Resguardo inicial

This commit is contained in:
lastdragon
2026-09-06 12:53:21 -06:00
parent 662efe3c2a
commit ad2088d178
94853 changed files with 43200404 additions and 0 deletions
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# SPDX-License-Identifier: GPL-2.0-only
config DRM_V3D
tristate "Broadcom V3D 3.x and newer"
depends on ARCH_BCM || ARCH_BRCMSTB || ARCH_BCM2835 || COMPILE_TEST
depends on DRM
depends on COMMON_CLK
depends on MMU
select DRM_SCHED
select DRM_GEM_SHMEM_HELPER
help
Choose this option if you have a system that has a Broadcom
V3D 3.x or newer GPUs. SoCs supported include the BCM2711,
BCM7268 and BCM7278.
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# SPDX-License-Identifier: GPL-2.0-only
# Please keep these build lists sorted!
# core driver code
v3d-y := \
v3d_bo.o \
v3d_drv.o \
v3d_fence.o \
v3d_gem.o \
v3d_irq.o \
v3d_mmu.o \
v3d_perfmon.o \
v3d_power.o \
v3d_trace_points.o \
v3d_sched.o \
v3d_sysfs.o \
v3d_submit.o
v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o
obj-$(CONFIG_DRM_V3D) += v3d.o
CFLAGS_v3d_trace_points.o := -I$(src)
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// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015-2018 Broadcom */
/**
* DOC: V3D GEM BO management support
*
* Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
* GPU and the bus, allowing us to use shmem objects for our storage
* instead of CMA.
*
* Physically contiguous objects may still be imported to V3D, but the
* driver doesn't allocate physically contiguous objects on its own.
* Display engines requiring physically contiguous allocations should
* look into Mesa's "renderonly" support (as used by the Mesa pl111
* driver) for an example of how to integrate with V3D.
*/
#include <linux/dma-buf.h>
#include <linux/vmalloc.h>
#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "uapi/drm/v3d_drm.h"
static enum drm_gem_object_status v3d_gem_status(struct drm_gem_object *obj)
{
struct v3d_bo *bo = to_v3d_bo(obj);
enum drm_gem_object_status res = 0;
if (bo->base.pages)
res |= DRM_GEM_OBJECT_RESIDENT;
return res;
}
/* Called DRM core on the last userspace/kernel unreference of the
* BO.
*/
void v3d_free_object(struct drm_gem_object *obj)
{
struct v3d_dev *v3d = to_v3d_dev(obj->dev);
struct v3d_bo *bo = to_v3d_bo(obj);
if (bo->vaddr)
v3d_put_bo_vaddr(bo);
v3d_mmu_remove_ptes(bo);
mutex_lock(&v3d->bo_lock);
v3d->bo_stats.num_allocated--;
v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT;
mutex_unlock(&v3d->bo_lock);
spin_lock(&v3d->mm_lock);
drm_mm_remove_node(&bo->node);
spin_unlock(&v3d->mm_lock);
/* GPU execution may have dirtied any pages in the BO. */
bo->base.pages_mark_dirty_on_put = true;
drm_gem_shmem_free(&bo->base);
}
static const struct drm_gem_object_funcs v3d_gem_funcs = {
.free = v3d_free_object,
.print_info = drm_gem_shmem_object_print_info,
.pin = drm_gem_shmem_object_pin,
.unpin = drm_gem_shmem_object_unpin,
.get_sg_table = drm_gem_shmem_object_get_sg_table,
.vmap = drm_gem_shmem_object_vmap,
.vunmap = drm_gem_shmem_object_vunmap,
.mmap = drm_gem_shmem_object_mmap,
.status = v3d_gem_status,
.vm_ops = &drm_gem_shmem_vm_ops,
};
/* gem_create_object function for allocating a BO struct and doing
* early setup.
*/
struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
{
struct v3d_bo *bo;
struct drm_gem_object *obj;
if (size == 0)
return ERR_PTR(-EINVAL);
bo = kzalloc_obj(*bo);
if (!bo)
return ERR_PTR(-ENOMEM);
obj = &bo->base.base;
obj->funcs = &v3d_gem_funcs;
bo->base.map_wc = true;
INIT_LIST_HEAD(&bo->unref_head);
return &bo->base.base;
}
static int
v3d_bo_create_finish(struct drm_gem_object *obj)
{
struct v3d_dev *v3d = to_v3d_dev(obj->dev);
struct v3d_bo *bo = to_v3d_bo(obj);
struct sg_table *sgt;
u64 align;
int ret;
/* So far we pin the BO in the MMU for its lifetime, so use
* shmem's helper for getting a lifetime sgt.
*/
sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
if (IS_ERR(sgt))
return PTR_ERR(sgt);
if (!drm_gem_get_huge_mnt(obj->dev))
align = SZ_4K;
else if (obj->size >= SZ_1M)
align = SZ_1M;
else if (obj->size >= SZ_64K)
align = SZ_64K;
else
align = SZ_4K;
spin_lock(&v3d->mm_lock);
/* Allocate the object's space in the GPU's page tables.
* Inserting PTEs will happen later, but the offset is for the
* lifetime of the BO.
*/
ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
obj->size >> V3D_MMU_PAGE_SHIFT,
align >> V3D_MMU_PAGE_SHIFT, 0, 0);
spin_unlock(&v3d->mm_lock);
if (ret)
return ret;
/* Track stats for /debug/dri/n/bo_stats. */
mutex_lock(&v3d->bo_lock);
v3d->bo_stats.num_allocated++;
v3d->bo_stats.pages_allocated += obj->size >> V3D_MMU_PAGE_SHIFT;
mutex_unlock(&v3d->bo_lock);
v3d_mmu_insert_ptes(bo);
return 0;
}
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
size_t unaligned_size)
{
struct drm_gem_shmem_object *shmem_obj;
struct v3d_bo *bo;
int ret;
shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
if (IS_ERR(shmem_obj))
return ERR_CAST(shmem_obj);
bo = to_v3d_bo(&shmem_obj->base);
bo->vaddr = NULL;
ret = v3d_bo_create_finish(&shmem_obj->base);
if (ret)
goto free_obj;
return bo;
free_obj:
drm_gem_shmem_free(shmem_obj);
return ERR_PTR(ret);
}
struct drm_gem_object *
v3d_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt)
{
struct drm_gem_object *obj;
int ret;
obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
if (IS_ERR(obj))
return obj;
ret = v3d_bo_create_finish(obj);
if (ret) {
drm_gem_shmem_free(&to_v3d_bo(obj)->base);
return ERR_PTR(ret);
}
return obj;
}
void v3d_get_bo_vaddr(struct v3d_bo *bo)
{
struct drm_gem_shmem_object *obj = &bo->base;
bo->vaddr = vmap(obj->pages, obj->base.size >> PAGE_SHIFT, VM_MAP,
pgprot_writecombine(PAGE_KERNEL));
}
void v3d_put_bo_vaddr(struct v3d_bo *bo)
{
vunmap(bo->vaddr);
bo->vaddr = NULL;
}
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_create_bo *args = data;
struct v3d_bo *bo = NULL;
int ret;
if (args->flags != 0) {
drm_dbg(dev, "unknown create_bo flags: %d\n", args->flags);
return -EINVAL;
}
bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
if (IS_ERR(bo))
return PTR_ERR(bo);
args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
drm_gem_object_put(&bo->base.base);
return ret;
}
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_mmap_bo *args = data;
struct drm_gem_object *gem_obj;
if (args->flags != 0) {
drm_dbg(dev, "unknown mmap_bo flags: %d\n", args->flags);
return -EINVAL;
}
gem_obj = drm_gem_object_lookup(file_priv, args->handle);
if (!gem_obj) {
drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
return -ENOENT;
}
args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
drm_gem_object_put(gem_obj);
return 0;
}
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_get_bo_offset *args = data;
struct drm_gem_object *gem_obj;
struct v3d_bo *bo;
gem_obj = drm_gem_object_lookup(file_priv, args->handle);
if (!gem_obj) {
drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
return -ENOENT;
}
bo = to_v3d_bo(gem_obj);
args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
drm_gem_object_put(gem_obj);
return 0;
}
int
v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
int ret;
struct drm_v3d_wait_bo *args = data;
ktime_t start = ktime_get();
u64 delta_ns;
unsigned long timeout_jiffies =
nsecs_to_jiffies_timeout(args->timeout_ns);
if (args->pad != 0)
return -EINVAL;
ret = drm_gem_dma_resv_wait(file_priv, args->handle,
true, timeout_jiffies);
/* Decrement the user's timeout, in case we got interrupted
* such that the ioctl will be restarted.
*/
delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
if (delta_ns < args->timeout_ns)
args->timeout_ns -= delta_ns;
else
args->timeout_ns = 0;
/* Asked to wait beyond the jiffy/scheduler precision? */
if (ret == -ETIME && args->timeout_ns)
ret = -EAGAIN;
return ret;
}
@@ -0,0 +1,309 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
#include <linux/circ_buf.h>
#include <linux/ctype.h>
#include <linux/debugfs.h>
#include <linux/seq_file.h>
#include <linux/string_helpers.h>
#include <drm/drm_debugfs.h>
#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#define REGDEF(min_ver, max_ver, reg) { min_ver, max_ver, reg, #reg }
struct v3d_reg_def {
u32 min_ver;
u32 max_ver;
u32 reg;
const char *name;
};
static const struct v3d_reg_def v3d_hub_reg_defs[] = {
REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_HUB_AXICFG),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_UIFCFG),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT0),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT1),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT2),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_IDENT3),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_INT_STS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_HUB_INT_MSK_STS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_CTL),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_VIO_ADDR),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_VIO_ID),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_MMU_DEBUG_INFO),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_STATUS(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_CFG(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_GMP_VIO_ADDR(71)),
};
static const struct v3d_reg_def v3d_gca_reg_defs[] = {
REGDEF(V3D_GEN_33, V3D_GEN_33, V3D_GCA_SAFE_SHUTDOWN),
REGDEF(V3D_GEN_33, V3D_GEN_33, V3D_GCA_SAFE_SHUTDOWN_ACK),
};
static const struct v3d_reg_def v3d_core_reg_defs[] = {
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT0),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT1),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_IDENT2),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_MISCCFG),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_INT_STS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CTL_INT_MSK_STS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0CS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0CA),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT0EA),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1CS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1CA),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_CLE_CT1EA),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_PTB_BPCA),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_PTB_BPCS),
REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_STATUS(33)),
REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_CFG(33)),
REGDEF(V3D_GEN_33, V3D_GEN_42, V3D_GMP_VIO_ADDR(33)),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGO),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGB),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_FDBGS),
REGDEF(V3D_GEN_33, V3D_GEN_71, V3D_ERR_STAT),
};
static const struct v3d_reg_def v3d_csd_reg_defs[] = {
REGDEF(V3D_GEN_41, V3D_GEN_71, V3D_CSD_STATUS),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG0(41)),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG1(41)),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG2(41)),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG3(41)),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG4(41)),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG5(41)),
REGDEF(V3D_GEN_41, V3D_GEN_42, V3D_CSD_CURRENT_CFG6(41)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG0(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG1(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG2(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG3(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG4(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG5(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_CSD_CURRENT_CFG6(71)),
REGDEF(V3D_GEN_71, V3D_GEN_71, V3D_V7_CSD_CURRENT_CFG7),
};
static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
struct drm_debugfs_entry *entry = m->private;
struct drm_device *dev = entry->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
int i, core, ret;
ret = v3d_pm_runtime_get(v3d);
if (ret)
return ret;
for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
const struct v3d_reg_def *def = &v3d_hub_reg_defs[i];
if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
def->name, def->reg, V3D_READ(def->reg));
}
}
for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
const struct v3d_reg_def *def = &v3d_gca_reg_defs[i];
if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "%s (0x%04x): 0x%08x\n",
def->name, def->reg, V3D_GCA_READ(def->reg));
}
}
for (core = 0; core < v3d->cores; core++) {
for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
const struct v3d_reg_def *def = &v3d_core_reg_defs[i];
if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
core, def->name, def->reg,
V3D_CORE_READ(core, def->reg));
}
}
for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
const struct v3d_reg_def *def = &v3d_csd_reg_defs[i];
if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
core, def->name, def->reg,
V3D_CORE_READ(core, def->reg));
}
}
}
v3d_pm_runtime_put(v3d);
return 0;
}
static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
struct drm_debugfs_entry *entry = m->private;
struct drm_device *dev = entry->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
u32 ident0, ident1, ident2, ident3, cores;
int core, ret;
ret = v3d_pm_runtime_get(v3d);
if (ret)
return ret;
ident0 = V3D_READ(V3D_HUB_IDENT0);
ident1 = V3D_READ(V3D_HUB_IDENT1);
ident2 = V3D_READ(V3D_HUB_IDENT2);
ident3 = V3D_READ(V3D_HUB_IDENT3);
cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
seq_printf(m, "Revision: %d.%d.%d.%d\n",
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER),
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPIDX));
seq_printf(m, "MMU: %s\n",
str_yes_no(ident2 & V3D_HUB_IDENT2_WITH_MMU));
seq_printf(m, "TFU: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TFU));
if (v3d->ver <= V3D_GEN_42) {
seq_printf(m, "TSY: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
}
seq_printf(m, "MSO: %s\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_MSO));
seq_printf(m, "L3C: %s (%dkb)\n",
str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_L3C),
V3D_GET_FIELD(ident2, V3D_HUB_IDENT2_L3C_NKB));
for (core = 0; core < cores; core++) {
u32 misccfg;
u32 nslc, ntmu, qups;
ident0 = V3D_CORE_READ(core, V3D_CTL_IDENT0);
ident1 = V3D_CORE_READ(core, V3D_CTL_IDENT1);
ident2 = V3D_CORE_READ(core, V3D_CTL_IDENT2);
misccfg = V3D_CORE_READ(core, V3D_CTL_MISCCFG);
nslc = V3D_GET_FIELD(ident1, V3D_IDENT1_NSLC);
ntmu = V3D_GET_FIELD(ident1, V3D_IDENT1_NTMU);
qups = V3D_GET_FIELD(ident1, V3D_IDENT1_QUPS);
seq_printf(m, "Core %d:\n", core);
seq_printf(m, " Revision: %d.%d\n",
V3D_GET_FIELD(ident0, V3D_IDENT0_VER),
V3D_GET_FIELD(ident1, V3D_IDENT1_REV));
seq_printf(m, " Slices: %d\n", nslc);
seq_printf(m, " TMUs: %d\n", nslc * ntmu);
seq_printf(m, " QPUs: %d\n", nslc * qups);
seq_printf(m, " Semaphores: %d\n",
V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
if (v3d->ver <= V3D_GEN_42) {
seq_printf(m, " BCG int: %d\n",
(ident2 & V3D_IDENT2_BCG_INT) != 0);
}
if (v3d->ver < V3D_GEN_41) {
seq_printf(m, " Override TMU: %d\n",
(misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
}
}
v3d_pm_runtime_put(v3d);
return 0;
}
static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused)
{
struct drm_debugfs_entry *entry = m->private;
struct drm_device *dev = entry->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
mutex_lock(&v3d->bo_lock);
seq_printf(m, "allocated bos: %d\n",
v3d->bo_stats.num_allocated);
seq_printf(m, "allocated bo size (kb): %ld\n",
(long)v3d->bo_stats.pages_allocated << (V3D_MMU_PAGE_SHIFT - 10));
mutex_unlock(&v3d->bo_lock);
return 0;
}
static int v3d_measure_clock(struct seq_file *m, void *unused)
{
struct drm_debugfs_entry *entry = m->private;
struct drm_device *dev = entry->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
uint32_t cycles;
int core = 0;
int measure_ms = 1000;
int ret;
ret = v3d_pm_runtime_get(v3d);
if (ret)
return ret;
if (v3d->ver >= V3D_GEN_41) {
int cycle_count_reg = V3D_PCTR_CYCLE_COUNT(v3d->ver);
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
V3D_SET_FIELD_VER(cycle_count_reg,
V3D_PCTR_S0, v3d->ver));
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
} else {
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_PCTRS0,
V3D_PCTR_CYCLE_COUNT(v3d->ver));
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_CLR, 1);
V3D_CORE_WRITE(core, V3D_V3_PCTR_0_EN,
V3D_V3_PCTR_0_EN_ENABLE |
1);
}
msleep(measure_ms);
cycles = V3D_CORE_READ(core, V3D_PCTR_0_PCTR0);
v3d_pm_runtime_put(v3d);
seq_printf(m, "cycles: %d (%d.%d Mhz)\n",
cycles,
cycles / (measure_ms * 1000),
(cycles / (measure_ms * 100)) % 10);
return 0;
}
static int v3d_debugfs_mm(struct seq_file *m, void *unused)
{
struct drm_printer p = drm_seq_file_printer(m);
struct drm_debugfs_entry *entry = m->private;
struct drm_device *dev = entry->dev;
struct v3d_dev *v3d = to_v3d_dev(dev);
spin_lock(&v3d->mm_lock);
drm_mm_print(&v3d->mm, &p);
spin_unlock(&v3d->mm_lock);
return 0;
}
static const struct drm_debugfs_info v3d_debugfs_list[] = {
{"v3d_ident", v3d_v3d_debugfs_ident, 0},
{"v3d_regs", v3d_v3d_debugfs_regs, 0},
{"measure_clock", v3d_measure_clock, 0},
{"bo_stats", v3d_debugfs_bo_stats, 0},
{"v3d_mm", v3d_debugfs_mm, 0},
};
void
v3d_debugfs_init(struct drm_minor *minor)
{
drm_debugfs_add_files(minor->dev, v3d_debugfs_list, ARRAY_SIZE(v3d_debugfs_list));
}
+489
View File
@@ -0,0 +1,489 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
/**
* DOC: Broadcom V3D Graphics Driver
*
* This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
* For V3D 2.x support, see the VC4 driver.
