Resguardo inicial

This commit is contained in:
lastdragon
2026-09-06 12:53:21 -06:00
parent 662efe3c2a
commit ad2088d178
94853 changed files with 43200404 additions and 0 deletions
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ASM sources for auto generated shaders
======================================
The i915/gt/hsw_clear_kernel.c and i915/gt/ivb_clear_kernel.c files contain
pre-compiled batch chunks that will clear any residual render cache during
context switch.
They are generated from their respective platform ASM files present on
i915/gt/shaders/clear_kernel directory.
The generated .c files should never be modified directly. Instead, any modification
needs to be done on the on their respective ASM files and build instructions below
needs to be followed.
Building
========
Environment
-----------
IGT GPU tool scripts and the Mesa's i965 instruction assembler tool are used
on building.
Please make sure your Mesa tool is compiled with "-Dtools=intel" and
"-Ddri-drivers=i965", and run this script from IGT source root directory"
The instructions below assume:
* IGT gpu tools source code is located on your home directory (~) as ~/igt
* Mesa source code is located on your home directory (~) as ~/mesa
and built under the ~/mesa/build directory
* Linux kernel source code is under your home directory (~) as ~/linux
Instructions
------------
~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm \
~/igt/lib/i915/shaders/clear_kernel/ivb.asm
~ $ cd ~/igt
igt $ ./scripts/generate_clear_kernel.sh -g ivb \
-m ~/mesa/build/src/intel/tools/i965_asm
~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm \
~/igt/lib/i915/shaders/clear_kernel/hsw.asm
~ $ cd ~/igt
igt $ ./scripts/generate_clear_kernel.sh -g hsw \
-m ~/mesa/build/src/intel/tools/i965_asm
@@ -0,0 +1,119 @@
// SPDX-License-Identifier: MIT
/*
* Copyright © 2020 Intel Corporation
*/
/*
* Kernel for PAVP buffer clear.
*
* 1. Clear all 64 GRF registers assigned to the kernel with designated value;
* 2. Write 32x16 block of all "0" to render target buffer which indirectly clears
* 512 bytes of Render Cache.
*/
/* Store designated "clear GRF" value */
mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N };
/**
* Curbe Format
*
* DW 1.0 - Block Offset to write Render Cache
* DW 1.1 [15:0] - Clear Word
* DW 1.2 - Delay iterations
* DW 1.3 - Enable Instrumentation (only for debug)
* DW 1.4 - Rsvd (intended for context ID)
* DW 1.5 - [31:16]:SliceCount, [15:0]:SubSlicePerSliceCount
* DW 1.6 - Rsvd MBZ (intended for Enable Wait on Total Thread Count)
* DW 1.7 - Rsvd MBZ (intended for Total Thread Count)
*
* Binding Table
*
* BTI 0: 2D Surface to help clear L3 (Render/Data Cache)
* BTI 1: Wait/Instrumentation Buffer
* Size : (SliceCount * SubSliceCount * 16 EUs/SubSlice) rows * (16 threads/EU) cols (Format R32_UINT)
* Expected to be initialized to 0 by driver/another kernel
* Layout:
* RowN: Histogram for EU-N: (SliceID*SubSlicePerSliceCount + SSID)*16 + EUID [assume max 16 EUs / SS]
* Col-k[DW-k]: Threads Executed on ThreadID-k for EU-N
*/
add(1) g1.2<1>UD g1.2<0,1,0>UD 0x00000001UD { align1 1N }; /* Loop count to delay kernel: Init to (g1.2 + 1) */
cmp.z.f0.0(1) null<1>UD g1.3<0,1,0>UD 0x00000000UD { align1 1N };
(+f0.0) jmpi(1) 352D { align1 WE_all 1N };
/**
* State Register has info on where this thread is running
* IVB: sr0.0 :: [15:13]: MBZ, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID
* HSW: sr0.0 :: 15: MBZ, [14:13]: SliceID, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID
*/
mov(8) g3<1>UD 0x00000000UD { align1 1Q };
shr(1) g3<1>D sr0<0,1,0>D 12D { align1 1N };
and(1) g3<1>D g3<0,1,0>D 1D { align1 1N }; /* g3 has HSID */
shr(1) g3.1<1>D sr0<0,1,0>D 13D { align1 1N };
and(1) g3.1<1>D g3.1<0,1,0>D 3D { align1 1N }; /* g3.1 has sliceID */
mul(1) g3.5<1>D g3.1<0,1,0>D g1.10<0,1,0>UW { align1 1N };
add(1) g3<1>D g3<0,1,0>D g3.5<0,1,0>D { align1 1N }; /* g3 = sliceID * SubSlicePerSliceCount + HSID */
shr(1) g3.2<1>D sr0<0,1,0>D 8D { align1 1N };
and(1) g3.2<1>D g3.2<0,1,0>D 15D { align1 1N }; /* g3.2 = EUID */
mul(1) g3.4<1>D g3<0,1,0>D 16D { align1 1N };
add(1) g3.2<1>D g3.2<0,1,0>D g3.4<0,1,0>D { align1 1N }; /* g3.2 now points to EU row number (Y-pixel = V address ) in instrumentation surf */
mov(8) g5<1>UD 0x00000000UD { align1 1Q };
and(1) g3.3<1>D sr0<0,1,0>D 7D { align1 1N };
mul(1) g3.3<1>D g3.3<0,1,0>D 4D { align1 1N };
mov(8) g4<1>UD g0<8,8,1>UD { align1 1Q }; /* Initialize message header with g0 */
mov(1) g4<1>UD g3.3<0,1,0>UD { align1 1N }; /* Block offset */
mov(1) g4.1<1>UD g3.2<0,1,0>UD { align1 1N }; /* Block offset */
mov(1) g4.2<1>UD 0x00000003UD { align1 1N }; /* Block size (1 row x 4 bytes) */
and(1) g4.3<1>UD g4.3<0,1,0>UW 0xffffffffUD { align1 1N };
/* Media block read to fetch current value at specified location in instrumentation buffer */
sendc(8) g5<1>UD g4<8,8,1>F 0x02190001
render MsgDesc: media block read MsgCtrl = 0x0 Surface = 1 mlen 1 rlen 1 { align1 1Q };
add(1) g5<1>D g5<0,1,0>D 1D { align1 1N };
/* Media block write for updated value at specified location in instrumentation buffer */
sendc(8) g5<1>UD g4<8,8,1>F 0x040a8001
render MsgDesc: media block write MsgCtrl = 0x0 Surface = 1 mlen 2 rlen 0 { align1 1Q };
/* Delay thread for specified parameter */
add.nz.f0.0(1) g1.2<1>UD g1.2<0,1,0>UD -1D { align1 1N };
(+f0.0) jmpi(1) -32D { align1 WE_all 1N };
/* Store designated "clear GRF" value */
mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N };
/* Initialize looping parameters */
mov(1) a0<1>D 0D { align1 1N }; /* Initialize a0.0:w=0 */
mov(1) a0.4<1>W 127W { align1 1N }; /* Loop count. Each loop contains 16 GRF's */
/* Write 32x16 all "0" block */
mov(8) g2<1>UD g0<8,8,1>UD { align1 1Q };
mov(8) g127<1>UD g0<8,8,1>UD { align1 1Q };
mov(2) g2<1>UD g1<2,2,1>UW { align1 1N };
mov(1) g2.2<1>UD 0x000f000fUD { align1 1N }; /* Block size (16x16) */
and(1) g2.3<1>UD g2.3<0,1,0>UW 0xffffffefUD { align1 1N };
mov(16) g3<1>UD 0x00000000UD { align1 1H };
mov(16) g4<1>UD 0x00000000UD { align1 1H };
mov(16) g5<1>UD 0x00000000UD { align1 1H };
mov(16) g6<1>UD 0x00000000UD { align1 1H };
mov(16) g7<1>UD 0x00000000UD { align1 1H };
mov(16) g8<1>UD 0x00000000UD { align1 1H };
mov(16) g9<1>UD 0x00000000UD { align1 1H };
mov(16) g10<1>UD 0x00000000UD { align1 1H };
sendc(8) null<1>UD g2<8,8,1>F 0x120a8000
render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q };
add(1) g2<1>UD g1<0,1,0>UW 0x0010UW { align1 1N };
sendc(8) null<1>UD g2<8,8,1>F 0x120a8000
render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q };
/* Now, clear all GRF registers */
add.nz.f0.0(1) a0.4<1>W a0.4<0,1,0>W -1W { align1 1N };
mov(16) g[a0]<1>UW f0.1<0,1,0>UW { align1 1H };
add(1) a0<1>D a0<0,1,0>D 32D { align1 1N };
(+f0.0) jmpi(1) -64D { align1 WE_all 1N };
/* Terminante the thread */
sendc(8) null<1>UD g127<8,8,1>F 0x82000010
thread_spawner MsgDesc: mlen 1 rlen 0 { align1 1Q EOT };
@@ -0,0 +1,117 @@
// SPDX-License-Identifier: MIT
/*
* Copyright © 2020 Intel Corporation
*/
/*
* Kernel for PAVP buffer clear.
