// SPDX-License-Identifier: GPL-2.0 // // RFC 5961 Section 5.2 / RFC 793 Section 3.9: an incoming segment's // ACK value must lie in [SND.UNA - MAX.SND.WND, SND.NXT]; otherwise // the receiver MUST discard the segment and send a challenge ACK // back. Exercise both edges of that window in a single connection. `./defaults.sh sysctl -q net.ipv4.tcp_invalid_ratelimit=0 ` 0 socket(..., SOCK_STREAM, IPPROTO_TCP) = 3 +0 setsockopt(3, SOL_SOCKET, SO_REUSEADDR, [1], 4) = 0 +0 bind(3, ..., ...) = 0 +0 listen(3, 1) = 0 // Three-way handshake. Peer advertises rwnd = 1000 (no wscale), so // MAX.SND.WND is tracked as 1000. +0 < S 0:0(0) win 1000 +0 > S. 0:0(0) ack 1 <...> +.1 < . 1:1(0) ack 1 win 1000 +0 accept(3, ..., ...) = 4 // ---- Upper edge: SEG.ACK > SND.NXT -------------------------------- // Server has sent nothing yet, so SND.UNA = SND.NXT = 1. // Peer sends a pure ACK with SEG.ACK = 2, beyond SND.NXT. +0 < . 1:1(0) ack 2 win 1000 // Expect a challenge ACK: . +0 > . 1:1(0) ack 1 // Advance SND.UNA past MAX.SND.WND so that the lower edge becomes // reachable. Issue two 1-MSS writes so each skb is exactly one MSS // and PSH is set by tcp_push() at the end of each sendmsg, keeping // the setup independent of the TSO / tcp_fragment split path. +0 write(4, ..., 1000) = 1000 +0 > P. 1:1001(1000) ack 1 +.01 < . 1:1(0) ack 1001 win 1000 +0 write(4, ..., 1000) = 1000 +0 > P. 1001:2001(1000) ack 1 +.01 < . 1:1(0) ack 2001 win 1000 // Now SND.UNA = SND.NXT = 2001, MAX.SND.WND = 1000, bytes_acked = 2000. // ---- Lower edge: SEG.ACK < SND.UNA - MAX.SND.WND ------------------ // SND.UNA - MAX.SND.WND = 2001 - 1000 = 1001, so SEG.ACK = 1000 falls // below the acceptable range. +0 < . 1:1(0) ack 1000 win 1000 // Expect a challenge ACK: . +0 > . 2001:2001(0) ack 1