*
* The V3D GPU includes a tiled render (composed of a bin and render
* pipelines), the TFU (texture formatting unit), and the CSD (compute
* shader dispatch).
*/
#include <linux/clk.h>
#include <linux/device.h>
#include <linux/dma-mapping.h>
#include <linux/io.h>
#include <linux/module.h>
#include <linux/of.h>
#include <linux/of_platform.h>
#include <linux/platform_device.h>
#include <linux/sched/clock.h>
#include <linux/reset.h>
#include <drm/drm_drv.h>
#include <drm/drm_managed.h>
#include <drm/drm_print.h>
#include <uapi/drm/v3d_drm.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#define DRIVER_NAME "v3d"
#define DRIVER_DESC "Broadcom V3D graphics"
#define DRIVER_MAJOR 1
#define DRIVER_MINOR 0
#define DRIVER_PATCHLEVEL 0
/* Only expose the `super_pages` modparam if THP is enabled. */
#ifdef CONFIG_TRANSPARENT_HUGEPAGE
bool super_pages = true;
module_param_named(super_pages, super_pages, bool, 0400);
MODULE_PARM_DESC(super_pages, "Enable/Disable Super Pages support.");
#endif
static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct v3d_dev *v3d = to_v3d_dev(dev);
struct drm_v3d_get_param *args = data;
static const u32 reg_map[] = {
[DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG,
[DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1,
[DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2,
[DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3,
[DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0,
[DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1,
[DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2,
};
int ret;
if (args->pad != 0)
return -EINVAL;
/* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need
* to explicitly allow it in the "the register in our
* parameter map" check.
*/
if (args->param < ARRAY_SIZE(reg_map) &&
(reg_map[args->param] ||
args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) {
u32 offset = reg_map[args->param];
if (args->value != 0)
return -EINVAL;
ret = v3d_pm_runtime_get(v3d);
if (ret)
return ret;
if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) {
args->value = V3D_CORE_READ(0, offset);
} else {
args->value = V3D_READ(offset);
}
v3d_pm_runtime_put(v3d);
return 0;
}
switch (args->param) {
case DRM_V3D_PARAM_SUPPORTS_TFU:
args->value = 1;
return 0;
case DRM_V3D_PARAM_SUPPORTS_CSD:
args->value = v3d_has_csd(v3d);
return 0;
case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH:
args->value = 1;
return 0;
case DRM_V3D_PARAM_SUPPORTS_PERFMON:
args->value = (v3d->ver >= V3D_GEN_41);
return 0;
case DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT:
args->value = 1;
return 0;
case DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE:
args->value = 1;
return 0;
case DRM_V3D_PARAM_MAX_PERF_COUNTERS:
args->value = v3d->perfmon_info.max_counters;
return 0;
case DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES:
args->value = !!drm_gem_get_huge_mnt(dev);
return 0;
case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER:
args->value = atomic_read(&v3d->reset_counter);
return 0;
case DRM_V3D_PARAM_CONTEXT_RESET_COUNTER:
args->value = 0;
for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++)
args->value += atomic_read(&v3d_priv->stats[q]->reset_counter);
return 0;
default:
drm_dbg(dev, "Unknown parameter %d\n", args->param);
return -EINVAL;
}
}
static int
v3d_open(struct drm_device *dev, struct drm_file *file)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv;
struct drm_gpu_scheduler *sched;
int i, ret;
v3d_priv = kzalloc_obj(*v3d_priv);
if (!v3d_priv)
return -ENOMEM;
v3d_priv->v3d = v3d;
for (i = 0; i < V3D_MAX_QUEUES; i++) {
v3d_priv->stats[i] = v3d_stats_alloc();
if (!v3d_priv->stats[i]) {
ret = -ENOMEM;
goto err_stats;
}
sched = &v3d->queue[i].sched;
ret = drm_sched_entity_init(&v3d_priv->sched_entity[i],
DRM_SCHED_PRIORITY_NORMAL, &sched,
1, NULL);
if (ret)
goto err_sched;
}
v3d_perfmon_open_file(v3d_priv);
file->driver_priv = v3d_priv;
return 0;
err_sched:
v3d_stats_put(v3d_priv->stats[i]);
err_stats:
for (i--; i >= 0; i--) {
drm_sched_entity_destroy(&v3d_priv->sched_entity[i]);
v3d_stats_put(v3d_priv->stats[i]);
}
kfree(v3d_priv);
return ret;
}
static void
v3d_postclose(struct drm_device *dev, struct drm_file *file)
{
struct v3d_file_priv *v3d_priv = file->driver_priv;
enum v3d_queue q;
for (q = 0; q < V3D_MAX_QUEUES; q++) {
drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
v3d_stats_put(v3d_priv->stats[q]);
}
v3d_perfmon_close_file(v3d_priv);
kfree(v3d_priv);
}
void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
u64 *active_runtime, u64 *jobs_completed)
{
unsigned int seq;
do {
seq = raw_read_seqcount_begin(&stats->lock);
*active_runtime = stats->enabled_ns;
if (stats->start_ns)
*active_runtime += timestamp - stats->start_ns;
*jobs_completed = stats->jobs_completed;
} while (read_seqcount_retry(&stats->lock, seq));
}
static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
{
struct v3d_file_priv *file_priv = file->driver_priv;
u64 timestamp = local_clock();
enum v3d_queue queue;
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
struct v3d_stats *stats = file_priv->stats[queue];
u64 active_runtime, jobs_completed;
v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
/* Note that, in case of a GPU reset, the time spent during an
* attempt of executing the job is not computed in the runtime.
*/
drm_printf(p, "drm-engine-%s: \t%llu ns\n",
v3d_queue_to_string(queue), active_runtime);
/* Note that we only count jobs that completed. Therefore, jobs
* that were resubmitted due to a GPU reset are not computed.
*/
drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
v3d_queue_to_string(queue), jobs_completed);
}
drm_show_memory_stats(p, file);
}
static const struct file_operations v3d_drm_fops = {
.owner = THIS_MODULE,
DRM_GEM_FOPS,
.show_fdinfo = drm_show_fdinfo,
};
/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
* protection between clients. Note that render nodes would be
* able to submit CLs that could access BOs from clients authenticated
* with the master node. The TFU doesn't use the GMP, so it would
* need to stay DRM_AUTH until we do buffer size/offset validation.
*/
static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_CREATE, v3d_perfmon_create_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_DESTROY, v3d_perfmon_destroy_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_VALUES, v3d_perfmon_get_values_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CPU, v3d_submit_cpu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_COUNTER, v3d_perfmon_get_counter_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_PERFMON_SET_GLOBAL, v3d_perfmon_set_global_ioctl, DRM_RENDER_ALLOW),
};
static const struct drm_driver v3d_drm_driver = {
.driver_features = (DRIVER_GEM |
DRIVER_RENDER |
DRIVER_SYNCOBJ),
.open = v3d_open,
.postclose = v3d_postclose,
#if defined(CONFIG_DEBUG_FS)
.debugfs_init = v3d_debugfs_init,
#endif
.gem_create_object = v3d_create_object,
.gem_prime_import_sg_table = v3d_prime_import_sg_table,
.ioctls = v3d_drm_ioctls,
.num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
.fops = &v3d_drm_fops,
.show_fdinfo = v3d_show_fdinfo,
.name = DRIVER_NAME,
.desc = DRIVER_DESC,
.major = DRIVER_MAJOR,
.minor = DRIVER_MINOR,
.patchlevel = DRIVER_PATCHLEVEL,
};
static const struct of_device_id v3d_of_match[] = {
{ .compatible = "brcm,2711-v3d", .data = (void *)V3D_GEN_42 },
{ .compatible = "brcm,2712-v3d", .data = (void *)V3D_GEN_71 },
{ .compatible = "brcm,7268-v3d", .data = (void *)V3D_GEN_33 },
{ .compatible = "brcm,7278-v3d", .data = (void *)V3D_GEN_41 },
{},
};
MODULE_DEVICE_TABLE(of, v3d_of_match);
static int
map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
{
*regs = devm_platform_ioremap_resource_byname(v3d_to_pdev(v3d), name);
return PTR_ERR_OR_ZERO(*regs);
}
static int v3d_platform_drm_probe(struct platform_device *pdev)
{
struct device *dev = &pdev->dev;
struct drm_device *drm;
struct v3d_dev *v3d;
enum v3d_gen gen;
int ret;
u32 mmu_debug;
u32 ident1, ident3;
u64 mask;
v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
if (IS_ERR(v3d))
return PTR_ERR(v3d);
drm = &v3d->drm;
platform_set_drvdata(pdev, drm);
gen = (uintptr_t)of_device_get_match_data(dev);
v3d->ver = gen;
ret = map_regs(v3d, &v3d->hub_regs, "hub");
if (ret)
return ret;
ret = map_regs(v3d, &v3d->core_regs[0], "core0");
if (ret)
return ret;
if (v3d->ver >= V3D_GEN_71) {
ret = map_regs(v3d, &v3d->sms_regs, "sms");
if (ret)
return ret;
}
if (v3d->ver < V3D_GEN_41) {
ret = map_regs(v3d, &v3d->gca_regs, "gca");
if (ret)
return ret;
}
v3d->reset = devm_reset_control_get_optional_exclusive(dev, NULL);
if (IS_ERR(v3d->reset))
return dev_err_probe(dev, PTR_ERR(v3d->reset),
"Failed to get reset control\n");
if (!v3d->reset) {
ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
if (ret) {
dev_err(dev, "Failed to get bridge registers\n");
return ret;
}
}
v3d->clk = devm_clk_get_optional(dev, NULL);
if (IS_ERR(v3d->clk))
return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
ret = v3d_irq_init(v3d);
if (ret)
return ret;
v3d_perfmon_init(v3d);
v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
if (!v3d->mmu_scratch) {
dev_err(dev, "Failed to allocate MMU scratch page\n");
return -ENOMEM;
}
ret = v3d_gem_init(drm);
if (ret)
goto dma_free;
ret = devm_pm_runtime_enable(dev);
if (ret)
goto gem_destroy;
ret = pm_runtime_resume_and_get(dev);
if (ret)
goto gem_destroy;
/* If PM is disabled, we need to call v3d_power_resume() manually. */
if (!IS_ENABLED(CONFIG_PM)) {
ret = v3d_power_resume(dev);
if (ret)
goto gem_destroy;
}
mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
ret = dma_set_mask_and_coherent(dev, mask);
if (ret)
goto runtime_pm_put;
dma_set_max_seg_size(&pdev->dev, UINT_MAX);
v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
ident1 = V3D_READ(V3D_HUB_IDENT1);
v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
/* Make sure that the V3D tech version retrieved from the HW is equal
* to the one advertised by the device tree.