*
* 1. Clear all 64 GRF registers assigned to the kernel with designated value;
* 2. Write 32x16 block of all "0" to render target buffer which indirectly clears
* 512 bytes of Render Cache.
*/
/* Store designated "clear GRF" value */
mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N };
/**
* Curbe Format
*
* DW 1.0 - Block Offset to write Render Cache
* DW 1.1 [15:0] - Clear Word
* DW 1.2 - Delay iterations
* DW 1.3 - Enable Instrumentation (only for debug)
* DW 1.4 - Rsvd (intended for context ID)
* DW 1.5 - [31:16]:SliceCount, [15:0]:SubSlicePerSliceCount
* DW 1.6 - Rsvd MBZ (intended for Enable Wait on Total Thread Count)
* DW 1.7 - Rsvd MBZ (intended for Total Thread Count)
*
* Binding Table
*
* BTI 0: 2D Surface to help clear L3 (Render/Data Cache)
* BTI 1: Wait/Instrumentation Buffer
* Size : (SliceCount * SubSliceCount * 16 EUs/SubSlice) rows * (16 threads/EU) cols (Format R32_UINT)
* Expected to be initialized to 0 by driver/another kernel
* Layout :
* RowN: Histogram for EU-N: (SliceID*SubSlicePerSliceCount + SSID)*16 + EUID [assume max 16 EUs / SS]
* Col-k[DW-k]: Threads Executed on ThreadID-k for EU-N
*/
add(1) g1.2<1>UD g1.2<0,1,0>UD 0x00000001UD { align1 1N }; /* Loop count to delay kernel: Init to (g1.2 + 1) */
cmp.z.f0.0(1) null<1>UD g1.3<0,1,0>UD 0x00000000UD { align1 1N };
(+f0.0) jmpi(1) 44D { align1 WE_all 1N };
/**
* State Register has info on where this thread is running
* IVB: sr0.0 :: [15:13]: MBZ, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID
* HSW: sr0.0 :: 15: MBZ, [14:13]: SliceID, 12: HSID (Half-Slice ID), [11:8]EUID, [2:0] ThreadSlotID
*/
mov(8) g3<1>UD 0x00000000UD { align1 1Q };
shr(1) g3<1>D sr0<0,1,0>D 12D { align1 1N };
and(1) g3<1>D g3<0,1,0>D 1D { align1 1N }; /* g3 has HSID */
shr(1) g3.1<1>D sr0<0,1,0>D 13D { align1 1N };
and(1) g3.1<1>D g3.1<0,1,0>D 3D { align1 1N }; /* g3.1 has sliceID */
mul(1) g3.5<1>D g3.1<0,1,0>D g1.10<0,1,0>UW { align1 1N };
add(1) g3<1>D g3<0,1,0>D g3.5<0,1,0>D { align1 1N }; /* g3 = sliceID * SubSlicePerSliceCount + HSID */
shr(1) g3.2<1>D sr0<0,1,0>D 8D { align1 1N };
and(1) g3.2<1>D g3.2<0,1,0>D 15D { align1 1N }; /* g3.2 = EUID */
mul(1) g3.4<1>D g3<0,1,0>D 16D { align1 1N };
add(1) g3.2<1>D g3.2<0,1,0>D g3.4<0,1,0>D { align1 1N }; /* g3.2 now points to EU row number (Y-pixel = V address ) in instrumentation surf */
mov(8) g5<1>UD 0x00000000UD { align1 1Q };
and(1) g3.3<1>D sr0<0,1,0>D 7D { align1 1N };
mul(1) g3.3<1>D g3.3<0,1,0>D 4D { align1 1N };
