..../hide_icon
Sound features
==============
Sound is supported by the ALSA driver: snd_usb_audio
One 16-bit channel with sample and playback rates of 8000 Hz is the practical
limit of the device.
Example - recording test::
arecord -v -d 10 -r 8000 -f S16_LE -t wav foobar.wav
Example - playback test::
aplay foobar.wav
Troubleshooting
===============
:Q: Module yealink compiled and installed without any problem but phone
is not initialized and does not react to any actions.
:A: If you see something like:
hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd. VOIP USB Phone
in dmesg, it means that the hid driver has grabbed the device first. Try to
load module yealink before any other usb hid driver. Please see the
instructions provided by your distribution on module configuration.
:Q: Phone is working now (displays version and accepts keypad input) but I can't
find the sysfs files.
:A: The sysfs files are located on the particular usb endpoint. On most
distributions you can do: "find /sys/ -name get_icons" for a hint.
Credits & Acknowledgments
=========================
- Olivier Vandorpe, for starting the usbb2k-api project doing much of
the reverse engineering.
- Martin Diehl, for pointing out how to handle USB memory allocation.
- Dmitry Torokhov, for the numerous code reviews and suggestions.