*/
WARN_ON(v3d->ver != gen);
v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
ident3 = V3D_READ(V3D_HUB_IDENT3);
v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
pm_runtime_set_autosuspend_delay(dev, 100);
pm_runtime_use_autosuspend(dev);
ret = drm_dev_register(drm, 0);
if (ret)
goto runtime_pm_put;
ret = v3d_sysfs_init(dev);
if (ret)
goto drm_unregister;
pm_runtime_mark_last_busy(dev);
pm_runtime_put_autosuspend(dev);
return 0;
drm_unregister:
drm_dev_unregister(drm);
runtime_pm_put:
pm_runtime_put_sync_suspend(dev);
gem_destroy:
v3d_gem_destroy(drm);
dma_free:
dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
return ret;
}
static void v3d_platform_drm_remove(struct platform_device *pdev)
{
struct drm_device *drm = platform_get_drvdata(pdev);
struct v3d_dev *v3d = to_v3d_dev(drm);
struct device *dev = &pdev->dev;
v3d_sysfs_destroy(dev);
drm_dev_unregister(drm);
pm_runtime_suspend(dev);
/* If PM is disabled, we need to call v3d_power_suspend() manually. */
if (!IS_ENABLED(CONFIG_PM))
v3d_power_suspend(dev);
v3d_gem_destroy(drm);
dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
}
static DEFINE_RUNTIME_DEV_PM_OPS(v3d_pm_ops, v3d_power_suspend,
v3d_power_resume, NULL);
static struct platform_driver v3d_platform_driver = {
.probe = v3d_platform_drm_probe,
.remove = v3d_platform_drm_remove,
.driver = {
.name = "v3d",
.of_match_table = v3d_of_match,
.pm = pm_ptr(&v3d_pm_ops),
},
};
module_platform_driver(v3d_platform_driver);
MODULE_ALIAS("platform:v3d-drm");
MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
MODULE_AUTHOR("Eric Anholt <eric@anholt.net>");
MODULE_LICENSE("GPL v2");
+670
View File
@@ -0,0 +1,670 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015-2018 Broadcom */
#include <linux/delay.h>
#include <linux/mutex.h>
#include <linux/pm_runtime.h>
#include <linux/spinlock_types.h>
#include <linux/workqueue.h>
#include <drm/drm_encoder.h>
#include <drm/drm_gem.h>
#include <drm/drm_gem_shmem_helper.h>
#include <drm/gpu_scheduler.h>
#include "v3d_performance_counters.h"
#include "uapi/drm/v3d_drm.h"
struct clk;
struct platform_device;
struct reset_control;
#define V3D_MMU_PAGE_SHIFT 12
#define V3D_PAGE_FACTOR (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT)
#define V3D_MAX_QUEUES (V3D_CPU + 1)
static inline char *v3d_queue_to_string(enum v3d_queue queue)
{
switch (queue) {
case V3D_BIN: return "bin";
case V3D_RENDER: return "render";
case V3D_TFU: return "tfu";
case V3D_CSD: return "csd";
case V3D_CACHE_CLEAN: return "cache_clean";
case V3D_CPU: return "cpu";
}
return "UNKNOWN";
}
struct v3d_stats {
struct kref refcount;
u64 start_ns;
u64 enabled_ns;
u64 jobs_completed;
/*
* This seqcount is used to protect the access to the GPU stats
* variables. It must be used as, while we are reading the stats,
* IRQs can happen and the stats can be updated.
*
* However, we use the raw seqcount helpers to interact with this lock
* to avoid false positives from lockdep, which is unable to detect that
* our readers are never from irq or softirq context, and that, for CPU
* job queues, even the write side never is.
*/
seqcount_t lock;
atomic_t reset_counter;
};
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
u64 fence_context;
u64 emit_seqno;
/* Stores the GPU stats for this queue in the global context. */
struct v3d_stats *stats;
/* Currently active job for this queue */
struct v3d_job *active_job;
spinlock_t queue_lock;
};
/* Performance monitor object. The perform lifetime is controlled by userspace
* using perfmon related ioctls. A perfmon can be attached to a submit_cl
* request, and when this is the case, HW perf counters will be activated just
* before the submit_cl is submitted to the GPU and disabled when the job is
* done. This way, only events related to a specific job will be counted.
*/
struct v3d_perfmon {
/* Tracks the number of users of the perfmon, when this counter reaches
* zero the perfmon is destroyed.
*/
refcount_t refcnt;
/* Protects perfmon stop, as it can be invoked from multiple places. */
struct mutex lock;
/* Number of counters activated in this perfmon instance
* (should be less than DRM_V3D_MAX_PERF_COUNTERS).
*/
u8 ncounters;
/* Events counted by the HW perf counters. */
u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
/* Storage for counter values. Counters are incremented by the
* HW perf counter values every time the perfmon is attached
* to a GPU job. This way, perfmon users don't have to
* retrieve the results after each job if they want to track
* events covering several submissions. Note that counter
* values can't be reset, but you can fake a reset by
* destroying the perfmon and creating a new one.
*/
u64 values[] __counted_by(ncounters);
};
enum v3d_gen {
V3D_GEN_33 = 33,
V3D_GEN_41 = 41,
V3D_GEN_42 = 42,
V3D_GEN_71 = 71,
};
enum v3d_irq {
V3D_CORE_IRQ,
V3D_HUB_IRQ,
V3D_MAX_IRQS,
};
struct v3d_dev {
struct drm_device drm;
/* Short representation (e.g. 33, 41) of the V3D tech version */
enum v3d_gen ver;
/* Short representation (e.g. 5, 6) of the V3D tech revision */
int rev;
bool single_irq_line;
int irq[V3D_MAX_IRQS];
struct v3d_perfmon_info perfmon_info;
void __iomem *hub_regs;
void __iomem *core_regs[3];
void __iomem *bridge_regs;
void __iomem *gca_regs;
void __iomem *sms_regs;
struct clk *clk;
struct reset_control *reset;
/* Virtual and DMA addresses of the single shared page table. */
volatile u32 *pt;
dma_addr_t pt_paddr;
/* Virtual and DMA addresses of the MMU's scratch page. When
* a read or write is invalid in the MMU, it will be
* redirected here.
*/
void *mmu_scratch;
dma_addr_t mmu_scratch_paddr;
/* virtual address bits from V3D to the MMU. */
int va_width;
/* Number of V3D cores. */
u32 cores;
/* Allocator managing the address space. All units are in
* number of pages.
*/
struct drm_mm mm;
spinlock_t mm_lock;
struct work_struct overflow_mem_work;
struct v3d_queue_state queue[V3D_MAX_QUEUES];
/* Used to track the active perfmon if any. */
struct v3d_perfmon *active_perfmon;
/* Protects bo_stats */
struct mutex bo_lock;
/* Lock taken when resetting the GPU, to keep multiple
* processes from trying to park the scheduler threads and
* reset at once.
*/
struct mutex reset_lock;
/* Ordered workqueue shared by every queue's scheduler timeout work.
* V3D reset is global to all queues, so the timeout handlers must not
* run concurrently.
*/
struct workqueue_struct *reset_wq;
/* Lock taken when creating and pushing the GPU scheduler
* jobs, to keep the sched-fence seqnos in order.
*/
struct mutex sched_lock;
/* Lock taken during a cache clean and when initiating an L2
* flush, to keep L2 flushes from interfering with the
* synchronous L2 cleans.
*/
struct mutex cache_clean_lock;
struct {
u32 num_allocated;
u32 pages_allocated;
} bo_stats;
/* To support a performance analysis tool in user space, we require
* a single, globally configured performance monitor (perfmon) for
* all jobs.
*/
struct v3d_perfmon *global_perfmon;
/* Global reset counter incremented on each GPU reset. */
atomic_t reset_counter;
};
static inline struct v3d_dev *
to_v3d_dev(struct drm_device *dev)
{
return container_of(dev, struct v3d_dev, drm);
}
static inline bool
v3d_has_csd(struct v3d_dev *v3d)
{
return v3d->ver >= V3D_GEN_41;
}
#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
/* The per-fd struct, which tracks the MMU mappings. */
struct v3d_file_priv {
struct v3d_dev *v3d;
struct xarray perfmons;
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
/* Stores the GPU stats for a specific queue for this fd. */
struct v3d_stats *stats[V3D_MAX_QUEUES];
};
struct v3d_bo {
struct drm_gem_shmem_object base;
struct drm_mm_node node;
/* List entry for the BO's position in
* v3d_render_job->unref_list
*/
struct list_head unref_head;
void *vaddr;
};
static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object *bo)
{
return (struct v3d_bo *)bo;
}
struct v3d_fence {
struct dma_fence base;
struct drm_device *dev;
/* v3d seqno for signaled() test */
u64 seqno;
enum v3d_queue queue;
};
static inline struct v3d_fence *
to_v3d_fence(struct dma_fence *fence)
{
return (struct v3d_fence *)fence;
}
#define V3D_READ(offset) readl(v3d->hub_regs + offset)
#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
#define V3D_SMS_IDLE 0x0
#define V3D_SMS_ISOLATING_FOR_RESET 0xa
#define V3D_SMS_RESETTING 0xb
#define V3D_SMS_ISOLATING_FOR_POWER_OFF 0xc
#define V3D_SMS_POWER_OFF_STATE 0xd
#define V3D_SMS_READ(offset) readl(v3d->sms_regs + (offset))
#define V3D_SMS_WRITE(offset, val) writel(val, v3d->sms_regs + (offset))
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
struct v3d_job {
struct drm_sched_job base;
struct kref refcount;
struct v3d_dev *v3d;
/* This is the array of BOs that were looked up at the start
* of submission.
*/
struct drm_gem_object **bo;
u32 bo_count;
/* v3d fence to be signaled by IRQ handler when the job is complete. */
struct dma_fence *irq_fence;
/* scheduler fence for when the job is considered complete and
* the BO reservations can be released.
*/
struct dma_fence *done_fence;
/* Pointer to a performance monitor object if the user requested it,
* NULL otherwise.
*/
struct v3d_perfmon *perfmon;
/* File descriptor of the process that submitted the job that could be used
* to collect per-process information about the GPU.
*/
struct v3d_file_priv *file_priv;
/* Pointers to this job's per-fd and global queue stats. */
struct v3d_stats *client_stats;
struct v3d_stats *global_stats;
/* Callback for the freeing of the job on refcount going to 0. */
void (*free)(struct kref *ref);
bool has_pm_ref;
};
struct v3d_bin_job {
struct v3d_job base;
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
u32 timedout_ctca, timedout_ctra;
/* Corresponding render job, for attaching our overflow memory. */
struct v3d_render_job *render;
/* Submitted tile memory allocation start/size, tile state. */
u32 qma, qms, qts;
};
struct v3d_render_job {
struct v3d_job base;
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
u32 timedout_ctca, timedout_ctra;
/* List of overflow BOs used in the job that need to be
* released once the job is complete.
*/
struct list_head unref_list;
};
struct v3d_tfu_job {
struct v3d_job base;
struct drm_v3d_submit_tfu args;
};
struct v3d_csd_job {
struct v3d_job base;
u32 timedout_batches;
struct drm_v3d_submit_csd args;
};
enum v3d_cpu_job_type {
V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY,
V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY,
V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY,
V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY,
V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY,
};
struct v3d_timestamp_query {
/* Offset of this query in the timestamp BO for its value. */
u32 offset;
/* Syncobj that indicates the timestamp availability */
struct drm_syncobj *syncobj;
};
struct v3d_performance_query {
/* Performance monitor IDs for this query */
u32 *kperfmon_ids;
/* Syncobj that indicates the query availability */
struct drm_syncobj *syncobj;
};
struct v3d_indirect_csd_info {
/* Indirect CSD */
struct v3d_csd_job *job;
/* Clean cache job associated to the Indirect CSD job */
struct v3d_job *clean_job;
/* Offset within the BO where the workgroup counts are stored */
u32 offset;
/* Workgroups size */
u32 wg_size;
/* Indices of the uniforms with the workgroup dispatch counts
* in the uniform stream.
*/
u32 wg_uniform_offsets[3];
/* Indirect BO */
struct drm_gem_object *indirect;
/* Context of the Indirect CSD job */
struct ww_acquire_ctx acquire_ctx;
};
struct v3d_timestamp_query_info {
struct v3d_timestamp_query *queries;
u32 count;
};
struct v3d_performance_query_info {
struct v3d_performance_query *queries;
/* Number of performance queries */
u32 count;
/* Number of performance monitors related to that query pool */
u32 nperfmons;
/* Number of performance counters related to that query pool */
u32 ncounters;
};
struct v3d_copy_query_results_info {
/* Define if should write to buffer using 64 or 32 bits */
bool do_64bit;
/* Define if it can write to buffer even if the query is not available */
bool do_partial;
/* Define if it should write availability bit to buffer */
bool availability_bit;
/* Offset of the copy buffer in the BO */
u32 offset;
/* Stride of the copy buffer in the BO */
u32 stride;
};
struct v3d_cpu_job {
struct v3d_job base;
enum v3d_cpu_job_type job_type;
struct v3d_indirect_csd_info indirect_csd;
struct v3d_timestamp_query_info timestamp_query;
struct v3d_copy_query_results_info copy;
struct v3d_performance_query_info performance_query;
};
typedef void (*v3d_cpu_job_fn)(struct v3d_cpu_job *);
struct v3d_submit_outsync {
struct drm_syncobj *syncobj;
};
struct v3d_submit_ext {
u32 flags;
u32 wait_stage;
u32 in_sync_count;
u64 in_syncs;
u32 out_sync_count;
struct v3d_submit_outsync *out_syncs;
};
/**
* __wait_for - magic wait macro
*
* Macro to help avoid open coding check/wait/timeout patterns. Note that it's
* important that we check the condition again after having timed out, since the
* timeout could be due to preemption or similar and we've never had a chance to
* check the condition before the timeout.