mov(8) g4<1>UD g0<8,8,1>UD { align1 1Q }; /* Initialize message header with g0 */
mov(1) g4<1>UD g3.3<0,1,0>UD { align1 1N }; /* Block offset */
mov(1) g4.1<1>UD g3.2<0,1,0>UD { align1 1N }; /* Block offset */
mov(1) g4.2<1>UD 0x00000003UD { align1 1N }; /* Block size (1 row x 4 bytes) */
and(1) g4.3<1>UD g4.3<0,1,0>UW 0xffffffffUD { align1 1N };
/* Media block read to fetch current value at specified location in instrumentation buffer */
sendc(8) g5<1>UD g4<8,8,1>F 0x02190001
render MsgDesc: media block read MsgCtrl = 0x0 Surface = 1 mlen 1 rlen 1 { align1 1Q };
add(1) g5<1>D g5<0,1,0>D 1D { align1 1N };
/* Media block write for updated value at specified location in instrumentation buffer */
sendc(8) g5<1>UD g4<8,8,1>F 0x040a8001
render MsgDesc: media block write MsgCtrl = 0x0 Surface = 1 mlen 2 rlen 0 { align1 1Q };
/* Delay thread for specified parameter */
add.nz.f0.0(1) g1.2<1>UD g1.2<0,1,0>UD -1D { align1 1N };
(+f0.0) jmpi(1) -4D { align1 WE_all 1N };
/* Store designated "clear GRF" value */
mov(1) f0.1<1>UW g1.2<0,1,0>UW { align1 1N };
/* Initialize looping parameters */
mov(1) a0<1>D 0D { align1 1N }; /* Initialize a0.0:w=0 */
mov(1) a0.4<1>W 127W { align1 1N }; /* Loop count. Each loop contains 16 GRF's */
/* Write 32x16 all "0" block */
mov(8) g2<1>UD g0<8,8,1>UD { align1 1Q };
mov(8) g127<1>UD g0<8,8,1>UD { align1 1Q };
mov(2) g2<1>UD g1<2,2,1>UW { align1 1N };
mov(1) g2.2<1>UD 0x000f000fUD { align1 1N }; /* Block size (16x16) */
and(1) g2.3<1>UD g2.3<0,1,0>UW 0xffffffefUD { align1 1N };
mov(16) g3<1>UD 0x00000000UD { align1 1H };
mov(16) g4<1>UD 0x00000000UD { align1 1H };
mov(16) g5<1>UD 0x00000000UD { align1 1H };
mov(16) g6<1>UD 0x00000000UD { align1 1H };
mov(16) g7<1>UD 0x00000000UD { align1 1H };
mov(16) g8<1>UD 0x00000000UD { align1 1H };
mov(16) g9<1>UD 0x00000000UD { align1 1H };
mov(16) g10<1>UD 0x00000000UD { align1 1H };
sendc(8) null<1>UD g2<8,8,1>F 0x120a8000
render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q };
add(1) g2<1>UD g1<0,1,0>UW 0x0010UW { align1 1N };
sendc(8) null<1>UD g2<8,8,1>F 0x120a8000
render MsgDesc: media block write MsgCtrl = 0x0 Surface = 0 mlen 9 rlen 0 { align1 1Q };
/* Now, clear all GRF registers */
add.nz.f0.0(1) a0.4<1>W a0.4<0,1,0>W -1W { align1 1N };
mov(16) g[a0]<1>UW f0.1<0,1,0>UW { align1 1H };
add(1) a0<1>D a0<0,1,0>D 32D { align1 1N };
(+f0.0) jmpi(1) -8D { align1 WE_all 1N };
/* Terminante the thread */
sendc(8) null<1>UD g127<8,8,1>F 0x82000010
thread_spawner MsgDesc: mlen 1 rlen 0 { align1 1Q EOT };