*/
#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
int ret__; \
might_sleep(); \
for (;;) { \
const bool expired__ = ktime_after(ktime_get_raw(), end__); \
OP; \
/* Guarantee COND check prior to timeout */ \
barrier(); \
if (COND) { \
ret__ = 0; \
break; \
} \
if (expired__) { \
ret__ = -ETIMEDOUT; \
break; \
} \
usleep_range(wait__, wait__ * 2); \
if (wait__ < (Wmax)) \
wait__ <<= 1; \
} \
ret__; \
})
#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
(Wmax))
#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
{
/* nsecs_to_jiffies64() does not guard against overflow */
if ((NSEC_PER_SEC % HZ) != 0 &&
div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
return MAX_JIFFY_OFFSET;
return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
}
/* v3d_bo.c */
struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
void v3d_free_object(struct drm_gem_object *gem_obj);
struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
size_t size);
void v3d_get_bo_vaddr(struct v3d_bo *bo);
void v3d_put_bo_vaddr(struct v3d_bo *bo);
int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach,
struct sg_table *sgt);
/* v3d_debugfs.c */
void v3d_debugfs_init(struct drm_minor *minor);
/* v3d_drv.c */
void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
u64 *active_runtime, u64 *jobs_completed);
/* v3d_fence.c */
extern const struct dma_fence_ops v3d_fence_ops;
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
/* v3d_gem.c */
extern bool super_pages;
void v3d_init_hw_state(struct v3d_dev *v3d);
int v3d_gem_init(struct drm_device *dev);
void v3d_gem_destroy(struct drm_device *dev);
void v3d_idle_axi(struct v3d_dev *v3d, int core);
void v3d_idle_gca(struct v3d_dev *v3d);
void v3d_reset_sms(struct v3d_dev *v3d);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
void v3d_clean_caches(struct v3d_dev *v3d);
/* v3d_submit.c */
void v3d_job_cleanup(struct v3d_job *job);
void v3d_job_put(struct v3d_job *job);
int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
/* v3d_irq.c */
int v3d_irq_init(struct v3d_dev *v3d);
void v3d_irq_enable(struct v3d_dev *v3d);
void v3d_irq_disable(struct v3d_dev *v3d);
void v3d_irq_reset(struct v3d_dev *v3d);
/* v3d_mmu.c */
int v3d_mmu_flush_all(struct v3d_dev *v3d);
int v3d_mmu_set_page_table(struct v3d_dev *v3d);
void v3d_mmu_insert_ptes(struct v3d_bo *bo);
void v3d_mmu_remove_ptes(struct v3d_bo *bo);
/* v3d_power.c */
int v3d_power_suspend(struct device *dev);
int v3d_power_resume(struct device *dev);
static __always_inline int v3d_pm_runtime_get(struct v3d_dev *v3d)
{
return pm_runtime_resume_and_get(v3d->drm.dev);
}
static __always_inline int v3d_pm_runtime_put(struct v3d_dev *v3d)
{
return pm_runtime_put_autosuspend(v3d->drm.dev);
}
/* v3d_sched.c */
void v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
unsigned int count);
void v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
unsigned int count);
struct v3d_stats *v3d_stats_alloc(void);
void v3d_stats_release(struct kref *refcount);
void v3d_job_update_stats(struct v3d_job *job);
int v3d_sched_init(struct v3d_dev *v3d);
void v3d_sched_fini(struct v3d_dev *v3d);
static inline struct v3d_stats *v3d_stats_get(struct v3d_stats *stats)
{
kref_get(&stats->refcount);
return stats;
}
static inline void v3d_stats_put(struct v3d_stats *stats)
{
kref_put(&stats->refcount, v3d_stats_release);
}
/* v3d_perfmon.c */
void v3d_perfmon_init(struct v3d_dev *v3d);
void v3d_perfmon_get(struct v3d_perfmon *perfmon);
void v3d_perfmon_put(struct v3d_perfmon *perfmon);
void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
bool capture);
struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
/* v3d_sysfs.c */
int v3d_sysfs_init(struct device *dev);
void v3d_sysfs_destroy(struct device *dev);
@@ -0,0 +1,50 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2017-2018 Broadcom */
#include "v3d_drv.h"
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q)
{
struct v3d_queue_state *queue = &v3d->queue[q];
struct v3d_fence *fence;
fence = kzalloc_obj(*fence);
if (!fence)
return ERR_PTR(-ENOMEM);
fence->dev = &v3d->drm;
fence->queue = q;
fence->seqno = ++queue->emit_seqno;
dma_fence_init(&fence->base, &v3d_fence_ops, &queue->queue_lock,
queue->fence_context, fence->seqno);
return &fence->base;
}
static const char *v3d_fence_get_driver_name(struct dma_fence *fence)
{
return "v3d";
}
static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
{
struct v3d_fence *f = to_v3d_fence(fence);
switch (f->queue) {
case V3D_BIN:
return "v3d-bin";
case V3D_RENDER:
return "v3d-render";
case V3D_TFU:
return "v3d-tfu";
case V3D_CSD:
return "v3d-csd";
default:
return NULL;
}
}
const struct dma_fence_ops v3d_fence_ops = {
.get_driver_name = v3d_fence_get_driver_name,
.get_timeline_name = v3d_fence_get_timeline_name,
};
+390
View File
@@ -0,0 +1,390 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
#include <linux/device.h>
#include <linux/dma-mapping.h>
#include <linux/io.h>
#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/reset.h>
#include <linux/sched/signal.h>
#include <linux/uaccess.h>
#include <drm/drm_managed.h>
#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
static void
v3d_init_core(struct v3d_dev *v3d, int core)
{
/* Set OVRTMUOUT, which means that the texture sampler uniform
* configuration's tmu output type field is used, instead of
* using the hardware default behavior based on the texture
* type. If you want the default behavior, you can still put
* "2" in the indirect texture state's output_type field.
*/
if (v3d->ver < V3D_GEN_41)
V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
/* Whenever we flush the L2T cache, we always want to flush
* the whole thing.
*/
V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
}
void
v3d_idle_axi(struct v3d_dev *v3d, int core)
{
if (v3d->ver >= V3D_GEN_71) {
V3D_WRITE(V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
if (wait_for((V3D_READ(V3D_GMP_STATUS(v3d->ver)) &
(V3D_GMP_STATUS_RD_COUNT_MASK |
V3D_GMP_STATUS_WR_COUNT_MASK |
V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
drm_err(&v3d->drm, "Failed to wait for safe GMP shutdown\n");
}
return;
}
V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
(V3D_GMP_STATUS_RD_COUNT_MASK |
V3D_GMP_STATUS_WR_COUNT_MASK |
V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
drm_err(&v3d->drm, "Failed to wait for safe GMP shutdown\n");
}
}
void
v3d_idle_gca(struct v3d_dev *v3d)
{
if (v3d->ver >= V3D_GEN_41)
return;
V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
drm_err(&v3d->drm, "Failed to wait for safe GCA shutdown\n");
}
}
static void
v3d_reset_by_bridge(struct v3d_dev *v3d)
{
int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
/* GFXH-1383: The SW_INIT may cause a stray write to address 0
* of the unit, so reset it to its power-on value here.
*/
V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
} else {
WARN_ON_ONCE(V3D_GET_FIELD(version,
V3D_TOP_GR_BRIDGE_MAJOR) != 7);
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
}
}
static void
v3d_reset_v3d(struct v3d_dev *v3d)
{
if (v3d->reset)
reset_control_reset(v3d->reset);
else
v3d_reset_by_bridge(v3d);
v3d_init_hw_state(v3d);
}
void
v3d_reset_sms(struct v3d_dev *v3d)
{
if (v3d->ver < V3D_GEN_71)
return;
V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
drm_err(&v3d->drm, "Failed to wait for SMS reset\n");
}
}
void
v3d_reset(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
drm_err(dev, "Resetting GPU for hang.\n");
drm_err(dev, "V3D_ERR_STAT: 0x%08x\n", V3D_CORE_READ(0, V3D_ERR_STAT));
trace_v3d_reset_begin(dev);
/* XXX: only needed for safe powerdown, not reset. */
if (false)
v3d_idle_axi(v3d, 0);
v3d_irq_disable(v3d);
v3d_idle_gca(v3d);
v3d_reset_sms(v3d);
v3d_reset_v3d(v3d);
v3d_mmu_set_page_table(v3d);
v3d_irq_reset(v3d);
v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
trace_v3d_reset_end(dev);
}
static void
v3d_flush_l3(struct v3d_dev *v3d)
{
if (v3d->ver < V3D_GEN_41) {
u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
if (v3d->ver < V3D_GEN_33) {
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
}
}
}
/* Invalidates the (read-only) L2C cache. This was the L2 cache for
* uniforms and instructions on V3D 3.2.
*/
static void
v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
{
if (v3d->ver >= V3D_GEN_33)
return;
V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
V3D_L2CACTL_L2CCLR |
V3D_L2CACTL_L2CENA);
}
/* Invalidates texture L2 cachelines */
static void
v3d_flush_l2t(struct v3d_dev *v3d, int core)
{
/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
* need to wait for completion before dispatching the job --
* L2T accesses will be stalled until the flush has completed.
* However, we do need to make sure we don't try to trigger a
* new flush while the L2_CLEAN queue is trying to
* synchronously clean after a job.
*/
mutex_lock(&v3d->cache_clean_lock);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
mutex_unlock(&v3d->cache_clean_lock);
}
/* Cleans texture L1 and L2 cachelines (writing back dirty data).
*
* For cleaning, which happens from the CACHE_CLEAN queue after CSD has
* executed, we need to make sure that the clean is done before
* signaling job completion. So, we synchronously wait before
* returning, and we make sure that L2 invalidates don't happen in the
* meantime to confuse our are-we-done checks.
*/
void
v3d_clean_caches(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
int core = 0;
trace_v3d_cache_clean_begin(dev);
/* GFXH-1897: Ensure pending flushes complete before writing L2TCACTL */
if (v3d->ver < V3D_GEN_71) {
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
drm_err(dev, "Timeout waiting for L2T clean\n");
}
}
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_TMUWCF), 100)) {
drm_err(dev, "Timeout waiting for TMU write combiner flush\n");
}
mutex_lock(&v3d->cache_clean_lock);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
drm_err(dev, "Timeout waiting for L2T clean\n");
}
mutex_unlock(&v3d->cache_clean_lock);
trace_v3d_cache_clean_end(dev);
}
/* Invalidates the slice caches. These are read-only caches. */
static void
v3d_invalidate_slices(struct v3d_dev *v3d, int core)
{
V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
void
v3d_invalidate_caches(struct v3d_dev *v3d)
{
/* Invalidate the caches from the outside in. That way if
* another CL's concurrent use of nearby memory were to pull
* an invalidated cacheline back in, we wouldn't leave stale
* data in the inner cache.
*/
v3d_flush_l3(v3d);
v3d_invalidate_l2c(v3d, 0);
v3d_flush_l2t(v3d, 0);
v3d_invalidate_slices(v3d, 0);
}
/* Sets invariant state for the HW. */
void
v3d_init_hw_state(struct v3d_dev *v3d)
{
v3d_init_core(v3d, 0);
}
static void
v3d_huge_mnt_init(struct v3d_dev *v3d)
{
int err = 0;
if (IS_ENABLED(CONFIG_TRANSPARENT_HUGEPAGE) && super_pages)
err = drm_gem_huge_mnt_create(&v3d->drm, "within_size");
if (drm_gem_get_huge_mnt(&v3d->drm))
drm_info(&v3d->drm, "Using Transparent Hugepages\n");
else if (err)
drm_warn(&v3d->drm, "Can't use Transparent Hugepages (%d)\n",
err);
else
drm_notice(&v3d->drm,
"Transparent Hugepage support is recommended for optimal performance on this platform!\n");
}
int
v3d_gem_init(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
u32 pt_size = 4096 * 1024;
int ret, i;
for (i = 0; i < V3D_MAX_QUEUES; i++) {
struct v3d_queue_state *queue = &v3d->queue[i];
queue->stats = v3d_stats_alloc();
if (!queue->stats) {
ret = -ENOMEM;
goto err_stats;
}
queue->fence_context = dma_fence_context_alloc(1);
spin_lock_init(&queue->queue_lock);
}
spin_lock_init(&v3d->mm_lock);
ret = drmm_mutex_init(dev, &v3d->bo_lock);
if (ret)
goto err_stats;
ret = drmm_mutex_init(dev, &v3d->reset_lock);
if (ret)
goto err_stats;
ret = drmm_mutex_init(dev, &v3d->sched_lock);
if (ret)
goto err_stats;
ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
if (ret)
goto err_stats;
/* Note: We don't allocate address 0. Various bits of HW
* treat 0 as special, such as the occlusion query counters
* where 0 means "disabled".
*/
drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
&v3d->pt_paddr,
GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
if (!v3d->pt) {
dev_err(v3d->drm.dev,
"Failed to allocate page tables. Please ensure you have DMA enabled.\n");
ret = -ENOMEM;
goto err_dma_alloc;
}
v3d_huge_mnt_init(v3d);
ret = v3d_sched_init(v3d);
if (ret)
goto err_sched;
return 0;
err_sched:
dma_free_coherent(v3d->drm.dev, pt_size, (void *)v3d->pt, v3d->pt_paddr);
err_dma_alloc:
drm_mm_takedown(&v3d->mm);
err_stats:
for (i--; i >= 0; i--)
v3d_stats_put(v3d->queue[i].stats);
return ret;
}
void
v3d_gem_destroy(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
enum v3d_queue q;
v3d_sched_fini(v3d);
/* Waiting for jobs to finish would need to be done before
* unregistering V3D.
*/
for (q = 0; q < V3D_MAX_QUEUES; q++) {
WARN_ON(v3d->queue[q].active_job);
v3d_stats_put(v3d->queue[q].stats);
}
drm_mm_takedown(&v3d->mm);
dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
v3d->pt_paddr);
}
+348
View File
@@ -0,0 +1,348 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
/**
* DOC: Interrupt management for the V3D engine
*
* When we take a bin, render, TFU done, or CSD done interrupt, we
* need to signal the fence for that job so that the scheduler can
* queue up the next one and unblock any waiters.
*
* When we take the binner out of memory interrupt, we need to
* allocate some new memory and pass it to the binner so that the
* current job can make progress.
*/
#include <linux/platform_device.h>
#include <linux/sched/clock.h>
#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
V3D_INT_FLDONE | \
V3D_INT_FRDONE | \
V3D_INT_CSDDONE(ver) | \
(ver < 71 ? V3D_INT_GMPV : 0)))
#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV | \
V3D_HUB_INT_MMU_PTI | \
V3D_HUB_INT_MMU_CAP | \
V3D_HUB_INT_TFUC | \
(ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
static irqreturn_t
v3d_hub_irq(int irq, void *arg);
static void
v3d_overflow_mem_work(struct work_struct *work)
{
struct v3d_dev *v3d =
container_of(work, struct v3d_dev, overflow_mem_work);
struct drm_device *dev = &v3d->drm;
struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
struct v3d_bin_job *bin_job;
struct drm_gem_object *obj;
unsigned long irqflags;
if (IS_ERR(bo)) {
drm_err(dev, "Couldn't allocate binner overflow mem\n");
return;
}
obj = &bo->base.base;
/* We lost a race, and our work task came in after the bin job
* completed and exited. This can happen because the HW
* signals OOM before it's fully OOM, so the binner might just
* barely complete.
*
* If we lose the race and our work task comes in after a new
* bin job got scheduled, that's fine. We'll just give them
* some binner pool anyway.
*/
spin_lock_irqsave(&queue->queue_lock, irqflags);
bin_job = (struct v3d_bin_job *)queue->active_job;
if (!bin_job) {
spin_unlock_irqrestore(&queue->queue_lock, irqflags);
goto out;
}
drm_gem_object_get(obj);
list_add_tail(&bo->unref_head, &bin_job->render->unref_list);
spin_unlock_irqrestore(&queue->queue_lock, irqflags);
v3d_mmu_flush_all(v3d);
V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
out:
drm_gem_object_put(obj);
}
static void
v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
void (*trace_irq)(struct drm_device *, uint64_t))
{
struct v3d_queue_state *queue = &v3d->queue[q];
struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
v3d_job_update_stats(queue->active_job);
trace_irq(&v3d->drm, fence->seqno);
queue->active_job = NULL;
dma_fence_signal(&fence->base);
}
static irqreturn_t
v3d_irq(int irq, void *arg)
{
struct v3d_dev *v3d = arg;
u32 intsts;
irqreturn_t status = IRQ_NONE;
intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
/* Acknowledge the interrupts we're handling here. */
V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
if (intsts & V3D_INT_OUTOMEM) {
/* Note that the OOM status is edge signaled, so the
* interrupt won't happen again until the we actually
* add more memory. Also, as of V3D 4.1, FLDONE won't
* be reported until any OOM state has been cleared.
*/
schedule_work(&v3d->overflow_mem_work);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FLDONE) {
v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FRDONE) {
v3d_irq_signal_fence(v3d, V3D_RENDER, trace_v3d_rcl_irq);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
v3d_irq_signal_fence(v3d, V3D_CSD, trace_v3d_csd_irq);
status = IRQ_HANDLED;
}
/* We shouldn't be triggering these if we have GMP in
* always-allowed mode.
*/
if (v3d->ver < V3D_GEN_71 && (intsts & V3D_INT_GMPV))
drm_err(&v3d->drm, "GMP violation\n");
/* V3D 4.2 wires the hub and core IRQs together, so if we &
* didn't see the common one then check hub for MMU IRQs.
*/
if (v3d->single_irq_line && status == IRQ_NONE)
return v3d_hub_irq(irq, arg);
return status;
}
static irqreturn_t
v3d_hub_irq(int irq, void *arg)
{
struct v3d_dev *v3d = arg;
u32 intsts;
irqreturn_t status = IRQ_NONE;
intsts = V3D_READ(V3D_HUB_INT_STS);
/* Acknowledge the interrupts we're handling here. */
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
if (intsts & V3D_HUB_INT_TFUC) {
v3d_irq_signal_fence(v3d, V3D_TFU, trace_v3d_tfu_irq);
status = IRQ_HANDLED;
}
if (intsts & (V3D_HUB_INT_MMU_WRV |
V3D_HUB_INT_MMU_PTI |
V3D_HUB_INT_MMU_CAP)) {
u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
(v3d->va_width - 32));
static const struct {
u32 begin;
u32 end;
const char *client;
} v3d41_axi_ids[] = {
{0x00, 0x20, "L2T"},
{0x20, 0x21, "PTB"},
{0x40, 0x41, "PSE"},
{0x60, 0x80, "TLB"},
{0x80, 0x88, "CLE"},
{0xA0, 0xA1, "TFU"},
{0xC0, 0xE0, "MMU"},
{0xE0, 0xE1, "GMP"},
}, v3d71_axi_ids[] = {
{0x00, 0x30, "L2T"},
{0x30, 0x38, "CLE"},
{0x38, 0x39, "PTB"},
{0x39, 0x3A, "PSE"},
{0x3A, 0x3B, "CSD"},
{0x40, 0x60, "TLB"},
{0x60, 0x70, "MMU"},
{0x7C, 0x7E, "TFU"},
{0x7F, 0x80, "GMP"},
};
const char *client = "?";
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
if (v3d->ver >= V3D_GEN_71) {
size_t i;
axi_id = axi_id & 0x7F;
for (i = 0; i < ARRAY_SIZE(v3d71_axi_ids); i++) {
if (axi_id >= v3d71_axi_ids[i].begin &&
axi_id < v3d71_axi_ids[i].end) {
client = v3d71_axi_ids[i].client;
break;
}
}
} else if (v3d->ver >= V3D_GEN_41) {
size_t i;
axi_id = axi_id & 0xFF;
for (i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
if (axi_id >= v3d41_axi_ids[i].begin &&
axi_id < v3d41_axi_ids[i].end) {
client = v3d41_axi_ids[i].client;
break;
}
}
}
drm_dbg(&v3d->drm, "MMU error from client %s (0x%x) at 0x%llx%s%s%s\n",
client, axi_id, (long long)vio_addr,
((intsts & V3D_HUB_INT_MMU_WRV) ?
", write violation" : ""),
((intsts & V3D_HUB_INT_MMU_PTI) ?
", pte invalid" : ""),
((intsts & V3D_HUB_INT_MMU_CAP) ?
", cap exceeded" : ""));
status = IRQ_HANDLED;
}
if (v3d->ver >= V3D_GEN_71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
drm_err(&v3d->drm, "GMP Violation\n");
status = IRQ_HANDLED;
}
return status;
}
int
v3d_irq_init(struct v3d_dev *v3d)
{
int irq, ret;
INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
if (irq == -EPROBE_DEFER)
return irq;
if (irq > 0) {
v3d->irq[V3D_CORE_IRQ] = irq;
ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
v3d_irq, IRQF_SHARED,
"v3d_core0", v3d);
if (ret)
goto fail;
irq = platform_get_irq(v3d_to_pdev(v3d), 0);
if (irq < 0)
return irq;
v3d->irq[V3D_HUB_IRQ] = irq;
ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_HUB_IRQ],
v3d_hub_irq, IRQF_SHARED,
"v3d_hub", v3d);
if (ret)
goto fail;
} else {
v3d->single_irq_line = true;
irq = platform_get_irq(v3d_to_pdev(v3d), 0);
if (irq < 0)
return irq;
v3d->irq[V3D_CORE_IRQ] = irq;
ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
v3d_irq, IRQF_SHARED,
"v3d", v3d);
if (ret)
goto fail;
}
return 0;
fail:
if (ret != -EPROBE_DEFER)
dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
return ret;
}
void
v3d_irq_enable(struct v3d_dev *v3d)
{
int core;
/* Clear any pending interrupts someone might have left around for us. */
for (core = 0; core < v3d->cores; core++)
V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
/* Enable our set of interrupts, masking out any others. */
for (core = 0; core < v3d->cores; core++) {
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
}
V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
}
void
v3d_irq_disable(struct v3d_dev *v3d)
{
int core;
/* Disable all interrupts. */
for (core = 0; core < v3d->cores; core++)
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
/* Finish any interrupt handler still in flight. */
for (int i = 0; i < V3D_MAX_IRQS; i++) {
if (v3d->irq[i])
synchronize_irq(v3d->irq[i]);
}
/* Clear any pending interrupts we might have left. */
for (core = 0; core < v3d->cores; core++)
V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
cancel_work_sync(&v3d->overflow_mem_work);
}
/** Reinitializes interrupt registers when a GPU reset is performed. */
void v3d_irq_reset(struct v3d_dev *v3d)
{
v3d_irq_enable(v3d);
}
+163
View File
@@ -0,0 +1,163 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2017-2018 Broadcom */
/**
* DOC: Broadcom V3D MMU
*
* The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
* a single level of page tables for the V3D's 4GB address space to
* map to AXI bus addresses, thus it could need up to 4MB of
* physically contiguous memory to store the PTEs.
*
* Because the 4MB of contiguous memory for page tables is precious,
* and switching between them is expensive, we load all BOs into the
* same 4GB address space.
*
* To protect clients from each other, we should use the GMP to
* quickly mask out (at 128kb granularity) what pages are available to
* each client. This is not yet implemented.
*/
#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
* with the bigpage/superpage bit set.
*/
#define V3D_PTE_SUPERPAGE BIT(31)
#define V3D_PTE_BIGPAGE BIT(30)
#define V3D_PTE_WRITEABLE BIT(29)
#define V3D_PTE_VALID BIT(28)
static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
{
return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
}
/*
* Issue the MMUC flush and TLB clear unconditionally. The caller must
* already know that V3D is reachable. In particular, this is used from
* the runtime resume callback.
*/
static int v3d_mmu_flush_all_locked(struct v3d_dev *v3d)
{
int ret;
V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
V3D_MMUC_CONTROL_ENABLE);
ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret) {
dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
V3D_MMU_CTL_TLB_CLEAR);
ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
return ret;
}
int v3d_mmu_flush_all(struct v3d_dev *v3d)
{
int ret;
/* Flush the PTs only if we're already awake */
if (!pm_runtime_get_if_active(v3d->drm.dev))
return 0;
ret = v3d_mmu_flush_all_locked(v3d);
v3d_pm_runtime_put(v3d);
return ret;
}
int v3d_mmu_set_page_table(struct v3d_dev *v3d)
{
V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
V3D_WRITE(V3D_MMU_CTL,
V3D_MMU_CTL_ENABLE |
V3D_MMU_CTL_PT_INVALID_ENABLE |
V3D_MMU_CTL_PT_INVALID_ABORT |
V3D_MMU_CTL_PT_INVALID_INT |
V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
V3D_MMU_CTL_WRITE_VIOLATION_INT |
V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
V3D_MMU_CTL_CAP_EXCEEDED_INT);
V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
(v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
V3D_MMU_ILLEGAL_ADDR_ENABLE);
V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
return v3d_mmu_flush_all_locked(v3d);
}
void v3d_mmu_insert_ptes(struct v3d_bo *bo)
{
struct drm_gem_shmem_object *shmem_obj = &bo->base;
struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
u32 page = bo->node.start;
struct scatterlist *sgl;
unsigned int count;
for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
dma_addr_t dma_addr = sg_dma_address(sgl);
u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
unsigned int len = sg_dma_len(sgl);
while (len > 0) {
u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
u32 page_address = page_prot | pfn;
unsigned int i, page_size;
BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
if (len >= SZ_1M &&
v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
page_size = SZ_1M;
page_address |= V3D_PTE_SUPERPAGE;
} else if (len >= SZ_64K &&
v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
page_size = SZ_64K;
page_address |= V3D_PTE_BIGPAGE;
} else {
page_size = SZ_4K;
}
for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
v3d->pt[page++] = page_address + i;
pfn++;
}
len -= page_size;
}
}
WARN_ON_ONCE(page - bo->node.start !=
shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
if (v3d_mmu_flush_all(v3d))
drm_err(&v3d->drm, "MMU flush timeout\n");
}
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
{
struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
u32 page;
for (page = bo->node.start; page < bo->node.start + npages; page++)
v3d->pt[page] = 0;
if (v3d_mmu_flush_all(v3d))
drm_err(&v3d->drm, "MMU flush timeout\n");
}
@@ -0,0 +1,500 @@
// SPDX-License-Identifier: GPL-2.0
/*
* Copyright (C) 2021 Raspberry Pi
*/
#include "v3d_drv.h"
#include "v3d_regs.h"
static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
{"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
{"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
{"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
{"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
{"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
{"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
{"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
{"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
{"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
{"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
{"CORE", "cycle-count", "[CORE] Cycle counter"},
{"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
{"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
{"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
{"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
{"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
{"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
{"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
{"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
{"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
{"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
{"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
{"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
{"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
{"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
{"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
{"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
{"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
{"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
{"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
{"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
{"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
};
static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
{"CORE", "cycle-count", "[CORE] Cycle counter"},
{"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
{"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
{"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
{"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
{"L2T", "L2T-local", "[L2T] Local mode access"},
{"L2T", "L2T-writeback", "[L2T] Writeback"},
{"L2T", "L2T-zero", "[L2T] Zero"},
{"L2T", "L2T-merge", "[L2T] Merge"},
{"L2T", "L2T-fill", "[L2T] Fill"},
{"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
{"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
{"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
{"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
{"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
{"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
{"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
{"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
{"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
{"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
{"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
{"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
{"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
{"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
{"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
{"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
{"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
{"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
{"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
{"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
{"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
{"QPU", "QPU-active", "[QPU] Executed shader instruction"},
{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
{"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
{"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
{"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
{"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
{"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
{"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
{"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
};
void v3d_perfmon_init(struct v3d_dev *v3d)
{
const struct v3d_perf_counter_desc *counters = NULL;
unsigned int max = 0;
if (v3d->ver >= V3D_GEN_71) {
counters = v3d_v71_performance_counters;
max = ARRAY_SIZE(v3d_v71_performance_counters);
} else if (v3d->ver >= V3D_GEN_42) {
counters = v3d_v42_performance_counters;
max = ARRAY_SIZE(v3d_v42_performance_counters);
}
v3d->perfmon_info.max_counters = max;
v3d->perfmon_info.counters = counters;
}
void v3d_perfmon_get(struct v3d_perfmon *perfmon)
{
if (perfmon)
refcount_inc(&perfmon->refcnt);
}
void v3d_perfmon_put(struct v3d_perfmon *perfmon)
{
if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
mutex_destroy(&perfmon->lock);
kfree(perfmon);
}
}
void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
{
unsigned int i;
u32 mask;
u8 ncounters;
if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
return;
if (!pm_runtime_get_if_active(v3d->drm.dev))
return;
ncounters = perfmon->ncounters;
mask = GENMASK(ncounters - 1, 0);
for (i = 0; i < ncounters; i++) {
u32 source = i / 4;
u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0,
v3d->ver);
i++;
channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
V3D_PCTR_S1, v3d->ver);
i++;
channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
V3D_PCTR_S2, v3d->ver);
i++;
channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0,
V3D_PCTR_S3, v3d->ver);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
}
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
v3d->active_perfmon = perfmon;
v3d_pm_runtime_put(v3d);
}
void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
bool capture)
{
unsigned int i;
if (!perfmon || !v3d->active_perfmon)
return;
mutex_lock(&perfmon->lock);
if (perfmon != v3d->active_perfmon)
goto out;
if (!pm_runtime_get_if_active(v3d->drm.dev))
goto out_clear;
if (capture)
for (i = 0; i < perfmon->ncounters; i++)
perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
v3d_pm_runtime_put(v3d);
out_clear:
v3d->active_perfmon = NULL;
out:
mutex_unlock(&perfmon->lock);
}
struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
{
struct v3d_perfmon *perfmon;
xa_lock(&v3d_priv->perfmons);
perfmon = xa_load(&v3d_priv->perfmons, id);
v3d_perfmon_get(perfmon);
xa_unlock(&v3d_priv->perfmons);
return perfmon;
}
void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
{
xa_init_flags(&v3d_priv->perfmons, XA_FLAGS_ALLOC1);
}
static void v3d_perfmon_delete(struct v3d_file_priv *v3d_priv,
struct v3d_perfmon *perfmon)
{
struct v3d_dev *v3d = v3d_priv->v3d;
/* If the active perfmon is being destroyed, stop it first */
if (perfmon == v3d->active_perfmon)
v3d_perfmon_stop(v3d, perfmon, false);
/* If the global perfmon is being destroyed, clean it and release
* the reference stashed in v3d_perfmon_set_global_ioctl().
*/
if (cmpxchg(&v3d->global_perfmon, perfmon, NULL) == perfmon)
v3d_perfmon_put(perfmon);
v3d_perfmon_put(perfmon);
}
void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
{
struct v3d_perfmon *perfmon;
unsigned long id;
xa_for_each(&v3d_priv->perfmons, id, perfmon)
v3d_perfmon_delete(v3d_priv, perfmon);
xa_destroy(&v3d_priv->perfmons);
}
int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_create *req = data;
struct v3d_dev *v3d = v3d_priv->v3d;
struct v3d_perfmon *perfmon;
unsigned int i;
int ret;
u32 id;
/* Number of monitored counters cannot exceed HW limits. */
if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
!req->ncounters)
return -EINVAL;
/* Make sure all counters are valid. */
for (i = 0; i < req->ncounters; i++) {
if (req->counters[i] >= v3d->perfmon_info.max_counters)
return -EINVAL;
}
perfmon = kzalloc_flex(*perfmon, values, req->ncounters);
if (!perfmon)
return -ENOMEM;
for (i = 0; i < req->ncounters; i++)
perfmon->counters[i] = req->counters[i];
perfmon->ncounters = req->ncounters;
refcount_set(&perfmon->refcnt, 1);
mutex_init(&perfmon->lock);
ret = xa_alloc(&v3d_priv->perfmons, &id, perfmon, xa_limit_32b,
GFP_KERNEL);
if (ret < 0) {
mutex_destroy(&perfmon->lock);
kfree(perfmon);
return ret;
}
req->id = id;
return 0;
}
int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_destroy *req = data;
struct v3d_perfmon *perfmon;
perfmon = xa_erase(&v3d_priv->perfmons, req->id);
if (!perfmon)
return -EINVAL;
v3d_perfmon_delete(v3d_priv, perfmon);
return 0;
}
int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_get_values *req = data;
struct v3d_perfmon *perfmon;
int ret = 0;
if (req->pad != 0)
return -EINVAL;
perfmon = v3d_perfmon_find(v3d_priv, req->id);
if (!perfmon)
return -EINVAL;
v3d_perfmon_stop(v3d, perfmon, true);
if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
perfmon->ncounters * sizeof(u64)))
ret = -EFAULT;
v3d_perfmon_put(perfmon);
return ret;
}
int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_v3d_perfmon_get_counter *req = data;
struct v3d_dev *v3d = to_v3d_dev(dev);
const struct v3d_perf_counter_desc *counter;
for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
if (req->reserved[i] != 0)
return -EINVAL;
}
if (!v3d->perfmon_info.max_counters)
return -EOPNOTSUPP;
/* Make sure that the counter ID is valid */
if (req->counter >= v3d->perfmon_info.max_counters)
return -EINVAL;
counter = &v3d->perfmon_info.counters[req->counter];
strscpy(req->name, counter->name, sizeof(req->name));
strscpy(req->category, counter->category, sizeof(req->category));
strscpy(req->description, counter->description, sizeof(req->description));
return 0;
}
int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_set_global *req = data;
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_perfmon *perfmon;
if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL)
return -EINVAL;
perfmon = v3d_perfmon_find(v3d_priv, req->id);
if (!perfmon)
return -EINVAL;
/* If the request is to clear the global performance monitor */
if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) {
struct v3d_perfmon *old;
/* DRM_V3D_PERFMON_CLEAR_GLOBAL doesn't check if
* v3d->global_perfmon == perfmon. Therefore, there
* is no need to keep perfmon's reference.
*/
v3d_perfmon_put(perfmon);
old = xchg(&v3d->global_perfmon, NULL);
if (!old)
return -EINVAL;
v3d_perfmon_put(old);
return 0;
}
if (cmpxchg(&v3d->global_perfmon, NULL, perfmon)) {
v3d_perfmon_put(perfmon);
return -EBUSY;
}
return 0;
}
@@ -0,0 +1,33 @@
/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Copyright (C) 2024 Raspberry Pi
*/
#ifndef V3D_PERFORMANCE_COUNTERS_H
#define V3D_PERFORMANCE_COUNTERS_H
/* Holds a description of a given performance counter. The index of
* performance counter is given by the array on `v3d_performance_counter.c`.
*/
struct v3d_perf_counter_desc {
/* Category of the counter */
char category[32];
/* Name of the counter */
char name[64];
/* Description of the counter */
char description[256];
};
struct v3d_perfmon_info {
/* Different revisions of V3D have different total number of
* performance counters.
*/
unsigned int max_counters;
/* Array of counters valid for the platform. */
const struct v3d_perf_counter_desc *counters;
};
#endif
@@ -0,0 +1,96 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2026 Raspberry Pi */
#include <linux/clk.h>
#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
static int
v3d_resume_sms(struct v3d_dev *v3d)
{
if (v3d->ver < V3D_GEN_71)
return 0;
V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_CLEAR_POWER_OFF);
if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
V3D_SMS_STATE) == V3D_SMS_IDLE), 100)) {
drm_err(&v3d->drm, "Failed to power up SMS\n");
return -ETIMEDOUT;
}
v3d_reset_sms(v3d);
return 0;
}
static int
v3d_suspend_sms(struct v3d_dev *v3d)
{
if (v3d->ver < V3D_GEN_71)
return 0;
V3D_SMS_WRITE(V3D_SMS_TEE_CS, V3D_SMS_POWER_OFF);
if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
V3D_SMS_STATE) == V3D_SMS_POWER_OFF_STATE), 100)) {
drm_err(&v3d->drm, "Failed to power off SMS\n");
return -ETIMEDOUT;
}
return 0;
}
int v3d_power_suspend(struct device *dev)
{
struct drm_device *drm = dev_get_drvdata(dev);
struct v3d_dev *v3d = to_v3d_dev(drm);
int ret;
v3d_irq_disable(v3d);
v3d_clean_caches(v3d);
/* Wait until V3D has no active or pending AXI transactions. */
v3d_idle_axi(v3d, 0);
v3d_idle_gca(v3d);
ret = v3d_suspend_sms(v3d);
if (ret) {
/* Staying active: undo the GMP STOP_REQ from v3d_idle_axi(). */
V3D_WRITE(V3D_GMP_CFG(v3d->ver),
V3D_READ(V3D_GMP_CFG(v3d->ver)) & ~V3D_GMP_CFG_STOP_REQ);
v3d_irq_enable(v3d);
return ret;
}
clk_disable_unprepare(v3d->clk);
return 0;
}
int v3d_power_resume(struct device *dev)
{
struct drm_device *drm = dev_get_drvdata(dev);
struct v3d_dev *v3d = to_v3d_dev(drm);
int ret;
ret = clk_prepare_enable(v3d->clk);
if (ret)
return ret;
ret = v3d_resume_sms(v3d);
if (ret) {
clk_disable_unprepare(v3d->clk);
return ret;
}
v3d_init_hw_state(v3d);
v3d_mmu_set_page_table(v3d);
v3d_irq_enable(v3d);
return 0;
}
+544
View File
@@ -0,0 +1,544 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2017-2018 Broadcom */
#ifndef V3D_REGS_H
#define V3D_REGS_H
#include <linux/bitops.h>
#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
/* Using the GNU statement expression extension */
#define V3D_SET_FIELD(value, field) \
({ \
u32 fieldval = (value) << field##_SHIFT; \
WARN_ON((fieldval & ~field##_MASK) != 0); \
fieldval & field##_MASK; \
})
#define V3D_SET_FIELD_VER(value, field, ver) \
({ \
typeof(ver) _ver = (ver); \
u32 fieldval = (value) << field##_SHIFT(_ver); \
WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \
fieldval & field##_MASK(_ver); \
})
#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
field##_SHIFT)
/* Hub registers for shared hardware between V3D cores. */
#define V3D_HUB_AXICFG 0x00000
# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
#define V3D_HUB_UIFCFG 0x00004
#define V3D_HUB_IDENT0 0x00008
#define V3D_HUB_IDENT1 0x0000c
# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
# define V3D_HUB_IDENT1_NCORES_SHIFT 8
# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
# define V3D_HUB_IDENT1_REV_SHIFT 4
# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
# define V3D_HUB_IDENT1_TVER_SHIFT 0
#define V3D_HUB_IDENT2 0x00010
# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
#define V3D_HUB_IDENT3 0x00014
# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
# define V3D_HUB_IDENT3_IPREV_SHIFT 8
# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
#define V3D_HUB_INT_STS 0x00050
#define V3D_HUB_INT_SET 0x00054
#define V3D_HUB_INT_CLR 0x00058
#define V3D_HUB_INT_MSK_STS 0x0005c
#define V3D_HUB_INT_MSK_SET 0x00060
#define V3D_HUB_INT_MSK_CLR 0x00064
# define V3D_V7_HUB_INT_GMPV BIT(6)
# define V3D_HUB_INT_MMU_WRV BIT(5)
# define V3D_HUB_INT_MMU_PTI BIT(4)
# define V3D_HUB_INT_MMU_CAP BIT(3)
# define V3D_HUB_INT_MSO BIT(2)
# define V3D_HUB_INT_TFUC BIT(1)
# define V3D_HUB_INT_TFUF BIT(0)
/* GCA registers only exist in V3D < 41 */
#define V3D_GCA_CACHE_CTRL 0x0000c
# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
/* 7268 reset reg */
# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
/* 7278 reset reg */
# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
/* Stops current job, empties input fifo. */
# define V3D_TFU_CS_TFURST BIT(31)
# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
# define V3D_TFU_CS_CVTCT_SHIFT 16
# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
# define V3D_TFU_CS_NFREE_SHIFT 8
# define V3D_TFU_CS_BUSY BIT(0)
#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
/* Interrupt when FINTTHR input slots are free (0 = disabled) */
# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
# define V3D_TFU_SU_FINTTHR_SHIFT 8
/* Skips resetting the CRC at the start of CRC generation. */
# define V3D_TFU_SU_CRCCHAIN BIT(4)
/* skips writes, computes CRC of the image. miplevels must be 0. */
# define V3D_TFU_SU_CRC BIT(3)
# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
# define V3D_TFU_SU_THROTTLE_SHIFT 0
#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
/* Interrupt when the conversion is complete. */
# define V3D_TFU_ICFG_IOC BIT(0)
/* Input Image Address */
#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
/* Input Chroma Address */
#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
/* Input Image Stride */
#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
/* Input Image U-Plane Address */
#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
/* Image output config (VD 7.x only) */
#define V3D_V7_TFU_IOC 0x0071c
/* Output Image Address */
#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
/* Image Output Size */
#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
/* TFU YUV Coefficient 0 */
#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
/* Use these regs instead of the defaults (V3D 4.x only) */
# define V3D_TFU_COEF0_USECOEF BIT(31)
/* TFU YUV Coefficient 1 */
#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
/* TFU YUV Coefficient 2 */
#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
/* TFU YUV Coefficient 3 */
#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
/* V3D 4.x only */
#define V3D_TFU_CRC 0x00434
/* Per-MMU registers. */
#define V3D_MMUC_CONTROL 0x01000
#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
# define V3D_MMUC_CONTROL_FLUSH BIT(1)
# define V3D_MMUC_CONTROL_ENABLE BIT(0)
#define V3D_MMU_CTL 0x01200
# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
# define V3D_MMU_CTL_PT_INVALID BIT(20)
# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
# define V3D_MMU_CTL_ENABLE BIT(0)
#define V3D_MMU_PT_PA_BASE 0x01204
#define V3D_MMU_HIT 0x01208
#define V3D_MMU_MISSES 0x0120c
#define V3D_MMU_STALLS 0x01210
#define V3D_MMU_ADDR_CAP 0x01214
# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
#define V3D_MMU_SHOOT_DOWN 0x01218
# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
#define V3D_MMU_BYPASS_START 0x0121c
#define V3D_MMU_BYPASS_END 0x01220
/* AXI ID of the access that faulted */
#define V3D_MMU_VIO_ID 0x0122c
/* Address for illegal PTEs to return */
#define V3D_MMU_ILLEGAL_ADDR 0x01230
# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
/* Address that faulted */
#define V3D_MMU_VIO_ADDR 0x01234
#define V3D_MMU_DEBUG_INFO 0x01238
# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
# define V3D_MMU_PA_WIDTH_SHIFT 8
# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
# define V3D_MMU_VA_WIDTH_SHIFT 4
# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
# define V3D_MMU_VERSION_SHIFT 0
/* Per-V3D-core registers */
#define V3D_CTL_IDENT0 0x00000
# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
# define V3D_IDENT0_VER_SHIFT 24
#define V3D_CTL_IDENT1 0x00004
/* Multiples of 1kb */
# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
# define V3D_IDENT1_VPM_SIZE_SHIFT 28
# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
# define V3D_IDENT1_NSEM_SHIFT 16
# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
# define V3D_IDENT1_NTMU_SHIFT 12
# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
# define V3D_IDENT1_QUPS_SHIFT 8
# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
# define V3D_IDENT1_NSLC_SHIFT 4
# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
# define V3D_IDENT1_REV_SHIFT 0
#define V3D_CTL_IDENT2 0x00008
# define V3D_IDENT2_BCG_INT BIT(28)
#define V3D_CTL_MISCCFG 0x00018
# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
# define V3D_MISCCFG_OVRTMUOUT BIT(0)
#define V3D_CTL_L2CACTL 0x00020
# define V3D_L2CACTL_L2CCLR BIT(2)
# define V3D_L2CACTL_L2CDIS BIT(1)
# define V3D_L2CACTL_L2CENA BIT(0)
#define V3D_CTL_SLCACTL 0x00024
# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
# define V3D_SLCACTL_TVCCS_SHIFT 24
# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
# define V3D_SLCACTL_TDCCS_SHIFT 16
# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
# define V3D_SLCACTL_UCC_SHIFT 8
# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
# define V3D_SLCACTL_ICC_SHIFT 0
#define V3D_CTL_L2TCACTL 0x00030
# define V3D_L2TCACTL_TMUWCF BIT(8)
/* Invalidates cache lines. */
# define V3D_L2TCACTL_FLM_FLUSH 0
/* Removes cachelines without writing dirty lines back. */
# define V3D_L2TCACTL_FLM_CLEAR 1
/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
# define V3D_L2TCACTL_FLM_CLEAN 2
# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
# define V3D_L2TCACTL_FLM_SHIFT 1
# define V3D_L2TCACTL_L2TFLS BIT(0)
#define V3D_CTL_L2TFLSTA 0x00034
#define V3D_CTL_L2TFLEND 0x00038
#define V3D_CTL_INT_STS 0x00050
#define V3D_CTL_INT_SET 0x00054
#define V3D_CTL_INT_CLR 0x00058
#define V3D_CTL_INT_MSK_STS 0x0005c
#define V3D_CTL_INT_MSK_SET 0x00060
#define V3D_CTL_INT_MSK_CLR 0x00064
# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
# define V3D_INT_QPU_SHIFT 16
#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
# define V3D_INT_GMPV BIT(5)
# define V3D_INT_TRFB BIT(4)
# define V3D_INT_SPILLUSE BIT(3)
# define V3D_INT_OUTOMEM BIT(2)
# define V3D_INT_FLDONE BIT(1)
# define V3D_INT_FRDONE BIT(0)
#define V3D_CLE_CT0CS 0x00100
#define V3D_CLE_CT1CS 0x00104
#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
#define V3D_CLE_CT0EA 0x00108
#define V3D_CLE_CT1EA 0x0010c
#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
#define V3D_CLE_CT0CA 0x00110
#define V3D_CLE_CT1CA 0x00114
#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
#define V3D_CLE_CT0RA 0x00118
#define V3D_CLE_CT1RA 0x0011c
#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
#define V3D_CLE_CT0LC 0x00120
#define V3D_CLE_CT1LC 0x00124
#define V3D_CLE_CT0PC 0x00128
#define V3D_CLE_CT1PC 0x0012c
#define V3D_CLE_PCS 0x00130
#define V3D_CLE_BFC 0x00134
#define V3D_CLE_RFC 0x00138
#define V3D_CLE_TFBC 0x0013c
#define V3D_CLE_TFIT 0x00140
#define V3D_CLE_CT1CFG 0x00144
#define V3D_CLE_CT1TILECT 0x00148
#define V3D_CLE_CT1TSKIP 0x0014c
#define V3D_CLE_CT1PTCT 0x00150
#define V3D_CLE_CT0SYNC 0x00154
#define V3D_CLE_CT1SYNC 0x00158
#define V3D_CLE_CT0QTS 0x0015c
# define V3D_CLE_CT0QTS_ENABLE BIT(1)
#define V3D_CLE_CT0QBA 0x00160
#define V3D_CLE_CT1QBA 0x00164
#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
#define V3D_CLE_CT0QEA 0x00168
#define V3D_CLE_CT1QEA 0x0016c
#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
#define V3D_CLE_CT0QMA 0x00170
#define V3D_CLE_CT0QMS 0x00174
#define V3D_CLE_CT1QCFG 0x00178
/* If set without ETPROC, entirely skip tiles with no primitives. */
# define V3D_CLE_QCFG_ETFILT BIT(7)
/* If set with ETFILT, just write the clear color to tiles with no
* primitives.
*/
# define V3D_CLE_QCFG_ETPROC BIT(6)
# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
# define V3D_CLE_QCFG_MCDIS BIT(0)
#define V3D_PTB_BPCA 0x00300
#define V3D_PTB_BPCS 0x00304
#define V3D_PTB_BPOA 0x00308
#define V3D_PTB_BPOS 0x0030c
#define V3D_PTB_BXCF 0x00310
# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
# define V3D_PTB_BXCF_CLIPDISA BIT(0)
#define V3D_V3_PCTR_0_EN 0x00674
#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
#define V3D_V4_PCTR_0_EN 0x00650
/* When a bit is set, resets the counter to 0. */
#define V3D_V3_PCTR_0_CLR 0x00670
#define V3D_V4_PCTR_0_CLR 0x00654
#define V3D_PCTR_0_OVERFLOW 0x00658
#define V3D_V3_PCTR_0_PCTRS0 0x00684
#define V3D_V3_PCTR_0_PCTRS15 0x00660
#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
4 * (x))
/* Each src reg muxes four counters each. */
#define V3D_V4_PCTR_0_SRC_0_3 0x00660
#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
4 * (x))
# define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
# define V3D_PCTR_S0_SHIFT(ver) 0
# define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
# define V3D_PCTR_S1_SHIFT(ver) 8
# define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
# define V3D_PCTR_S2_SHIFT(ver) 16
# define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
# define V3D_PCTR_S3_SHIFT(ver) 24
#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
/* Output values of the counters. */
#define V3D_PCTR_0_PCTR0 0x00680
#define V3D_PCTR_0_PCTR31 0x006fc
#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
4 * (x))
#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
# define V3D_GMP_STATUS_GMPRST BIT(31)
# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
# define V3D_GMP_STATUS_CNTOVF BIT(2)
# define V3D_GMP_STATUS_INVPROT BIT(1)
# define V3D_GMP_STATUS_VIO BIT(0)
#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
# define V3D_GMP_CFG_LBURSTEN BIT(3)
# define V3D_GMP_CFG_PGCRSEN BIT()
# define V3D_GMP_CFG_STOP_REQ BIT(1)
# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
#define V3D_GMP_VIO_TYPE 0x0080c
#define V3D_GMP_TABLE_ADDR 0x00810
#define V3D_GMP_CLEAR_LOAD 0x00814
#define V3D_GMP_PRESERVE_LOAD 0x00818
#define V3D_GMP_VALID_LINES 0x00820
#define V3D_CSD_STATUS 0x00900
# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
/* Number of batches, minus 1 */
#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
/* Shader address, pnan, singleseg, threading, like a shader record. */
#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
/* Uniforms address (4 byte aligned) */
#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
/* V3D 7.x+ only */
#define V3D_V7_CSD_QUEUED_CFG7 0x0094c
#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
/* V3D 7.x+ only */
#define V3D_V7_CSD_CURRENT_CFG7 0x00974
#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
#define V3D_ERR_FDBGO 0x00f04
#define V3D_ERR_FDBGB 0x00f08
#define V3D_ERR_FDBGR 0x00f0c
#define V3D_ERR_FDBGS 0x00f10
# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
#define V3D_ERR_STAT 0x00f20
# define V3D_ERR_L2CARE BIT(15)
# define V3D_ERR_VCMBE BIT(14)
# define V3D_ERR_VCMRE BIT(13)
# define V3D_ERR_VCDI BIT(12)
# define V3D_ERR_VCDE BIT(11)
# define V3D_ERR_VDWE BIT(10)
# define V3D_ERR_VPMEAS BIT(9)
# define V3D_ERR_VPMEFNA BIT(8)
# define V3D_ERR_VPMEWNA BIT(7)
# define V3D_ERR_VPMERNA BIT(6)
# define V3D_ERR_VPMERR BIT(5)
# define V3D_ERR_VPMEWR BIT(4)
# define V3D_ERR_VPAERRGL BIT(3)
# define V3D_ERR_VPAEBRGL BIT(2)
# define V3D_ERR_VPAERGS BIT(1)
# define V3D_ERR_VPAEABB BIT(0)
#define V3D_SMS_REE_CS 0x00000
#define V3D_SMS_TEE_CS 0x00400
# define V3D_SMS_INTERRUPT BIT(31)
# define V3D_SMS_POWER_OFF BIT(30)
# define V3D_SMS_CLEAR_POWER_OFF BIT(29)
# define V3D_SMS_LOCK BIT(28)
# define V3D_SMS_CLEAR_LOCK BIT(27)
# define V3D_SMS_SVP_MODE_EXIT BIT(26)
# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25)
# define V3D_SMS_SVP_MODE_ENTER BIT(24)
# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23)
# define V3D_SMS_THEIR_MODE_EXIT BIT(22)
# define V3D_SMS_THEIR_MODE_ENTER BIT(21)
# define V3D_SMS_OUR_MODE_EXIT BIT(20)
# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19)
# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10)
# define V3D_SMS_SEQ_PC_SHIFT 10
# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8)
# define V3D_SMS_HUBCORE_STATUS_SHIFT 8
# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6)
# define V3D_SMS_NEW_MODE_SHIFT 6
# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4)
# define V3D_SMS_OLD_MODE_SHIFT 4
# define V3D_SMS_STATE_MASK V3D_MASK(3, 0)
# define V3D_SMS_STATE_SHIFT 0
#endif /* V3D_REGS_H */
+907
View File
@@ -0,0 +1,907 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2018 Broadcom */
/**
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting jobs
* to the hardware. Each DRM fd (roughly a client process) gets its
* own scheduler entity, which will process jobs in order. The GPU
* scheduler will schedule the clients with a FIFO scheduling algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* `drm_sched_job_add_dependency()` to manage the dependency between bin
* and render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
#include <linux/sched/clock.h>
#include <linux/kthread.h>
#include <drm/drm_print.h>
#include <drm/drm_syncobj.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
static struct v3d_job *
to_v3d_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_job, base);
}
static struct v3d_bin_job *
to_bin_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_bin_job, base.base);
}
static struct v3d_render_job *
to_render_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_render_job, base.base);
}
static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_tfu_job, base.base);
}
static struct v3d_csd_job *
to_csd_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_csd_job, base.base);
}
static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_cpu_job, base.base);
}
void v3d_stats_release(struct kref *refcount)
{
struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount);
kfree(stats);
}
struct v3d_stats *v3d_stats_alloc(void)
{
struct v3d_stats *stats;
stats = kzalloc_obj(*stats);
if (!stats)
return NULL;
kref_init(&stats->refcount);
seqcount_init(&stats->lock);
return stats;
}
static void
v3d_sched_job_free(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
v3d_job_cleanup(job);
}
void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
unsigned int count)
{
if (query_info->queries) {
unsigned int i;
for (i = 0; i < count; i++)
drm_syncobj_put(query_info->queries[i].syncobj);
kvfree(query_info->queries);
}
}
void
v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
unsigned int count)
{
if (query_info->queries) {
unsigned int i;
for (i = 0; i < count; i++) {
drm_syncobj_put(query_info->queries[i].syncobj);
kvfree(query_info->queries[i].kperfmon_ids);
}
kvfree(query_info->queries);
}
}
static void
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
{
struct v3d_perfmon *perfmon = v3d->global_perfmon;
if (!perfmon)
perfmon = job->perfmon;
if (perfmon == v3d->active_perfmon)
return;
if (perfmon != v3d->active_perfmon)
v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
if (perfmon && v3d->active_perfmon != perfmon)
v3d_perfmon_start(v3d, perfmon);
}
static void
v3d_stats_start(struct v3d_stats *stats, u64 now)
{
raw_write_seqcount_begin(&stats->lock);
stats->start_ns = now;
raw_write_seqcount_end(&stats->lock);
}
static void
v3d_job_start_stats(struct v3d_job *job)
{
u64 now = local_clock();
preempt_disable();
v3d_stats_start(job->client_stats, now);
v3d_stats_start(job->global_stats, now);
preempt_enable();
}
static void
v3d_stats_update(struct v3d_stats *stats, u64 now)
{
raw_write_seqcount_begin(&stats->lock);
stats->enabled_ns += now - stats->start_ns;
stats->jobs_completed++;
stats->start_ns = 0;
raw_write_seqcount_end(&stats->lock);
}
void
v3d_job_update_stats(struct v3d_job *job)
{
u64 now = local_clock();
preempt_disable();
v3d_stats_update(job->client_stats, now);
v3d_stats_update(job->global_stats, now);
preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
if (unlikely(job->base.base.s_fence->finished.error)) {
spin_lock_irqsave(&queue->queue_lock, irqflags);
queue->active_job = NULL;
spin_unlock_irqrestore(&queue->queue_lock, irqflags);
return NULL;
}
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
*/
spin_lock_irqsave(&queue->queue_lock, irqflags);
queue->active_job = &job->base;
/* Clear out the overflow allocation, so we don't
* reuse the overflow attached to a previous job.
*/
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
spin_unlock_irqrestore(&queue->queue_lock, irqflags);
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_BIN);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
job->start, job->end);
v3d_job_start_stats(&job->base);
v3d_switch_perfmon(v3d, &job->base);
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
if (job->qma) {
V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
}
if (job->qts) {
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
V3D_CLE_CT0QTS_ENABLE |
job->qts);
}
V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
return fence;
}
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->queue[V3D_RENDER].active_job = NULL;
return NULL;
}
v3d->queue[V3D_RENDER].active_job = &job->base;
/* Can we avoid this flush? We need to be careful of
* scheduling, though -- imagine job0 rendering to texture and
* job1 reading, and them being executed as bin0, bin1,
* render0, render1, so that render1's flush at bin time
* wasn't enough.
*/
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_RENDER);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
v3d_job_start_stats(&job->base);
v3d_switch_perfmon(v3d, &job->base);
/* XXX: Set the QCFG */
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
return fence;
}
static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_tfu_job *job = to_tfu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->queue[V3D_TFU].active_job = NULL;
return NULL;
}
v3d->queue[V3D_TFU].active_job = &job->base;
fence = v3d_fence_create(v3d, V3D_TFU);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base);
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
if (v3d->ver >= V3D_GEN_71)
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
}
/* ICFG kicks off the job. */
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
}
static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
int i, csd_cfg0_reg;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->queue[V3D_CSD].active_job = NULL;
return NULL;
}
/* The HW interprets a workgroup size of 0 as 65536; however, the
* user-space driver exposes a maximum of 65535. Therefore, a 0 in
* any dimension means that we have no workgroups and the compute
* shader should not be dispatched.
*/
if (!V3D_GET_FIELD(job->args.cfg[0], V3D_CSD_QUEUED_CFG0_NUM_WGS_X) ||
!V3D_GET_FIELD(job->args.cfg[1], V3D_CSD_QUEUED_CFG1_NUM_WGS_Y) ||
!V3D_GET_FIELD(job->args.cfg[2], V3D_CSD_QUEUED_CFG2_NUM_WGS_Z))
return NULL;
v3d->queue[V3D_CSD].active_job = &job->base;
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_CSD);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base);
v3d_switch_perfmon(v3d, &job->base);
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
for (i = 1; i <= 6; i++)
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
/* Although V3D 7.1 has an eighth configuration register, we are not
* using it. Therefore, make sure it remains unused.
*
* XXX: Set the CFG7 register
*/
if (v3d->ver >= V3D_GEN_71)
V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
/* CFG0 write kicks off the job. */
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
}
static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
{
struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
struct v3d_dev *v3d = job->base.v3d;
u32 num_batches, *wg_counts;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(indirect);
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
goto unmap_bo;
num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
(wg_counts[0] * wg_counts[1] * wg_counts[2]);
/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
args->cfg[4] = num_batches - 1;
else
args->cfg[4] = num_batches;
WARN_ON(args->cfg[4] == ~0);
for (int i = 0; i < 3; i++) {
/* 0xffffffff indicates that the uniform rewrite is not needed */
if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
}
}
unmap_bo:
v3d_put_bo_vaddr(indirect);
v3d_put_bo_vaddr(bo);
}
static void
v3d_timestamp_query(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
u8 *value_addr;
v3d_get_bo_vaddr(bo);
for (int i = 0; i < timestamp_query->count; i++) {
value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
job->base.done_fence);
}
v3d_put_bo_vaddr(bo);
}
static void
v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_timestamp_query *queries = timestamp_query->queries;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
u8 *value_addr;
v3d_get_bo_vaddr(bo);
for (int i = 0; i < timestamp_query->count; i++) {
value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
*((u64 *)value_addr) = 0;
drm_syncobj_replace_fence(queries[i].syncobj, NULL);
}
v3d_put_bo_vaddr(bo);
}
static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
{
dst[idx] = value;
}
static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
{
dst[idx] = value;
}
static void
write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
{
if (do_64bit)
write_to_buffer_64(dst, idx, value);
else
write_to_buffer_32(dst, idx, value);
}
static void
v3d_copy_query_results(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_timestamp_query *queries = timestamp_query->queries;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
struct v3d_copy_query_results_info *copy = &job->copy;
struct dma_fence *fence;
u8 *query_addr;
bool available, write_result;
u8 *data;
int i;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(timestamp);
data = ((u8 *)bo->vaddr) + copy->offset;
for (i = 0; i < timestamp_query->count; i++) {
fence = drm_syncobj_fence_get(queries[i].syncobj);
available = fence ? dma_fence_is_signaled(fence) : false;
write_result = available || copy->do_partial;
if (write_result) {
query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
}
if (copy->availability_bit)
write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
data += copy->stride;
dma_fence_put(fence);
}
v3d_put_bo_vaddr(timestamp);
v3d_put_bo_vaddr(bo);
}
static void
v3d_reset_performance_queries(struct v3d_cpu_job *job)
{
struct v3d_performance_query_info *performance_query = &job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file_priv;
struct v3d_dev *v3d = job->base.v3d;
struct v3d_perfmon *perfmon;
for (int i = 0; i < performance_query->count; i++) {
for (int j = 0; j < performance_query->nperfmons; j++) {
perfmon = v3d_perfmon_find(v3d_priv,
performance_query->queries[i].kperfmon_ids[j]);
if (!perfmon) {
drm_dbg(&v3d->drm, "Failed to find perfmon.");
continue;
}
v3d_perfmon_stop(v3d, perfmon, false);
memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
v3d_perfmon_put(perfmon);
}
drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
}
}
static void
v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
unsigned int query)
{
struct v3d_performance_query_info *performance_query =
&job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file_priv;
struct v3d_performance_query *perf_query =
&performance_query->queries[query];
struct v3d_dev *v3d = job->base.v3d;
unsigned int i, j, offset;
for (i = 0, offset = 0;
i < performance_query->nperfmons;
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
struct v3d_perfmon *perfmon;
perfmon = v3d_perfmon_find(v3d_priv,
perf_query->kperfmon_ids[i]);
if (!perfmon) {
drm_dbg(&v3d->drm, "Failed to find perfmon.");
continue;
}
v3d_perfmon_stop(v3d, perfmon, true);
if (job->copy.do_64bit) {
for (j = 0; j < perfmon->ncounters; j++)
write_to_buffer_64(data, offset + j,
perfmon->values[j]);
} else {
for (j = 0; j < perfmon->ncounters; j++)
write_to_buffer_32(data, offset + j,
perfmon->values[j]);
}
v3d_perfmon_put(perfmon);
}
}
static void
v3d_copy_performance_query(struct v3d_cpu_job *job)
{
struct v3d_performance_query_info *performance_query = &job->performance_query;
struct v3d_copy_query_results_info *copy = &job->copy;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct dma_fence *fence;
bool available, write_result;
u8 *data;
v3d_get_bo_vaddr(bo);
data = ((u8 *)bo->vaddr) + copy->offset;
for (int i = 0; i < performance_query->count; i++) {
fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
available = fence ? dma_fence_is_signaled(fence) : false;
write_result = available || copy->do_partial;
if (write_result)
v3d_write_performance_query_result(job, data, i);
if (copy->availability_bit)
write_to_buffer(data, performance_query->ncounters,
copy->do_64bit, available ? 1u : 0u);
data += copy->stride;
dma_fence_put(fence);
}
v3d_put_bo_vaddr(bo);
}
static const v3d_cpu_job_fn cpu_job_function[] = {
[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
};
static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_cpu_job *job = to_cpu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
return NULL;
}
v3d_job_start_stats(&job->base);
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
cpu_job_function[job->job_type](job);
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
v3d_job_update_stats(&job->base);
/* Synchronous operation, so no fence to wait on. */
return NULL;
}
static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
v3d_job_start_stats(job);
v3d_clean_caches(v3d);
v3d_job_update_stats(job);
/* Synchronous operation, so no fence to wait on. */
return NULL;
}
static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
enum v3d_queue q)
{
struct v3d_job *job = to_v3d_job(sched_job);
enum v3d_queue i;
mutex_lock(&v3d->reset_lock);
/* block scheduler */
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_stop(&v3d->queue[i].sched, sched_job);
if (sched_job)
drm_sched_increase_karma(sched_job);
/* get the GPU back into the init state */
v3d_reset(v3d);
atomic_inc(&v3d->reset_counter);
atomic_inc(&job->client_stats->reset_counter);
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_resubmit_jobs(&v3d->queue[i].sched);
/* Unblock schedulers and restart their jobs. */
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_start(&v3d->queue[i].sched, 0);
mutex_unlock(&v3d->reset_lock);
return DRM_GPU_SCHED_STAT_RESET;
}
static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
/* If the current address or return address have changed, then the GPU
* has probably made progress and we should delay the reset. This
* could fail if the GPU got in an infinite loop in the CL, but that
* is pretty unlikely outside of an i-g-t testcase.
*/
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
return DRM_GPU_SCHED_STAT_NO_HANG;
}
return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
}
static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
return v3d_cl_job_timedout(sched_job, V3D_BIN,
&job->timedout_ctca, &job->timedout_ctra);
}
static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
return v3d_cl_job_timedout(sched_job, V3D_RENDER,
&job->timedout_ctca, &job->timedout_ctra);
}
static enum drm_gpu_sched_stat
v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
}
static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
/* If we've made progress, skip reset, add the job to the pending
* list, and let the timer get rearmed.
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
return DRM_GPU_SCHED_STAT_NO_HANG;
}
return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
.run_job = v3d_bin_job_run,
.timedout_job = v3d_bin_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
.run_job = v3d_render_job_run,
.timedout_job = v3d_render_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
.run_job = v3d_tfu_job_run,
.timedout_job = v3d_tfu_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
.run_job = v3d_csd_job_run,
.timedout_job = v3d_csd_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.run_job = v3d_cache_clean_job_run,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
.run_job = v3d_cpu_job_run,
.free_job = v3d_sched_job_free
};
static int
v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
enum v3d_queue queue, const char *name)
{
struct drm_sched_init_args args = {
.num_rqs = DRM_SCHED_PRIORITY_COUNT,
.credit_limit = 1,
.timeout = msecs_to_jiffies(500),
.timeout_wq = v3d->reset_wq,
.dev = v3d->drm.dev,
};
args.ops = ops;
args.name = name;
return drm_sched_init(&v3d->queue[queue].sched, &args);
}
int
v3d_sched_init(struct v3d_dev *v3d)
{
int ret;
v3d->reset_wq = alloc_ordered_workqueue("v3d_reset", 0);
if (!v3d->reset_wq)
return -ENOMEM;
ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
"v3d_render");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
if (ret)
goto fail;
if (v3d_has_csd(v3d)) {
ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
"v3d_csd");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
V3D_CACHE_CLEAN, "v3d_cache_clean");
if (ret)
goto fail;
}
ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
if (ret)
goto fail;
return 0;
fail:
v3d_sched_fini(v3d);
return ret;
}
void
v3d_sched_fini(struct v3d_dev *v3d)
{
enum v3d_queue q;
for (q = 0; q < V3D_MAX_QUEUES; q++) {
if (v3d->queue[q].sched.ready)
drm_sched_fini(&v3d->queue[q].sched);
}
destroy_workqueue(v3d->reset_wq);
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,66 @@
// SPDX-License-Identifier: MIT
/*
* Copyright © 2023 Igalia S.L.
*/
#include <linux/sched/clock.h>
#include <linux/sysfs.h>
#include "v3d_drv.h"
static ssize_t
gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
{
struct drm_device *drm = dev_get_drvdata(dev);
struct v3d_dev *v3d = to_v3d_dev(drm);
enum v3d_queue queue;
u64 timestamp = local_clock();
ssize_t len = 0;
len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
struct v3d_stats *stats = v3d->queue[queue].stats;
u64 active_runtime, jobs_completed;
v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
/* Each line will display the queue name, timestamp, the number
* of jobs sent to that queue and the runtime, as can be seem here:
*
* queue timestamp jobs runtime
* bin 239043069420 22620 17438164056
* render 239043069420 22619 27284814161
* tfu 239043069420 8763 394592566
* csd 239043069420 3168 10787905530
* cache_clean 239043069420 6127 237375940
*/
len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
v3d_queue_to_string(queue),
timestamp, jobs_completed, active_runtime);
}
return len;
}
static DEVICE_ATTR_RO(gpu_stats);
static struct attribute *v3d_sysfs_entries[] = {
&dev_attr_gpu_stats.attr,
NULL,
};
static struct attribute_group v3d_sysfs_attr_group = {
.attrs = v3d_sysfs_entries,
};
int
v3d_sysfs_init(struct device *dev)
{
return sysfs_create_group(&dev->kobj, &v3d_sysfs_attr_group);
}
void
v3d_sysfs_destroy(struct device *dev)
{
return sysfs_remove_group(&dev->kobj, &v3d_sysfs_attr_group);
}
+354
View File
@@ -0,0 +1,354 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015-2018 Broadcom */
#if !defined(_V3D_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
#define _V3D_TRACE_H_
#include <linux/stringify.h>
#include <linux/types.h>
#include <linux/tracepoint.h>
#undef TRACE_SYSTEM
#define TRACE_SYSTEM v3d
#define TRACE_INCLUDE_FILE v3d_trace
TRACE_EVENT(v3d_submit_cl_ioctl,
TP_PROTO(struct drm_device *dev, u32 ct1qba, u32 ct1qea),
TP_ARGS(dev, ct1qba, ct1qea),
TP_STRUCT__entry(
__field(u32, dev)
__field(u32, ct1qba)
__field(u32, ct1qea)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->ct1qba = ct1qba;
__entry->ct1qea = ct1qea;
),
TP_printk("dev=%u, RCL 0x%08x..0x%08x",
__entry->dev,
__entry->ct1qba,
__entry->ct1qea)
);
TRACE_EVENT(v3d_submit_cl,
TP_PROTO(struct drm_device *dev, bool is_render,
uint64_t seqno,
u32 ctnqba, u32 ctnqea),
TP_ARGS(dev, is_render, seqno, ctnqba, ctnqea),
TP_STRUCT__entry(
__field(u32, dev)
__field(bool, is_render)
__field(u64, seqno)
__field(u32, ctnqba)
__field(u32, ctnqea)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->is_render = is_render;
__entry->seqno = seqno;
__entry->ctnqba = ctnqba;
__entry->ctnqea = ctnqea;
),
TP_printk("dev=%u, %s, seqno=%llu, 0x%08x..0x%08x",
__entry->dev,
__entry->is_render ? "RCL" : "BCL",
__entry->seqno,
__entry->ctnqba,
__entry->ctnqea)
);
TRACE_EVENT(v3d_bcl_irq,
TP_PROTO(struct drm_device *dev,
uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev,
__entry->seqno)
);
TRACE_EVENT(v3d_rcl_irq,
TP_PROTO(struct drm_device *dev,
uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev,
__entry->seqno)
);
TRACE_EVENT(v3d_tfu_irq,
TP_PROTO(struct drm_device *dev,
uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev,
__entry->seqno)
);
TRACE_EVENT(v3d_csd_irq,
TP_PROTO(struct drm_device *dev,
uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev,
__entry->seqno)
);
TRACE_EVENT(v3d_submit_tfu_ioctl,
TP_PROTO(struct drm_device *dev, u32 iia),
TP_ARGS(dev, iia),
TP_STRUCT__entry(
__field(u32, dev)
__field(u32, iia)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->iia = iia;
),
TP_printk("dev=%u, IIA 0x%08x",
__entry->dev,
__entry->iia)
);
TRACE_EVENT(v3d_submit_tfu,
TP_PROTO(struct drm_device *dev,
uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev,
__entry->seqno)
);
TRACE_EVENT(v3d_submit_csd_ioctl,
TP_PROTO(struct drm_device *dev, u32 cfg5, u32 cfg6),
TP_ARGS(dev, cfg5, cfg6),
TP_STRUCT__entry(
__field(u32, dev)
__field(u32, cfg5)
__field(u32, cfg6)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->cfg5 = cfg5;
__entry->cfg6 = cfg6;
),
TP_printk("dev=%u, CFG5 0x%08x, CFG6 0x%08x",
__entry->dev,
__entry->cfg5,
__entry->cfg6)
);
TRACE_EVENT(v3d_submit_csd,
TP_PROTO(struct drm_device *dev,
uint64_t seqno),
TP_ARGS(dev, seqno),
TP_STRUCT__entry(
__field(u32, dev)
__field(u64, seqno)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->seqno = seqno;
),
TP_printk("dev=%u, seqno=%llu",
__entry->dev,
__entry->seqno)
);
TRACE_EVENT(v3d_submit_cpu_ioctl,
TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
TP_ARGS(dev, job_type),
TP_STRUCT__entry(
__field(u32, dev)
__field(enum v3d_cpu_job_type, job_type)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->job_type = job_type;
),
TP_printk("dev=%u, job_type=%d",
__entry->dev,
__entry->job_type)
);
TRACE_EVENT(v3d_cpu_job_begin,
TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
TP_ARGS(dev, job_type),
TP_STRUCT__entry(
__field(u32, dev)
__field(enum v3d_cpu_job_type, job_type)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->job_type = job_type;
),
TP_printk("dev=%u, job_type=%d",
__entry->dev,
__entry->job_type)
);
TRACE_EVENT(v3d_cpu_job_end,
TP_PROTO(struct drm_device *dev, enum v3d_cpu_job_type job_type),
TP_ARGS(dev, job_type),
TP_STRUCT__entry(
__field(u32, dev)
__field(enum v3d_cpu_job_type, job_type)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
__entry->job_type = job_type;
),
TP_printk("dev=%u, job_type=%d",
__entry->dev,
__entry->job_type)
);
TRACE_EVENT(v3d_cache_clean_begin,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),
TP_STRUCT__entry(
__field(u32, dev)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
),
TP_printk("dev=%u",
__entry->dev)
);
TRACE_EVENT(v3d_cache_clean_end,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),
TP_STRUCT__entry(
__field(u32, dev)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
),
TP_printk("dev=%u",
__entry->dev)
);
TRACE_EVENT(v3d_reset_begin,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),
TP_STRUCT__entry(
__field(u32, dev)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
),
TP_printk("dev=%u",
__entry->dev)
);
TRACE_EVENT(v3d_reset_end,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),
TP_STRUCT__entry(
__field(u32, dev)
),
TP_fast_assign(
__entry->dev = dev->primary->index;
),
TP_printk("dev=%u",
__entry->dev)
);
#endif /* _V3D_TRACE_H_ */
/* This part must be outside protection */
#undef TRACE_INCLUDE_PATH
#define TRACE_INCLUDE_PATH .
#include <trace/define_trace.h>
@@ -0,0 +1,9 @@
// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2015 Broadcom */
#include "v3d_drv.h"
#ifndef __CHECKER__
#define CREATE_TRACE_POINTS
#include "v3d_trace.h"
#endif